#include "CPatternedInfo.hpp" #include "Audio/CSfxManager.hpp" namespace urde { CPatternedInfo::CPatternedInfo(CInputStream& in, u32 pcount) : x0_mass(in.readFloatBig()) , x4_speed(in.readFloatBig()) , x8_turnSpeed(in.readFloatBig()) , xc_detectionRange(in.readFloatBig()) , x10_detectionHeightRange(in.readFloatBig()) , x14_dectectionAngle(in.readFloatBig()) , x18_minAttackRange(in.readFloatBig()) , x1c_maxAttackRange(in.readFloatBig()) , x20_averageAttackTime(in.readFloatBig()) , x24_attackTimeVariation(in.readFloatBig()) , x28_leashRadius(in.readFloatBig()) , x2c_playerLeashRadius(in.readFloatBig()) , x30_playerLeashTime(in.readFloatBig()) , x34_contactDamageInfo(in) , x50_damageWaitTime(in.readFloatBig()) , x54_healthInfo(in) , x5c_damageVulnerability(in) , xc4_halfExtent(in.readFloatBig()) , xc8_height(in.readFloatBig()) , xcc_bodyOrigin(zeus::CVector3f::ReadBig(in)) , xd8_stepUpHeight(in.readFloatBig()) , xdc_xDamage(in.readFloatBig()) , xe0_frozenXDamage(in.readFloatBig()) , xe4_xDamageDelay(in.readFloatBig()) , xe8_deathSfx(CSfxManager::TranslateSFXID(in.readUint32Big())) , xec_animParams(in) , xf8_active(in.readBool()) , xfc_stateMachineId(in.readUint32Big()) , x100_intoFreezeDur(in.readFloatBig()) , x104_outofFreezeDur(in.readFloatBig()) , x108_(in.readFloatBig()) , x10c_particle1Frames(in.readUint32Big()) , x110_particle1Scale(zeus::CVector3f::ReadBig(in)) , x11c_particle1(in) , x120_electric(in) { if (pcount >= 36) x124_particle2Scale.readBig(in); if (pcount >= 37) x130_particle2 = CAssetId(in); if (pcount >= 38) x134_iceShatterSfx = CSfxManager::TranslateSFXID(in.readUint32Big()); } std::pair CPatternedInfo::HasCorrectParameterCount(CInputStream& in) { u32 pcount = in.readUint32Big(); return {(pcount >= 35 && pcount <= 38), pcount}; } }