#include "GameGlobalObjects.hpp" #include "CBallCamera.hpp" #include "TCastTo.hpp" #include "CStateManager.hpp" #include "Collision/CCollisionActor.hpp" #include "World/CPlayer.hpp" #include "Input/ControlMapper.hpp" #include "Camera/CFirstPersonCamera.hpp" #include "Camera/CPathCamera.hpp" #include "World/CScriptSpindleCamera.hpp" #include "World/CScriptCameraHint.hpp" #include "World/CScriptDoor.hpp" #include "World/CScriptWater.hpp" #include "World/CScriptDock.hpp" #include "Collision/CGameCollision.hpp" namespace urde { void CCameraSpring::Reset() { x4_k2Sqrt = 2.f * std::sqrt(x0_k); x10_dx = 0.f; } float CCameraSpring::ApplyDistanceSpringNoMax(float targetX, float curX, float dt) { float useX = xc_tardis * x10_dx * dt + curX; x10_dx += xc_tardis * (x0_k * (targetX - curX) - x4_k2Sqrt * x10_dx) * dt; return std::max(useX, targetX); } float CCameraSpring::ApplyDistanceSpring(float targetX, float curX, float dt) { float useX = xc_tardis * x10_dx * dt + curX; x10_dx += xc_tardis * (x0_k * (targetX - curX) - x4_k2Sqrt * x10_dx) * dt; useX = std::max(useX, targetX); if (useX - targetX > x8_max) useX = targetX + x8_max; return useX; } CBallCamera::CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect) : CGameCamera(uid, true, "Ball Camera", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf, fovy, znear, zfar, aspect, watchedId, false, 0), x214_ballCameraSpring(g_tweakBall->GetBallCameraSpringConstant(), g_tweakBall->GetBallCameraSpringMax(), g_tweakBall->GetBallCameraSpringTardis()), x228_ballCameraCentroidSpring(g_tweakBall->GetBallCameraCentroidSpringConstant(), g_tweakBall->GetBallCameraCentroidSpringMax(), g_tweakBall->GetBallCameraCentroidSpringTardis()), x23c_ballCameraLookAtSpring(g_tweakBall->GetBallCameraLookAtSpringConstant(), g_tweakBall->GetBallCameraLookAtSpringMax(), g_tweakBall->GetBallCameraLookAtSpringTardis()), x250_ballCameraCentroidDistanceSpring(g_tweakBall->GetBallCameraCentroidDistanceSpringConstant(), g_tweakBall->GetBallCameraCentroidDistanceSpringMax(), g_tweakBall->GetBallCameraCentroidDistanceSpringTardis()), x37c_camSpline(false), x41c_ballCameraChaseSpring(g_tweakBall->GetBallCameraChaseSpringConstant(), g_tweakBall->GetBallCameraChaseSpringMax(), g_tweakBall->GetBallCameraChaseSpringTardis()), x448_ballCameraBoostSpring(g_tweakBall->GetBallCameraBoostSpringConstant(), g_tweakBall->GetBallCameraBoostSpringMax(), g_tweakBall->GetBallCameraBoostSpringTardis()) { x18c_24_ = true; x18c_25_chaseAllowed = true; x18c_26_boostAllowed = true; x18c_27_obscureAvoidance = true; x18c_28_volumeCollider = true; x18c_29_clampAttitude = false; x18c_30_clampAzimuth = false; x18c_31_clearLOS = true; x18d_24_prevClearLOS = true; x18d_25_avoidGeometryFull = false; x18d_26_lookAtBall = false; x18d_27_forceProcessing = false; x18d_28_obtuseDirection = false; x18d_29_noElevationInterp = false; x18d_30_directElevation = false; x18d_31_overrideLookDir = false; x18e_24_noElevationVelClamp = false; x18e_25_noSpline = false; x18e_26_ = false; x18e_27_nearbyDoorClosed = false; x18e_28_nearbyDoorClosing = false; x190_curMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance(); x194_targetMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance(); x198_maxDistance = g_tweakBall->GetBallCameraMaxSpeedDistance(); x19c_backwardsDistance = g_tweakBall->GetBallCameraBackwardsDistance(); x1a0_elevation = g_tweakBall->GetBallCameraElevation(); x1a4_curAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond(); x1a8_targetAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond(); x1b4_lookAtOffset = g_tweakBall->GetBallCameraOffset(); x404_chaseElevation = g_tweakBall->GetBallCameraChaseElevation(); x408_chaseDistance = g_tweakBall->GetBallCameraChaseDistance(); x40c_chaseAnglePerSecond = g_tweakBall->GetBallCameraChaseAnglePerSecond(); x410_chaseLookAtOffset = g_tweakBall->GetBallCameraChaseLookAtOffset(); x430_boostElevation = g_tweakBall->GetBallCameraBoostElevation(); x434_boostDistance = g_tweakBall->GetBallCameraBoostDistance(); x438_boostAnglePerSecond = g_tweakBall->GetBallCameraBoostAnglePerSecond(); x43c_boostLookAtOffset = g_tweakBall->GetBallCameraBoostLookAtOffset(); x468_conservativeDoorCamDistance = g_tweakBall->GetConservativeDoorCameraDistance(); x47c_failsafeState = std::make_unique(); x480_ = std::make_unique(); SetupColliders(x264_smallColliders, 2.31f, 2.31f, 0.1f, 3, 2.f, 0.5f, -M_PIF / 2.f); SetupColliders(x274_mediumColliders, 4.62f, 4.62f, 0.1f, 6, 2.f, 0.5f, -M_PIF / 2.f); SetupColliders(x284_largeColliders, 7.f, 7.f, 0.1f, 12, 2.f, 0.5f, -M_PIF / 2.f); } void CBallCamera::SetupColliders(std::vector& out, float xMag, float zMag, float radius, int count, float k, float max, float startAngle) { out.reserve(count); float theta = startAngle; for (int i=0 ; i M_PIF / 2.f) z *= 0.25f; out.emplace_back(radius, zeus::CVector3f{std::sin(theta) * xMag, 0.f, z}, CCameraSpring{k, max, 1.f}, 1.f); theta += 2.f * M_PIF / float(count); } } void CBallCamera::Accept(IVisitor& visitor) { visitor.Visit(this); } void CBallCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { CGameCamera::AcceptScriptMsg(msg, objId, stateMgr); switch (msg) { case EScriptObjectMessage::Registered: { x46c_collisionActorId = stateMgr.AllocateUniqueId(); CCollisionActor* colAct = new CCollisionActor(x46c_collisionActorId, GetAreaId(), kInvalidUniqueId, true, 0.3f, 1.f); colAct->SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Player, EMaterialTypes::CameraPassthrough})); colAct->SetMaterialList({EMaterialTypes::ProjectilePassthrough, EMaterialTypes::ScanPassthrough, EMaterialTypes::SeeThrough, EMaterialTypes::CameraPassthrough}); colAct->SetTranslation(GetTranslation()); stateMgr.AddObject(colAct); colAct->SetMovable(false); CMotionState mState(GetTranslation(), zeus::CNUQuaternion::fromAxisAngle(zeus::CVector3f::skForward, 0.f), zeus::CVector3f::skZero, zeus::CAxisAngle::sIdentity); colAct->SetLastNonCollidingState(mState); SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({}, {EMaterialTypes::Solid, EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character, EMaterialTypes::CameraPassthrough})); RemoveMaterial(EMaterialTypes::Solid, stateMgr); break; } case EScriptObjectMessage::Deleted: stateMgr.FreeScriptObject(x46c_collisionActorId); x46c_collisionActorId = kInvalidUniqueId; break; default: break; } } void CBallCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) { if (input.ControllerIdx() != 0) return; if (TCastToConstPtr player = mgr.GetObjectById(xe8_watchedObject)) { if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) { switch (x400_state) { case EBallCameraState::Chase: if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::ChaseCamera, input) || player->IsInFreeLook()) SetState(EBallCameraState::Default, mgr); break; case EBallCameraState::Boost: if (!player->GetMorphBall()->IsInBoost()) SetState(EBallCameraState::Default, mgr); break; case EBallCameraState::Default: if (x18c_25_chaseAllowed && ControlMapper::GetPressInput(ControlMapper::ECommands::ChaseCamera, input)) SetState(EBallCameraState::Chase, mgr); break; default: break; } if (x18c_26_boostAllowed && x400_state != EBallCameraState::Boost && (player->GetMorphBall()->IsInBoost() || player->GetMorphBall()->GetBoostChargeTime() > 0.f)) SetState(EBallCameraState::Boost, mgr); } } } void CBallCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) { x214_ballCameraSpring.Reset(); x228_ballCameraCentroidSpring.Reset(); x23c_ballCameraLookAtSpring.Reset(); x250_ballCameraCentroidDistanceSpring.Reset(); x41c_ballCameraChaseSpring.Reset(); x448_ballCameraBoostSpring.Reset(); zeus::CVector3f desiredPos = FindDesiredPosition(x190_curMinDistance, x1a0_elevation, xf.basis[1], mgr, false); if (TCastToConstPtr player = mgr.GetObjectById(xe8_watchedObject)) { ResetPosition(mgr); x310_idealLookVec = x1b4_lookAtOffset; x31c_predictedLookPos = x1d8_lookPos; if ((x1d8_lookPos - desiredPos).canBeNormalized()) { TeleportCamera(zeus::lookAt(desiredPos, x1d8_lookPos), mgr); } else { zeus::CTransform camXf = player->CreateTransformFromMovementDirection(); camXf.origin = desiredPos; TeleportCamera(camXf, mgr); mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId()); } x2e8_ballVelFlat = 0.f; x2ec_maxBallVel = 0.f; x190_curMinDistance = x194_targetMinDistance; x2fc_ballDeltaFlat = zeus::CVector3f::skZero; x2f0_ballDelta = zeus::CVector3f::skZero; x18d_28_obtuseDirection = false; x308_speedFactor = 0.f; x2dc_prevBallPos = player->GetBallPosition(); x294_dampedPos = GetTranslation(); x2a0_smallCentroid = zeus::CVector3f::skZero; x2ac_mediumCentroid = zeus::CVector3f::skZero; x2b8_largeCentroid = zeus::CVector3f::skZero; x2c4_smallCollidersObsCount = 0; x2c8_mediumCollidersObsCount = 0; x2cc_largeCollidersObsCount = 0; x2d0_smallColliderIt = 0; x2d4_mediumColliderIt = 0; x2d8_largeColliderIt = 0; x32c_colliderMag = 1.f; x18d_25_avoidGeometryFull = true; x18d_27_forceProcessing = true; Think(0.1f, mgr); x18d_25_avoidGeometryFull = false; x18d_27_forceProcessing = false; } } void CBallCamera::Render(const CStateManager& mgr) const { // Empty } void CBallCamera::SetState(EBallCameraState state, CStateManager& mgr) { switch (state) { case EBallCameraState::ToBall: { zeus::CTransform xf = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform(); SetTransform(xf); TeleportCamera(xf.origin, mgr); SetFovInterpolation(mgr.GetCameraManager()->GetFirstPersonCamera()->GetFov(), CCameraManager::ThirdPersonFOV(), 1.f, 0.f); x36c_splineState = ESplineState::Invalid; } case EBallCameraState::Default: case EBallCameraState::Chase: case EBallCameraState::Boost: mgr.SetGameState(CStateManager::EGameState::Running); break; case EBallCameraState::FromBall: mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId()); mgr.SetGameState(CStateManager::EGameState::Running); SetFovInterpolation(GetFov(), CCameraManager::FirstPersonFOV(), 1.f, 0.f); x36c_splineState = ESplineState::Invalid; break; default: break; } x400_state = state; } static const CMaterialFilter BallCameraFilter = CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character, EMaterialTypes::CameraPassthrough}); void CBallCamera::BuildSplineNav(CStateManager& mgr) { zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); TUniqueId intersectId = kInvalidUniqueId; rstl::reserved_vector nearList; CRayCastResult result = mgr.RayWorldIntersection(intersectId, ballPos, zeus::CVector3f::skDown, 20.f, BallCameraFilter, nearList); float downFactor = result.IsValid() ? zeus::clamp(0.f, result.GetT() / 20.f, 1.f) : 1.f; x36c_splineState = ESplineState::Nav; x370_24_reevalSplineEnd = true; x3d0_24_camBehindFloorOrWall = false; x37c_camSpline.Reset(4); x37c_camSpline.AddKnot(GetTranslation(), zeus::CVector3f::skForward); float elevation = x1a0_elevation; float distance = x190_curMinDistance; ConstrainElevationAndDistance(elevation, distance, 0.f, mgr); zeus::CVector3f pt1(x35c_splineIntermediatePos.x, x35c_splineIntermediatePos.y, GetTranslation().z); x37c_camSpline.AddKnot(pt1, zeus::CVector3f::skForward); zeus::CVector3f pt2 = pt1 + (x35c_splineIntermediatePos - GetTranslation()) * (0.5f + downFactor); x37c_camSpline.AddKnot(pt2, zeus::CVector3f::skForward); zeus::CVector3f pt2Ball = ballPos - pt2; if (pt2Ball.canBeNormalized()) pt2Ball.normalize(); else pt2Ball = mgr.GetPlayer().GetMoveDir(); zeus::CVector3f desiredPosition = FindDesiredPosition(distance, elevation, pt2Ball, mgr, false); x37c_camSpline.AddKnot(desiredPosition, zeus::CVector3f::skForward); x37c_camSpline.UpdateSplineLength(); x3d0_24_camBehindFloorOrWall = false; CMaterialList intersectMat; x3c8_collisionExcludeList = CMaterialList(EMaterialTypes::Floor, EMaterialTypes::Ceiling); if (!SplineIntersectTest(intersectMat, mgr)) { if (intersectMat.HasMaterial(EMaterialTypes::Floor) || intersectMat.HasMaterial(EMaterialTypes::Wall)) { x3d0_24_camBehindFloorOrWall = true; x3c8_collisionExcludeList = CMaterialList(); } } x374_splineCtrl = 0.5f * downFactor + 2.f; x378_splineCtrlRange = 2.5f; } void CBallCamera::BuildSplineArc(CStateManager& mgr) { zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); x36c_splineState = ESplineState::Arc; x370_24_reevalSplineEnd = false; x37c_camSpline.Reset(4); x37c_camSpline.AddKnot(GetTranslation(), zeus::CVector3f::skForward); float elevation = x1a0_elevation; float distance = x190_curMinDistance; ConstrainElevationAndDistance(elevation, distance, 0.f, mgr); zeus::CVector3f halfwayPoint = (ballPos.toVec2f() - GetTranslation().toVec2f()) * 0.5f + GetTranslation().toVec2f(); halfwayPoint.z = GetTranslation().z; zeus::CVector3f delta = GetTranslation() - halfwayPoint; zeus::CQuaternion rot; rot.rotateZ(zeus::degToRad(45.f)); if (mgr.GetPlayer().GetMoveDir().cross(x34_transform.basis[1]).z >= 0.f) { rot = zeus::CQuaternion(); rot.rotateZ(zeus::degToRad(-45.f)); } delta = rot.transform(delta); zeus::CVector3f pt1 = halfwayPoint + delta; TUniqueId intersectId = kInvalidUniqueId; rstl::reserved_vector nearList; CRayCastResult result = mgr.RayWorldIntersection(intersectId, pt1, -delta.normalized(), delta.magnitude(), BallCameraFilter, nearList); if (result.IsValid()) pt1 = delta.normalized() * 1.5f + result.GetPoint(); else pt1 = halfwayPoint + delta; x37c_camSpline.AddKnot(pt1, zeus::CVector3f::skForward); FindDesiredPosition(distance, elevation, mgr.GetPlayer().GetMoveDir(), mgr, false); delta = rot.transform(delta); zeus::CVector3f pt2 = halfwayPoint + delta; result = mgr.RayWorldIntersection(intersectId, pt2, -delta.normalized(), delta.magnitude(), BallCameraFilter, nearList); if (result.IsValid()) pt2 = delta.normalized() * 2.f + result.GetPoint(); else pt2 = halfwayPoint + delta; x37c_camSpline.AddKnot(pt2, zeus::CVector3f::skForward); delta = rot.transform(delta); zeus::CVector3f pt3 = delta + halfwayPoint; result = mgr.RayWorldIntersection(intersectId, pt3, -delta.normalized(), delta.magnitude(), BallCameraFilter, nearList); if (result.IsValid()) pt3 = delta.normalized() * 2.f + result.GetPoint(); else pt3 = halfwayPoint + delta; x37c_camSpline.AddKnot(pt3, zeus::CVector3f::skForward); CMaterialList intersectMat; if (!SplineIntersectTest(intersectMat, mgr) && intersectMat.HasMaterial(EMaterialTypes::Wall)) { delta = pt1 - halfwayPoint; result = mgr.RayWorldIntersection(intersectId, pt1, -delta.normalized(), delta.magnitude(), BallCameraFilter, nearList); if (result.IsValid() && !result.GetMaterial().HasMaterial(EMaterialTypes::Pillar)) x37c_camSpline.SetKnotPosition(1, result.GetPoint() - delta.normalized() * 0.3f * 1.25f); delta = pt2 - halfwayPoint; result = mgr.RayWorldIntersection(intersectId, pt2, -delta.normalized(), delta.magnitude(), BallCameraFilter, nearList); if (result.IsValid() && !result.GetMaterial().HasMaterial(EMaterialTypes::Pillar)) x37c_camSpline.SetKnotPosition(2, result.GetPoint() - delta.normalized() * 0.3f * 1.25f); x37c_camSpline.UpdateSplineLength(); if (!SplineIntersectTest(intersectMat, mgr)) { x36c_splineState = ESplineState::Invalid; return; } } x374_splineCtrl = 0.5f; x378_splineCtrlRange = 0.5f; x37c_camSpline.UpdateSplineLength(); x3c8_collisionExcludeList = CMaterialList(); } bool CBallCamera::ShouldResetSpline(CStateManager& mgr) const { return x400_state != EBallCameraState::ToBall && !mgr.GetCameraManager()->IsInterpolationCameraActive() && mgr.GetPlayer().GetMorphBall()->GetSpiderBallState() != CMorphBall::ESpiderBallState::Active && x36c_splineState == ESplineState::Invalid && (x188_behaviour > EBallCameraBehaviour::SpindleCamera || x188_behaviour < EBallCameraBehaviour::HintFixedPosition); } void CBallCamera::UpdatePlayerMovement(float dt, CStateManager& mgr) { x2ec_maxBallVel = std::fabs(mgr.GetPlayer().GetActualBallMaxVelocity(dt)); zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); x2f0_ballDelta = ballPos - x2dc_prevBallPos; x2fc_ballDeltaFlat = x2f0_ballDelta; x2fc_ballDeltaFlat.z = 0.f; if (x2fc_ballDeltaFlat.canBeNormalized()) x2e8_ballVelFlat = x2fc_ballDeltaFlat.magnitude() / dt; else x2e8_ballVelFlat = 0.f; x2dc_prevBallPos = ballPos; x18d_28_obtuseDirection = false; zeus::CVector3f camToBallFlat = ballPos - GetTranslation(); camToBallFlat.z = 0.f; if (camToBallFlat.canBeNormalized()) { camToBallFlat.normalize(); if (std::fabs(std::acos(zeus::clamp(-1.f, camToBallFlat.dot(mgr.GetPlayer().GetMoveDir()), 1.f))) > zeus::degToRad(100.f)) x18d_28_obtuseDirection = true; } x308_speedFactor = 0.f; float tmpVel = x2e8_ballVelFlat - 4.f; if (tmpVel > 0.f) x308_speedFactor = zeus::clamp(-1.f, std::fabs(std::sin(zeus::degToRad(tmpVel / (x2ec_maxBallVel - 4.f) * 90.f))), 1.f); x190_curMinDistance = x308_speedFactor * (x198_maxDistance - x194_targetMinDistance) + x194_targetMinDistance; if (x308_speedFactor > 0.5f && mgr.GetPlayer().GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround) x30c_speedingTime += dt * x308_speedFactor; else x30c_speedingTime = 0.f; x30c_speedingTime = zeus::clamp(0.f, x30c_speedingTime, 3.f); } void CBallCamera::UpdateTransform(const zeus::CVector3f& lookDir, const zeus::CVector3f& pos, float dt, CStateManager& mgr) { zeus::CVector3f useLookDir = lookDir; if (x18d_31_overrideLookDir) if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr)) useLookDir = hint->GetTransform().basis[1]; zeus::CVector3f lookDirFlat = useLookDir; lookDirFlat.z = 0.f; if (!lookDirFlat.canBeNormalized()) { SetTranslation(pos); return; } zeus::CVector3f curLookDir = x34_transform.basis[1]; if (curLookDir.canBeNormalized()) { curLookDir.normalize(); } else { SetTransform(zeus::lookAt(pos, pos + useLookDir)); return; } float lookDirDot = zeus::clamp(-1.f, curLookDir.dot(useLookDir), 1.f); if (std::fabs(lookDirDot) >= 1.f) { SetTransform(zeus::lookAt(pos, pos + useLookDir)); } else { float angleSpeedMul = zeus::clamp(0.f, std::acos(lookDirDot) / (zeus::degToRad(60.f) * dt), 1.f); float angleDelta = dt * x1a4_curAnglePerSecond * angleSpeedMul; float lookUpDot = std::fabs(zeus::clamp(-1.f, useLookDir.dot(zeus::CVector3f::skUp), 1.f)); float maxAngleDelta = (1.f - lookUpDot) * zeus::degToRad(720.f) * dt; if (x36c_splineState == ESplineState::Nav) { maxAngleDelta = zeus::degToRad(240.f) * dt; if (angleDelta > maxAngleDelta) angleDelta = maxAngleDelta; } if (angleDelta > maxAngleDelta && !mgr.GetPlayer().IsMorphBallTransitioning() && lookUpDot > 0.999f) angleDelta = maxAngleDelta; switch (x400_state) { case EBallCameraState::Chase: if (x18c_25_chaseAllowed) angleDelta = dt * x40c_chaseAnglePerSecond * angleSpeedMul; break; case EBallCameraState::Boost: angleDelta = dt * x438_boostAnglePerSecond * angleSpeedMul; break; default: break; } if (x18d_26_lookAtBall || mgr.GetCameraManager()->IsInterpolationCameraActive()) { x18d_26_lookAtBall = false; SetTransform(zeus::CQuaternion::lookAt(curLookDir, useLookDir, 2.f * M_PIF).toTransform() * x34_transform.getRotation()); } else { SetTransform(zeus::CQuaternion::lookAt(curLookDir, useLookDir, angleDelta).toTransform() * x34_transform.getRotation()); } } SetTranslation(pos); } zeus::CVector3f CBallCamera::ConstrainYawAngle(const CPlayer& player, float distance, float yawSpeed, float dt, CStateManager& mgr) const { zeus::CVector3f playerToCamFlat = GetTranslation() - player.GetTranslation(); playerToCamFlat.z = 0.f; zeus::CVector3f lookDir = player.GetTransform().basis[1]; if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) { lookDir = player.GetMoveDir(); TCastToConstPtr door = mgr.GetObjectById(x3dc_tooCloseActorId); if ((!door || !door->x2a8_26_isOpen) && (x400_state == EBallCameraState::Boost || x400_state == EBallCameraState::Chase)) lookDir = player.GetLeaveMorphDir(); } if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing) lookDir = player.GetLeaveMorphDir(); if (lookDir.canBeNormalized()) lookDir.normalize(); else lookDir = -playerToCamFlat; if (playerToCamFlat.canBeNormalized()) playerToCamFlat.normalize(); else return -lookDir; float angleProj = zeus::clamp(-1.f, playerToCamFlat.dot(-lookDir), 1.f); if (angleProj >= 1.f) return -lookDir; return zeus::CQuaternion::lookAt(playerToCamFlat, -lookDir, distance * dt * zeus::clamp(0.f, std::acos(angleProj) / yawSpeed, 1.f)).transform(playerToCamFlat); } void CBallCamera::CheckFailsafe(float dt, CStateManager& mgr) { zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); x18d_24_prevClearLOS = x18c_31_clearLOS; zeus::CVector3f camToBall = ballPos - GetTranslation(); float camToBallMag = camToBall.magnitude(); camToBall.normalize(); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, GetTranslation(), camToBall, camToBallMag, BallCameraFilter, nullptr); CRayCastResult result = mgr.RayWorldIntersection(x368_obscuringObjectId, GetTranslation(), camToBall, camToBallMag, BallCameraFilter, nearList); if (result.IsValid()) { x350_obscuringMaterial = result.GetMaterial(); if (!mgr.RayCollideWorld(GetTranslation(), ballPos, nearList, BallCameraFilter, &mgr.GetPlayer()) && !mgr.RayCollideWorld(GetTranslation(), mgr.GetPlayer().GetTranslation(), nearList, BallCameraFilter, &mgr.GetPlayer())) { x18c_31_clearLOS = false; if (x18d_24_prevClearLOS) { x35c_splineIntermediatePos = ballPos; if (ShouldResetSpline(mgr) && !x18e_25_noSpline && x350_obscuringMaterial.HasMaterial(EMaterialTypes::Floor) && mgr.RayCollideWorld(ballPos, ballPos + zeus::CVector3f(0.f, 0.f, -2.5f), nearList, BallCameraFilter, nullptr)) BuildSplineNav(mgr); } } } else { x18c_31_clearLOS = true; x350_obscuringMaterial = CMaterialList(EMaterialTypes::NoStepLogic); } if (!x18c_31_clearLOS) { x34c_obscuredTime += dt; if (ShouldResetSpline(mgr) && !x18e_25_noSpline && x350_obscuringMaterial.HasMaterial(EMaterialTypes::Pillar)) BuildSplineArc(mgr); } else { x34c_obscuredTime = 0.f; } x358_unobscureMag = zeus::clamp(0.f, x34c_obscuredTime * 0.5f, 1.f); x3e4_pendingFailsafe = x18c_27_obscureAvoidance && (x34c_obscuredTime > 2.f || (x3dc_tooCloseActorId != kInvalidUniqueId && x34c_obscuredTime > 1.f)) && !x18c_31_clearLOS && x36c_splineState == ESplineState::Invalid; bool doFailsafe = x3e4_pendingFailsafe; if ((GetTranslation() - ballPos).magnitude() < 0.3f + g_tweakPlayer->GetPlayerBallHalfExtent()) doFailsafe = true; if (x18e_27_nearbyDoorClosed) { x18e_27_nearbyDoorClosed = false; if (result.IsValid()) doFailsafe = true; } if (x18e_28_nearbyDoorClosing) { x18e_28_nearbyDoorClosing = false; if (IsBallNearDoor(GetTranslation(), mgr)) doFailsafe = true; } if (doFailsafe) ActivateFailsafe(dt, mgr); } void CBallCamera::UpdateObjectTooCloseId(CStateManager& mgr) { x3e0_tooCloseActorDist = 1000000.f; x3dc_tooCloseActorId = kInvalidUniqueId; zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); for (CEntity* ent : mgr.GetPlatformAndDoorObjectList()) { if (TCastToPtr door = ent) { if (mgr.GetPlayer().GetAreaIdAlways() == door->GetAreaIdAlways()) { door->GetBoundingBox(); float minMag = std::min((door->GetTranslation() - GetTranslation()).magnitude(), (door->GetTranslation() - ballPos).magnitude()); if (minMag < 30.f && minMag < x3e0_tooCloseActorDist) { x3dc_tooCloseActorId = door->GetUniqueId(); x3e0_tooCloseActorDist = minMag; } } } } } void CBallCamera::UpdateAnglePerSecond(float dt) { float delta = x1a8_targetAnglePerSecond - x1a4_curAnglePerSecond; if (std::fabs(delta) >= M_PIF / 1800.f) x1a4_curAnglePerSecond += zeus::clamp(-1.f, delta / M_PIF, 1.f) * (10.471975f * dt); else x1a4_curAnglePerSecond = x1a8_targetAnglePerSecond; } void CBallCamera::UpdateUsingPathCameras(float dt, CStateManager& mgr) { if (TCastToPtr cam = mgr.ObjectById(mgr.GetCameraManager()->GetPathCameraId())) { TeleportCamera(cam->GetTransform(), mgr); x18d_26_lookAtBall = true; } } zeus::CVector3f CBallCamera::GetFixedLookTarget(const zeus::CVector3f& hintToLookDir, CStateManager& mgr) const { const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr); if (!hint) return hintToLookDir; zeus::CVector3f hintDir = hint->GetTransform().basis[1]; zeus::CVector3f hintDirFlat = hintDir; hintDirFlat.z = 0.f; if (hintDir.canBeNormalized() && hintDirFlat.canBeNormalized()) { hintDir.normalize(); hintDirFlat.normalize(); } else { hintDir = zeus::CVector3f::skForward; hintDirFlat = zeus::CVector3f::skForward; } zeus::CVector3f hintToLookDirFlat = hintToLookDir; hintToLookDirFlat.z = 0.f; if (hintToLookDir.canBeNormalized() && hintToLookDirFlat.canBeNormalized()) hintToLookDirFlat.normalize(); else hintToLookDirFlat = hintDirFlat; float attitude = std::acos(zeus::clamp(-1.f, hintToLookDir.dot(hintToLookDirFlat), 1.f)); if (x18c_29_clampAttitude) { float refAttitude = std::acos(zeus::clamp(-1.f, hintDir.dot(hintDirFlat), 1.f)); attitude = refAttitude + zeus::clamp(-x1ac_attitudeRange, attitude - refAttitude, x1ac_attitudeRange); } if (hintToLookDir.z >= 0.f) attitude = -attitude; float azimuth = std::acos(zeus::clamp(-1.f, hintToLookDirFlat.dot(hintDirFlat), 1.f)); if (x18c_30_clampAzimuth) azimuth = zeus::clamp(-x1b0_azimuthRange, azimuth, x1b0_azimuthRange); if (hintToLookDirFlat.x * hintDirFlat.y - hintDirFlat.x * hintToLookDirFlat.y >= 0.f) azimuth = -azimuth; zeus::CQuaternion quat; quat.rotateZ(azimuth); zeus::CVector3f aziLookDirFlat = quat.transform(hintDirFlat); zeus::CVector3f attitudeAxis(aziLookDirFlat.y, -aziLookDirFlat.x, 0.f); attitudeAxis.normalize(); return zeus::CQuaternion::fromAxisAngle(attitudeAxis, -attitude).transform(aziLookDirFlat); } void CBallCamera::UpdateUsingFixedCameras(float dt, CStateManager& mgr) { if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr)) { switch (x188_behaviour) { case EBallCameraBehaviour::HintFixedPosition: { zeus::CVector3f hintToLookPos = x1d8_lookPos - hint->GetTranslation(); if (hintToLookPos.canBeNormalized()) { hintToLookPos = GetFixedLookTarget(hintToLookPos.normalized(), mgr); if ((hint->GetHint().GetOverrideFlags() & 0x40) != 0) x18d_26_lookAtBall = true; UpdateTransform(hintToLookPos, hint->GetTranslation(), dt, mgr); } break; } case EBallCameraBehaviour::HintFixedTransform: SetTransform(hint->GetTransform()); break; default: break; } TeleportCamera(GetTranslation(), mgr); } } zeus::CVector3f CBallCamera::ComputeVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& posDelta) const { zeus::CVector3f ret = posDelta; if (x470_clampVelTimer > 0.f && ret.canBeNormalized() && !x18d_28_obtuseDirection) { float mag = ret.magnitude(); mag = zeus::clamp(-x474_clampVelRange, mag, x474_clampVelRange); ret = ret.normalized() * mag; } return ret; } zeus::CVector3f CBallCamera::TweenVelocity(const zeus::CVector3f& curVel, const zeus::CVector3f& newVel, float rate, float dt) { zeus::CVector3f velDelta = newVel - curVel; if (velDelta.canBeNormalized()) { float t = zeus::clamp(-1.f, velDelta.magnitude() / (rate * dt), 1.f); return velDelta.normalized() * rate * dt * t + curVel; } return newVel; } zeus::CVector3f CBallCamera::MoveCollisionActor(const zeus::CVector3f& pos, float dt, CStateManager& mgr) { if (TCastToPtr act = mgr.ObjectById(x46c_collisionActorId)) { zeus::CVector3f posDelta = pos - act->GetTranslation(); if (!posDelta.canBeNormalized() || posDelta.magnitude() < 0.01f) { act->Stop(); return act->GetTranslation(); } zeus::CVector3f oldTranslation = act->GetTranslation(); zeus::CVector3f oldVel = act->GetVelocity(); zeus::CVector3f newVel = ComputeVelocity(oldVel, posDelta * (1.f / dt)); act->SetVelocityWR(newVel); act->SetMovable(true); act->AddMaterial(EMaterialTypes::Solid, mgr); CGameCollision::Move(mgr, *act, dt, nullptr); zeus::CVector3f posDelta2 = act->GetTranslation() - pos; if (posDelta2.canBeNormalized() && posDelta2.magnitude() > 0.1f) { act->SetTranslation(oldTranslation); act->SetVelocityWR(TweenVelocity(oldVel, newVel, 50.f, dt)); CGameCollision::Move(mgr, *act, dt, nullptr); posDelta2 = act->GetTranslation() - pos; if (posDelta2.magnitude() > 0.1f) x478_shortMoveCount += 1; else x478_shortMoveCount = 0; } else { act->Stop(); x478_shortMoveCount = 0; } act->SetMovable(false); act->RemoveMaterial(EMaterialTypes::Solid, mgr); return act->GetTranslation(); } return pos; } void CBallCamera::UpdateUsingFreeLook(float dt, CStateManager& mgr) { if (x400_state == EBallCameraState::ToBall || x400_state == EBallCameraState::FromBall) { x36c_splineState = ESplineState::Invalid; return; } if (x36c_splineState == ESplineState::Nav && x188_behaviour <= EBallCameraBehaviour::SpindleCamera && x188_behaviour >= EBallCameraBehaviour::HintFixedPosition) { x36c_splineState = ESplineState::Invalid; return; } float elevation = x1a0_elevation; float distance = x190_curMinDistance; ConstrainElevationAndDistance(elevation, distance, 0.f, mgr); zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); zeus::CVector3f knotToBall = ballPos - x37c_camSpline.GetKnotPosition(2); if (knotToBall.canBeNormalized()) knotToBall.normalize(); else knotToBall = mgr.GetPlayer().GetMoveDir(); zeus::CVector3f knot3 = x37c_camSpline.GetKnotPosition(3); zeus::CVector3f desiredPos = FindDesiredPosition(distance, elevation, knotToBall, mgr, false); if (x370_24_reevalSplineEnd) x37c_camSpline.SetKnotPosition(3, desiredPos); x374_splineCtrl -= dt; float splineT = 1.f - zeus::clamp(0.f, x374_splineCtrl / x378_splineCtrlRange, 1.f); if (x36c_splineState == ESplineState::Nav) { CMaterialList intersectMat; if (!SplineIntersectTest(intersectMat, mgr)) { x37c_camSpline.SetKnotPosition(3, knot3); if (intersectMat.HasMaterial(EMaterialTypes::Floor)) { x36c_splineState = ESplineState::Invalid; return; } } } if (x374_splineCtrl <= 0.f || (splineT > 0.75f && x18c_31_clearLOS)) { if (x36c_splineState == ESplineState::Arc && !x18c_31_clearLOS) { CMaterialList intersectMat; if (!SplineIntersectTest(intersectMat, mgr)) { x36c_splineState = ESplineState::Invalid; } else { zeus::CVector3f oldKnot2 = x37c_camSpline.GetKnotPosition(2); zeus::CVector3f oldKnot1 = x37c_camSpline.GetKnotPosition(1); BuildSplineArc(mgr); x37c_camSpline.SetKnotPosition(3, x37c_camSpline.GetKnotPosition(1)); x37c_camSpline.SetKnotPosition(2, x37c_camSpline.GetKnotPosition(0)); x37c_camSpline.SetKnotPosition(1, oldKnot2); x37c_camSpline.SetKnotPosition(0, oldKnot1); x37c_camSpline.UpdateSplineLength(); x374_splineCtrl = x378_splineCtrlRange - x378_splineCtrlRange * (x37c_camSpline.GetKnotT(2) / x37c_camSpline.x44_length); x374_splineCtrl -= dt; splineT = zeus::clamp(0.f, x374_splineCtrl / x378_splineCtrlRange, 1.f); } } else { x36c_splineState = ESplineState::Invalid; } } x37c_camSpline.UpdateSplineLength(); zeus::CVector3f pos = x37c_camSpline.GetInterpolatedSplinePointByLength(splineT * x37c_camSpline.x44_length).origin; if (TCastToPtr act = mgr.ObjectById(x46c_collisionActorId)) { CMaterialFilter filter = act->GetMaterialFilter(); CMaterialFilter tmpFilter = filter; tmpFilter.IncludeList().Add(EMaterialTypes::Wall); tmpFilter.ExcludeList().Add(x3c8_collisionExcludeList); act->SetMaterialFilter(tmpFilter); MoveCollisionActor(pos, dt, mgr); act->SetMaterialFilter(filter); } zeus::CVector3f lookDir = x1d8_lookPos - desiredPos; if (x18d_26_lookAtBall) lookDir = ballPos - desiredPos; if (lookDir.canBeNormalized()) { lookDir.normalize(); UpdateTransform(lookDir, desiredPos, dt, mgr); } TeleportCamera(desiredPos, mgr); if (x3d0_24_camBehindFloorOrWall && x374_splineCtrl / x378_splineCtrlRange < 0.5f) x36c_splineState = ESplineState::Invalid; } zeus::CVector3f CBallCamera::InterpolateCameraElevation(const zeus::CVector3f& camPos, float dt) { if (x1a0_elevation < 2.f) return camPos; zeus::CVector3f ret = camPos; if (!x18c_31_clearLOS && x350_obscuringMaterial.HasMaterial(EMaterialTypes::Floor)) { x3d4_elevInterpTimer = 1.f; ret.z = x3d8_elevInterpStart = GetTranslation().z; } else if (x3d4_elevInterpTimer > 0.f) { x3d4_elevInterpTimer -= dt; ret.z = (camPos.z - x3d8_elevInterpStart) * (1.f - zeus::clamp(0.f, x3d4_elevInterpTimer, 1.f)) + x3d8_elevInterpStart; } return ret; } zeus::CVector3f CBallCamera::CalculateCollidersCentroid(const std::vector& colliderList, int numObscured) const { if (colliderList.size() < 3) return zeus::CVector3f::skForward; int clearColliders = 0; const CCameraCollider* prevCol = &colliderList.back(); float accumCross = 0.f; float accumX = 0.f; float accumZ = 0.f; for (const CCameraCollider& col : colliderList) { if (prevCol->x4c_occlusionCount < 2 && col.x4c_occlusionCount < 2) { float z0 = prevCol->x50_scale * prevCol->x8_lastLocalPos.z; float x1 = prevCol->x50_scale * col.x8_lastLocalPos.x; float x0 = prevCol->x50_scale * prevCol->x8_lastLocalPos.x; float z1 = prevCol->x50_scale * col.x8_lastLocalPos.z; float cross = x0 * z1 - x1 * z0; accumCross += cross; accumX += cross * (x1 + x0); accumZ += cross * (z1 + z0); } else { clearColliders += 1; } prevCol = &col; } if (clearColliders / float(colliderList.size()) <= x330_clearColliderThreshold) { return zeus::CVector3f::skForward; } else if (0.f != accumCross) { float baryCross = 3.f * accumCross; return {accumX / baryCross, 0.f, accumZ / baryCross}; } return {0.f, 2.f, 0.f}; } zeus::CVector3f CBallCamera::ApplyColliders() { zeus::CVector3f smallCentroid = CalculateCollidersCentroid(x264_smallColliders, x2c4_smallCollidersObsCount); zeus::CVector3f mediumCentroid = CalculateCollidersCentroid(x274_mediumColliders, x2c8_mediumCollidersObsCount); zeus::CVector3f largeCentroid = CalculateCollidersCentroid(x284_largeColliders, x2cc_largeCollidersObsCount); if (smallCentroid.y == 0.f) x2a0_smallCentroid = smallCentroid; else x2a0_smallCentroid = zeus::CVector3f::skZero; float centroidX = x2a0_smallCentroid.x; float centroidZ = x2a0_smallCentroid.z; if (mediumCentroid.y == 0.f) x2ac_mediumCentroid = mediumCentroid; else x2ac_mediumCentroid = zeus::CVector3f::skZero; centroidX += x2ac_mediumCentroid.x; centroidZ += x2ac_mediumCentroid.z; if (largeCentroid.y == 0.f) x2b8_largeCentroid = largeCentroid; else x2b8_largeCentroid = zeus::CVector3f::skZero; centroidX += x2b8_largeCentroid.x; centroidZ += x2b8_largeCentroid.z; if (x18c_31_clearLOS) centroidX /= 1.5f; centroidZ /= 3.f; if (!x18c_31_clearLOS && x368_obscuringObjectId == kInvalidUniqueId) { float xMul = 1.5f; float zMul = 1.f; if (x350_obscuringMaterial.HasMaterial(EMaterialTypes::Floor)) zMul += 2.f * x358_unobscureMag; if (x350_obscuringMaterial.HasMaterial(EMaterialTypes::Wall)) xMul += 3.f * zeus::clamp(0.f, x358_unobscureMag - 0.25f, 1.f); centroidX *= xMul; centroidZ *= zMul; } if (!x18c_28_volumeCollider) return zeus::CVector3f::skZero; if (std::fabs(centroidX) < 0.05f) centroidX = 0.f; if (std::fabs(centroidZ) < 0.05f) centroidZ = 0.f; if (x18c_31_clearLOS) centroidZ *= 0.5f; return {centroidX, 0.f, centroidZ}; } void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector& colliderList, int& it, int count, float tolerance, const rstl::reserved_vector& nearList, float dt, CStateManager& mgr) { if (it < colliderList.size()) { x310_idealLookVec = {0.f, g_tweakBall->GetBallCameraOffset().y, g_tweakPlayer->GetPlayerBallHalfExtent()}; x310_idealLookVec.y *= x308_speedFactor; x31c_predictedLookPos = mgr.GetPlayer().GetMoveDir() * x310_idealLookVec.y; x31c_predictedLookPos.z = x310_idealLookVec.z; x31c_predictedLookPos += mgr.GetPlayer().GetTranslation(); zeus::CTransform predictedLookXf = zeus::lookAt(xf.origin, x31c_predictedLookPos); float toleranceRecip = 1.f / tolerance; for (int i=0 ; i& nearList, float dt, CStateManager& mgr) { switch (x328_avoidGeomCycle) { case 0: UpdateColliders(xf, x264_smallColliders, x2d0_smallColliderIt, 1, 4.f, nearList, dt, mgr); break; case 1: UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, 3, 4.f, nearList, dt, mgr); break; case 2: UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, 4, 4.f, nearList, dt, mgr); break; case 3: UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, 4, 4.f, nearList, dt, mgr); break; default: break; } x328_avoidGeomCycle += 1; if (x328_avoidGeomCycle >= 4) x328_avoidGeomCycle = 0; return ApplyColliders(); } zeus::CVector3f CBallCamera::AvoidGeometryFull(const zeus::CTransform& xf, const rstl::reserved_vector& nearList, float dt, CStateManager& mgr) { UpdateColliders(xf, x264_smallColliders, x2d0_smallColliderIt, x264_smallColliders.size(), 4.f, nearList, dt, mgr); UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, x274_mediumColliders.size(), 4.f, nearList, dt, mgr); UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, x284_largeColliders.size(), 4.f, nearList, dt, mgr); return ApplyColliders(); } zeus::CAABox CBallCamera::CalculateCollidersBoundingBox(const std::vector& colliderList, CStateManager& mgr) const { zeus::CAABox aabb; for (const CCameraCollider& col : colliderList) aabb.accumulateBounds(col.x2c_lastWorldPos); aabb.accumulateBounds(mgr.GetPlayer().GetTranslation()); return aabb; } int CBallCamera::CountObscuredColliders(const std::vector& colliderList) const { int ret = 0; for (const CCameraCollider& c : colliderList) if (c.x4c_occlusionCount >= 2) ++ret; return ret; } void CBallCamera::UpdateCollidersDistances(std::vector& colliderList, float xMag, float zMag, float angOffset) { float theta = angOffset; for (CCameraCollider& col : colliderList) { float z = std::cos(theta) * zMag; if (theta > M_PIF / 2.f) z *= 0.25f; col.x14_localPos = {std::sin(theta) * xMag, 0.f, z}; theta += 2.f * M_PIF / float(colliderList.size()); } } void CBallCamera::UpdateUsingColliders(float dt, CStateManager& mgr) { if (mgr.GetPlayer().GetBombJumpCount() == 1) return; zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); if (mgr.GetPlayer().GetBombJumpCount() == 2) { zeus::CVector3f camToLookDir = x1d8_lookPos - GetTranslation(); if (x18d_26_lookAtBall) camToLookDir = ballPos - GetTranslation(); if (camToLookDir.canBeNormalized()) { camToLookDir.normalize(); UpdateTransform(camToLookDir, GetTranslation(), dt, mgr); } } else if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed || x18d_25_avoidGeometryFull) { zeus::CTransform oldXf = x34_transform; zeus::CVector3f oldPos = GetTranslation(); x2c4_smallCollidersObsCount = CountObscuredColliders(x264_smallColliders); x2c8_mediumCollidersObsCount = CountObscuredColliders(x274_mediumColliders); x2cc_largeCollidersObsCount = CountObscuredColliders(x284_largeColliders); zeus::CVector3f posAtBallLevel = {0.f, 0.f, GetTranslation().z - ballPos.z}; zeus::CVector3f ballToCamFlat = GetTranslation() - ballPos; ballToCamFlat.z = 0.f; float ballToCamFlatMag = 0.f; if (ballToCamFlat.canBeNormalized()) ballToCamFlatMag = ballToCamFlat.magnitude(); else ballToCamFlat = -mgr.GetPlayer().GetMoveDir(); posAtBallLevel = GetTranslation() - posAtBallLevel; zeus::CTransform ballToUnderCamLook; if ((posAtBallLevel - ballPos).canBeNormalized()) ballToUnderCamLook = zeus::lookAt(ballPos, posAtBallLevel); float distance = x214_ballCameraSpring.ApplyDistanceSpring(x190_curMinDistance, ballToCamFlatMag, (3.f + x308_speedFactor) * dt); zeus::CVector3f camToBall = ballPos - GetTranslation(); camToBall.z = 0.f; if (camToBall.canBeNormalized()) { camToBall.normalize(); if (std::fabs(std::acos(zeus::clamp(-1.f, camToBall.dot(mgr.GetPlayer().GetMoveDir()), 1.f))) > zeus::degToRad(150.f) && mgr.GetPlayer().GetVelocity().canBeNormalized()) { distance = x214_ballCameraSpring. ApplyDistanceSpring(x308_speedFactor * (x19c_backwardsDistance -x190_curMinDistance) + x190_curMinDistance, ballToCamFlatMag, 3.f * dt); } } x334_collidersAABB = CalculateCollidersBoundingBox(x284_largeColliders, mgr); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, x334_collidersAABB, BallCameraFilter, TCastToConstPtr(mgr.GetObjectById(x46c_collisionActorId)).GetPtr()); if (!x18c_31_clearLOS && x368_obscuringObjectId == kInvalidUniqueId) { if (x34c_obscuredTime > 0.f || x350_obscuringMaterial.HasMaterial(EMaterialTypes::Floor) || x350_obscuringMaterial.HasMaterial(EMaterialTypes::Wall)) { x32c_colliderMag += 2.f * dt; if (x32c_colliderMag < 2.f) x32c_colliderMag = 2.f; if (x32c_colliderMag > 2.f) x32c_colliderMag = 2.f; UpdateCollidersDistances(x264_smallColliders, 2.31f * x32c_colliderMag, 2.31f * x32c_colliderMag * 0.5f, -M_PIF / 2.f); UpdateCollidersDistances(x274_mediumColliders, 4.62f * x32c_colliderMag, 4.62f * x32c_colliderMag * 0.5f, -M_PIF / 2.f); UpdateCollidersDistances(x284_largeColliders, 7.f * x32c_colliderMag, 7.f * x32c_colliderMag * 0.5f, -M_PIF / 2.f); } } else { float targetColliderMag = 1.f; if (x18d_24_prevClearLOS && mgr.GetPlayer().GetMoveSpeed() < 1.f) targetColliderMag = 0.25f; x32c_colliderMag += (targetColliderMag - x32c_colliderMag) * dt * 2.f; UpdateCollidersDistances(x264_smallColliders, x32c_colliderMag * 2.31f, x32c_colliderMag * 2.31f, -M_PIF / 2.f); UpdateCollidersDistances(x274_mediumColliders, x32c_colliderMag * 4.62f, x32c_colliderMag * 4.62f, -M_PIF / 2.f); UpdateCollidersDistances(x284_largeColliders, x32c_colliderMag * 7.f, x32c_colliderMag * 7.f, -M_PIF / 2.f); } float elevation = x1a0_elevation; bool noDoor = !ConstrainElevationAndDistance(elevation, distance, dt, mgr); zeus::CVector3f desiredBallToCam = ballToUnderCamLook.rotate({0.f, distance, elevation}); if (TCastToConstPtr door = mgr.GetObjectById(x3dc_tooCloseActorId)) { if (!door->x2a8_26_isOpen) { if (x400_state == EBallCameraState::Boost) { zeus::CVector3f ballToCam = GetTranslation() - ballPos; if (ballToCam.canBeNormalized()) ballToCam.normalize(); else ballToCam = GetTransform().basis[1]; if (std::fabs(ballToCamFlatMag - x430_boostElevation) < 1.f) { ballToCam = ConstrainYawAngle(mgr.GetPlayer(), g_tweakBall->GetBallCameraBoostDistance(), g_tweakBall->GetBallCameraBoostYawSpeed(), dt, mgr); } ballToCam.normalize(); ballToCam.z = 0.f; ballToCam = ballToCam * distance; ballToCam.z = 1.f; desiredBallToCam = ballToCam; noDoor = false; } if (x18c_25_chaseAllowed && (x400_state == EBallCameraState::Chase || x188_behaviour == EBallCameraBehaviour::FreezeLookPosition)) { zeus::CVector3f ballToCam = GetTranslation() - ballPos; if (ballToCam.canBeNormalized()) ballToCam.normalize(); else ballToCam = GetTransform().basis[1]; if (std::fabs(ballToCamFlatMag - x404_chaseElevation) < 3.f) { ballToCam = ConstrainYawAngle(mgr.GetPlayer(), g_tweakBall->GetBallCameraChaseDistance(), g_tweakBall->GetBallCameraChaseYawSpeed(), dt, mgr); } ballToCam.z = 0.f; ballToCam.normalize(); ballToCam = ballToCam * distance; ballToCam.z = g_tweakBall->GetBallCameraElevation(); desiredBallToCam = ballToCam; noDoor = false; } } } if (x188_behaviour == EBallCameraBehaviour::HintBallToCam) { desiredBallToCam = x45c_overrideBallToCam; if (x18c_27_obscureAvoidance) { zeus::CVector3f ballToCamDir = x45c_overrideBallToCam; if (ballToCamDir.canBeNormalized()) ballToCamDir.normalize(); else ballToCamDir = -mgr.GetPlayer().GetMoveDir(); TUniqueId intersectId = kInvalidUniqueId; CRayCastResult result = mgr.RayWorldIntersection(intersectId, ballPos, ballToCamDir, distance, BallCameraFilter, nearList); if (result.IsValid()) desiredBallToCam = ballToCamDir * result.GetT() * 0.9f; } noDoor = false; } distance = desiredBallToCam.magnitude(); zeus::CVector3f desiredCamPos = ballPos + desiredBallToCam; float d = 0.f; if (DetectCollision(ballPos, desiredCamPos, 0.3f, d, mgr)) { if (d >= 1.f) { desiredBallToCam = desiredBallToCam.normalized() * d; desiredCamPos = ballPos + desiredBallToCam; } else { desiredBallToCam = ballPos + GetTranslation(); desiredCamPos = GetTranslation(); } } zeus::CTransform lookXf = zeus::lookAt(desiredCamPos, x1d8_lookPos); zeus::CTransform oldLookXf = zeus::lookAt(GetTranslation(), x1d8_lookPos); x1e4_nextLookXf = lookXf; lookXf = oldLookXf; zeus::CVector3f colliderPointLocal; if (x18d_25_avoidGeometryFull || !x18c_31_clearLOS) colliderPointLocal = AvoidGeometryFull(lookXf, nearList, dt, mgr); else colliderPointLocal = AvoidGeometry(lookXf, nearList, dt, mgr); zeus::CVector3f ballToCam2 = GetTranslation() - ballPos; ballToCam2.z = 0.f; if (ballToCam2.magnitude() < 2.f) { if (x18c_31_clearLOS && x478_shortMoveCount > 2) colliderPointLocal = colliderPointLocal / float(x478_shortMoveCount); if (d < 3.f) { colliderPointLocal = colliderPointLocal * 0.25f; if (x18c_31_clearLOS && x478_shortMoveCount > 0) colliderPointLocal = colliderPointLocal * x308_speedFactor; } if (d < 1.f) colliderPointLocal = zeus::CVector3f::skZero; } zeus::CVector3f camDelta = lookXf.rotate(colliderPointLocal) + desiredCamPos - ballPos; if (camDelta.canBeNormalized()) camDelta.normalize(); zeus::CVector3f desiredPos = camDelta * distance + ballPos; if (x188_behaviour == EBallCameraBehaviour::PathCameraDesiredPos) if (TCastToConstPtr cam = mgr.GetObjectById(mgr.GetCameraManager()->GetPathCameraId())) desiredPos = cam->GetTranslation(); camDelta = x294_dampedPos - desiredPos; float camDeltaMag = camDelta.magnitude(); if (camDelta.canBeNormalized()) camDelta.normalize(); x294_dampedPos = camDelta * x228_ballCameraCentroidSpring. ApplyDistanceSpring(0.f, camDeltaMag, dt) + desiredPos; zeus::CVector3f posDelta = oldPos - x294_dampedPos; camDeltaMag = posDelta.magnitude(); if (posDelta.canBeNormalized()) posDelta.normalize(); float cDistSpringMag = x250_ballCameraCentroidDistanceSpring. ApplyDistanceSpring(0.f, camDeltaMag, (x18d_28_obtuseDirection ? 3.f : 1.f) * dt); if (x400_state == EBallCameraState::Boost) cDistSpringMag = x448_ballCameraBoostSpring.ApplyDistanceSpring(0.f, camDeltaMag, dt); else if (x18c_25_chaseAllowed && (x400_state == EBallCameraState::Chase || x188_behaviour == EBallCameraBehaviour::FreezeLookPosition)) cDistSpringMag = x41c_ballCameraChaseSpring.ApplyDistanceSpring(0.f, camDeltaMag, dt); zeus::CVector3f finalPos = posDelta * cDistSpringMag + x294_dampedPos; if (mgr.GetPlayer().GetMorphBall()->GetSpiderBallState() != CMorphBall::ESpiderBallState::Active && !x18e_24_noElevationVelClamp && mgr.GetPlayer().GetVelocity().z > 8.f) { zeus::CVector3f delta = finalPos - oldPos; delta.z = zeus::clamp(-0.1f * dt, delta.z, 0.1f * dt); finalPos = oldPos + delta; } if (noDoor && x400_state != EBallCameraState::ToBall) finalPos = InterpolateCameraElevation(finalPos, dt); if (x18d_29_noElevationInterp) finalPos.z = elevation + ballPos.z; if (ballToCam2.magnitude() < 2.f) { if (finalPos.z < 2.f + ballPos.z) finalPos.z = 2.f + ballPos.z; x214_ballCameraSpring.Reset(); } finalPos = ClampElevationToWater(finalPos, mgr); if (ballToCam2.magnitude() < 2.f && x3dc_tooCloseActorId != kInvalidUniqueId && x3e0_tooCloseActorDist < 5.f) if (TCastToConstPtr door = mgr.GetObjectById(x3dc_tooCloseActorId)) if (!door->x2a8_26_isOpen) finalPos = GetTranslation(); float backupZ = finalPos.z; finalPos = MoveCollisionActor(finalPos, dt, mgr); if (x18c_31_clearLOS && x478_shortMoveCount > 0) { finalPos.z = backupZ; finalPos = MoveCollisionActor(finalPos, dt, mgr); } zeus::CVector3f lookDir = x1d8_lookPos - finalPos; if (x18d_26_lookAtBall) lookDir = ballPos - finalPos; if (lookDir.canBeNormalized()) { lookDir.normalize(); UpdateTransform(lookDir, finalPos, dt, mgr); } if (x470_clampVelTimer > 0.f) x470_clampVelTimer -= dt; } } void CBallCamera::UpdateUsingSpindleCameras(float dt, CStateManager& mgr) { if (TCastToPtr cam = mgr.ObjectById(mgr.GetCameraManager()->GetSpindleCameraId())) { TeleportCamera(cam->GetTransform(), mgr); x18d_26_lookAtBall = true; } } zeus::CVector3f CBallCamera::ClampElevationToWater(zeus::CVector3f& pos, CStateManager& mgr) const { zeus::CVector3f ret = pos; if (TCastToConstPtr water = mgr.GetObjectById(mgr.GetPlayer().GetFluidId())) { float waterZ = water->GetTriggerBoundsWR().max.z; if (pos.z >= waterZ && pos.z - waterZ <= 0.25f) ret.z = 0.25f + waterZ; else if (pos.z < waterZ && pos.z - waterZ >= -0.12f) ret.z = waterZ - 0.12f; } return ret; } void CBallCamera::UpdateTransitionFromBallCamera(CStateManager& mgr) { float morphFactor = mgr.GetPlayer().GetMorphFactor(); zeus::CVector3f eyePos = mgr.GetPlayer().GetEyePosition(); zeus::CVector3f delta = mgr.GetPlayer().GetTranslation() - x47c_failsafeState->x84_playerPos; x47c_failsafeState->x90_splinePoints[1] += delta; x47c_failsafeState->x90_splinePoints[2] += delta; x47c_failsafeState->x90_splinePoints[3] += delta; zeus::CVector3f splinePoint = GetFailsafeSplinePoint(x47c_failsafeState->x90_splinePoints, morphFactor); splinePoint.z = (splinePoint.z - eyePos.z) * zeus::clamp(0.f, 1.f - 1.5f * morphFactor, 1.f) + eyePos.z; zeus::CVector3f deltaFlat = eyePos - splinePoint; deltaFlat.z = 0.f; if (deltaFlat.magnitude() > 0.001f) { SetTransform(zeus::lookAt(splinePoint, zeus::CVector3f::lerp(x1d8_lookPos, eyePos, morphFactor))); } else { SetTransform(mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform()); SetTranslation(splinePoint); } mgr.GetCameraManager()->GetFirstPersonCamera()->Reset(x34_transform, mgr); x47c_failsafeState->x84_playerPos = mgr.GetPlayer().GetTranslation(); } void CBallCamera::UpdateUsingTransitions(float dt, CStateManager& mgr) { if (x400_state == EBallCameraState::FromBall) { UpdateTransitionFromBallCamera(mgr); return; } x18d_26_lookAtBall = false; zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition(); zeus::CVector3f eyePos = mgr.GetPlayer().GetEyePosition(); ballPos.z += x1b4_lookAtOffset.z; zeus::CVector3f lookDir = x34_transform.basis[1]; zeus::CTransform xe8 = x34_transform; switch (x400_state) { case EBallCameraState::ToBall: { float elevation = x1a0_elevation; float distance = x194_targetMinDistance; ConstrainElevationAndDistance(elevation, distance, dt, mgr); distance = x194_targetMinDistance; bool r28 = IsBallNearDoor(GetTranslation(), mgr) || x478_shortMoveCount > 2; zeus::CVector3f toDesired = FindDesiredPosition(distance, elevation, mgr.GetPlayer().GetMoveDir(), mgr, r28) - eyePos; zeus::CVector3f finalPos = toDesired * mgr.GetPlayer().GetMorphFactor() + eyePos; if (TCastToPtr act = mgr.ObjectById(x46c_collisionActorId)) { act->SetTranslation(GetTranslation()); finalPos = ClampElevationToWater(finalPos, mgr); finalPos = MoveCollisionActor(finalPos, dt, mgr); zeus::CVector3f camToLookDir = x1d8_lookPos - finalPos; if (camToLookDir.canBeNormalized()) { camToLookDir.normalize(); float devDot = std::fabs(zeus::clamp(-1.f, lookDir.dot(camToLookDir), 1.f)); float devAngle = zeus::clamp(-1.f, mgr.GetPlayer().GetMorphFactor() * 0.5f, 1.f) * std::acos(devDot); if (devDot < 1.f) SetTransform(zeus::CQuaternion::lookAt(xe8.basis[1], camToLookDir, devAngle). toTransform() * xe8.getRotation()); else SetTransform(zeus::lookAt(zeus::CVector3f::skZero, camToLookDir)); } } SetTransform(ValidateCameraTransform(x34_transform, xe8)); SetTranslation(finalPos); TeleportCamera(finalPos, mgr); break; } case EBallCameraState::FromBall: { if (std::fabs(mgr.GetPlayer().GetMorphFactor() - 1.f) < 0.00001f) { SetTransform(mgr.GetPlayer().GetTransform()); SetTranslation(mgr.GetPlayer().GetEyePosition()); } else { float morphT = zeus::clamp(-1.f, mgr.GetPlayer().GetMorphFactor() / 0.9f, 1.f); zeus::CVector3f finalPos = GetTranslation(); zeus::CVector3f eyeToCam = GetTranslation() - eyePos; if (eyeToCam.canBeNormalized()) { float distance = eyeToCam.magnitude(); distance = std::min(distance, (1.f - mgr.GetPlayer().GetMorphFactor()) * x190_curMinDistance); float yawSpeed = M_PIF; zeus::CVector3f playerToCamDir = GetTranslation() - mgr.GetPlayer().GetTranslation(); zeus::CVector3f moveDir = mgr.GetPlayer().GetMoveDir(); if (playerToCamDir.canBeNormalized()) playerToCamDir.normalize(); else playerToCamDir = -moveDir; if (moveDir.canBeNormalized()) { moveDir.normalize(); yawSpeed = std::fabs(std::acos(zeus::clamp(-1.f, playerToCamDir.dot(-moveDir), 1.f))) * morphT / dt; } zeus::CVector3f useLookDir = ConstrainYawAngle(mgr.GetPlayer(), yawSpeed, zeus::degToRad(10.f), dt, mgr); useLookDir.z = 0.f; useLookDir.normalize(); zeus::CVector3f camPos = useLookDir * distance + eyePos; camPos.z = (GetTranslation().z - eyePos.z) * morphT + eyePos.z; finalPos = ClampElevationToWater(camPos, mgr); finalPos = MoveCollisionActor(finalPos, dt, mgr); zeus::CVector3f finalToBall = ballPos - finalPos; finalToBall.z = 0.f; zeus::CVector3f lookPos = ballPos; lookPos.z = morphT * (eyePos.z - ballPos.z) + ballPos.z; if (finalToBall.canBeNormalized()) SetTransform(zeus::lookAt(finalPos, lookPos)); else SetTransform(mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform()); } else { SetTransform(mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform()); } SetTranslation(finalPos); } break; } default: break; } mgr.GetCameraManager()->GetFirstPersonCamera()->Reset(x34_transform, mgr); } zeus::CTransform CBallCamera::UpdateCameraPositions(float dt, const zeus::CTransform& oldXf, const zeus::CTransform& newXf) { zeus::CTransform useXf = newXf; if (std::fabs(oldXf.basis[1].z) > 0.9f && std::fabs(newXf.basis[1].z) > 0.9f && oldXf.basis[0].dot(newXf.basis[0]) <= 0.999f) { zeus::CVector3f newRight = zeus::CQuaternion::clampedRotateTo(oldXf.basis[0], newXf.basis[0], zeus::degToRad(2.f * dt)).toTransform() * oldXf.basis[0]; if (newRight.dot(newXf.basis[1]) <= 0.999f) { zeus::CVector3f newUp = newXf.basis[1].cross(newRight).normalized(); zeus::CVector3f newForward = newXf.basis[1].normalized(); useXf = {newUp.cross(newForward), newXf.basis[1], newUp, newXf.origin}; } } return useXf; } zeus::CVector3f CBallCamera::GetFailsafeSplinePoint(const std::vector& points, float t) { t *= (points.size() - 3); int baseIdx = 0; while (t > 1.f) { t -= 1.f; baseIdx += 1; } return zeus::getBezierPoint(points[baseIdx], points[baseIdx+1], points[baseIdx+2], points[baseIdx+3], t); } bool CBallCamera::CheckFailsafeFromMorphBallState(CStateManager& mgr) const { TUniqueId xbb8 = kInvalidUniqueId; float curT = 0.f; rstl::reserved_vector nearList; rstl::reserved_vector resultsA; rstl::reserved_vector resultsB; while (curT < 6.f) { zeus::CVector3f pointA = GetFailsafeSplinePoint(x47c_failsafeState->x90_splinePoints, curT / 6.f); zeus::CVector3f pointB = GetFailsafeSplinePoint(x47c_failsafeState->x90_splinePoints, (1.f + curT) / 6.f); zeus::CVector3f pointDelta = pointB - pointA; if (pointDelta.magnitude() > 0.1f) { resultsA.push_back( mgr.RayWorldIntersection(xbb8, pointA, pointDelta.normalized(), pointDelta.magnitude(), BallCameraFilter, nearList)); resultsB.push_back( mgr.RayWorldIntersection(xbb8, pointB, -pointDelta.normalized(), pointDelta.magnitude(), BallCameraFilter, nearList)); } else { resultsA.push_back({}); resultsB.push_back({}); } curT += 1.f; } for (int i=0 ; ix90_splinePoints, (1.f + i) / 6.f) - resA.GetPoint(); if (separation.magnitude() > 0.3f) return false; } } return true; } bool CBallCamera::SplineIntersectTest(CMaterialList& intersectMat, CStateManager& mgr) const { rstl::reserved_vector nearList; TUniqueId xe38 = kInvalidUniqueId; rstl::reserved_vector xacc; rstl::reserved_vector xd10; CMaterialFilter filter = CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Floor, EMaterialTypes::Wall}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character, EMaterialTypes::CameraPassthrough}); float curT = 0.f; while (curT < 12.f) { zeus::CVector3f xdb0 = x37c_camSpline.GetInterpolatedSplinePointByTime(curT, 12.f); zeus::CVector3f xdbc = x37c_camSpline.GetInterpolatedSplinePointByTime(curT, 12.f); zeus::CVector3f xdc8 = xdbc - xdb0; if (xdc8.magnitude() > 0.1f) { xacc.push_back( mgr.RayWorldIntersection(xe38, xdb0, xdc8.normalized(), xdc8.magnitude(), filter, nearList)); xd10.push_back( mgr.RayWorldIntersection(xe38, xdbc, -xdc8.normalized(), xdc8.magnitude(), filter, nearList)); } else { xacc.push_back({}); xd10.push_back({}); } curT += 1.f; } for (int i=0 ; i 0.3f) { intersectMat = resA.GetMaterial(); return false; } } } return true; } bool CBallCamera::IsBallNearDoor(const zeus::CVector3f& pos, CStateManager& mgr) { TCastToConstPtr door = mgr.GetObjectById(mgr.GetCameraManager()->GetBallCamera()->x3dc_tooCloseActorId); if (!door || door->x2a8_26_isOpen) return false; auto tb = door->GetTouchBounds(); zeus::CAABox testAABB(pos - 0.3f, pos + 0.3f); if (!tb || !tb->intersects(testAABB)) return false; if (TCastToConstPtr dock = mgr.GetObjectById(door->x282_dockId)) if (std::fabs(dock->GetPlane(mgr).pointToPlaneDist(pos)) < 1.15f) return true; return false; } void CBallCamera::ActivateFailsafe(float dt, CStateManager& mgr) { float elevation = x1a0_elevation; float distance = x194_targetMinDistance; ConstrainElevationAndDistance(elevation, distance, dt, mgr); zeus::CVector3f desiredPos = FindDesiredPosition(distance, elevation, mgr.GetPlayer().GetMoveDir(), mgr, true); SetTranslation(desiredPos); ResetPosition(mgr); TeleportCamera(zeus::lookAt(desiredPos, x1d8_lookPos), mgr); mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId()); x3e4_pendingFailsafe = false; x34c_obscuredTime = 0.f; } bool CBallCamera::ConstrainElevationAndDistance(float& elevation, float& distance, float dt, CStateManager& mgr) { zeus::CVector3f ballToCam = GetTranslation() - mgr.GetPlayer().GetBallPosition(); float ballToCamMag = 0.f; if (ballToCam.canBeNormalized()) ballToCamMag = ballToCam.toVec2f().magnitude(); else ballToCam = -mgr.GetPlayer().GetMoveDir(); bool doorClose = false; float stretchFac = 1.f; float newDistance = distance; float baseElevation = elevation; float springSpeed = 1.f; if (TCastToConstPtr door = mgr.GetObjectById(x3dc_tooCloseActorId)) { if (!door->x2a8_29_ballDoor) { stretchFac = zeus::clamp(-1.f, std::fabs(x3e0_tooCloseActorDist / (3.f * distance)), 1.f); if (x3e0_tooCloseActorDist < 3.f * distance) doorClose = true; if (door->x2a8_26_isOpen) newDistance = stretchFac * (distance - x468_conservativeDoorCamDistance) + x468_conservativeDoorCamDistance; else newDistance = stretchFac * (distance - 5.f) + 5.f; if (x18d_28_obtuseDirection) newDistance *= 1.f + x308_speedFactor; baseElevation = door->x2a8_26_isOpen ? 0.75f : 1.5f; springSpeed = 4.f; } } x214_ballCameraSpring.ApplyDistanceSpring(newDistance, ballToCamMag, dt * springSpeed); distance = newDistance; elevation = (elevation - baseElevation) * stretchFac + baseElevation; return doorClose; } zeus::CVector3f CBallCamera::FindDesiredPosition(float distance, float elevation, const zeus::CVector3f& dir, CStateManager& mgr, bool fullTest) { TCastToConstPtr player = mgr.GetObjectById(xe8_watchedObject); if (!player) return {}; zeus::CVector3f useDir = dir; if (!dir.canBeNormalized()) useDir = zeus::CVector3f::skForward; zeus::CTransform lookDirXf = zeus::lookAt(zeus::CVector3f::skZero, useDir); zeus::CVector3f ballPos = player->GetBallPosition(); float elev = elevation; float dist = distance; ConstrainElevationAndDistance(elev, dist, 0.f, mgr); zeus::CVector3f eyePos = player->GetEyePosition(); if (!mgr.RayCollideWorld(ballPos, eyePos, BallCameraFilter, nullptr)) eyePos = ballPos; zeus::CVector3f idealLookVec(0.f, -dist, elev - (eyePos.z - ballPos.z)); idealLookVec = lookDirXf.getRotation() * idealLookVec; zeus::CVector3f lookVec(0.f, distance, elev - (eyePos.z - ballPos.z)); float idealLookDist = idealLookVec.magnitude(); float resolveLOSIntervalAng = zeus::degToRad(30.f); bool foundClear = false; bool clear = !DetectCollision(eyePos, eyePos + idealLookVec, 0.3f, idealLookDist, mgr); if (!clear && idealLookDist <= 0.f) { zeus::CAABox x13ac(ballPos - distance, ballPos + distance); x13ac.min.z = ballPos.z; x13ac.max.z = elev + ballPos.z; rstl::reserved_vector nearList; mgr.BuildNearList(nearList, x13ac, BallCameraFilter, TCastToConstPtr(mgr.GetObjectById(x46c_collisionActorId)).GetPtr()); zeus::CQuaternion rotNeg; rotNeg.rotateZ(-resolveLOSIntervalAng); zeus::CTransform xfNeg = rotNeg.toTransform(); zeus::CQuaternion rotPos; rotPos.rotateZ(resolveLOSIntervalAng); zeus::CTransform xfPos = rotPos.toTransform(); while (!foundClear && idealLookDist > dist) { idealLookVec.normalize(); idealLookVec = idealLookVec * idealLookDist; zeus::CVector3f lookVecNeg = xfNeg.rotate(idealLookVec); zeus::CVector3f lookVecPos = xfPos.rotate(idealLookVec); for (int i=0 ; float(i) < 180.f / zeus::radToDeg(resolveLOSIntervalAng) ; ++i) { if (mgr.RayCollideWorld(eyePos, eyePos + lookVecNeg, nearList, BallCameraFilter, nullptr)) { foundClear = true; lookVec = lookVecNeg; break; } else if (mgr.RayCollideWorld(eyePos, eyePos + lookVecPos, nearList, BallCameraFilter, nullptr)) { foundClear = true; lookVec = lookVecPos; break; } else { lookVecNeg = xfNeg * lookVecNeg; lookVecPos = xfPos * lookVecPos; } } idealLookDist -= 0.3f; } } else { if (idealLookDist < 2.f) { idealLookVec.normalize(); idealLookVec = idealLookVec * 2.f; } zeus::CQuaternion rotNeg; rotNeg.rotateZ(-resolveLOSIntervalAng); zeus::CTransform xfNeg = rotNeg.toTransform(); zeus::CVector3f lookVecNeg = xfNeg * idealLookVec; zeus::CQuaternion rotPos; rotPos.rotateZ(resolveLOSIntervalAng); zeus::CTransform xfPos = rotPos.toTransform(); zeus::CVector3f lookVecPos = xfPos * idealLookVec; if (clear || (!fullTest && (idealLookDist > 2.f || x2e8_ballVelFlat > 1.25f))) { idealLookVec.normalize(); lookVec = idealLookVec * idealLookDist; foundClear = true; } else { for (int i=0 ; float(i) < 180.f / zeus::radToDeg(resolveLOSIntervalAng) ; ++i) { idealLookDist = lookVecNeg.magnitude(); if (!DetectCollision(eyePos, eyePos + lookVecNeg, 0.3f, idealLookDist, mgr) || idealLookDist > 2.f) { lookVecNeg.normalize(); lookVec = lookVecNeg * idealLookDist; foundClear = true; break; } idealLookDist = lookVecPos.magnitude(); if (!DetectCollision(eyePos, eyePos + lookVecPos, 0.3f, idealLookDist, mgr) || idealLookDist > 2.f) { lookVecPos.normalize(); lookVec = lookVecPos * idealLookDist; foundClear = true; break; } lookVecNeg = xfNeg * lookVecNeg; lookVecPos = xfPos * lookVecPos; } if (!foundClear) { zeus::CAABox findBounds(ballPos - distance, ballPos + distance); findBounds.min.z = ballPos.z; findBounds.max.z = elev + ballPos.z; rstl::reserved_vector nearList; mgr.BuildNearList(nearList, findBounds, BallCameraFilter, TCastToConstPtr(mgr.GetObjectById(x46c_collisionActorId)).GetPtr()); zeus::CQuaternion rotNeg2; rotNeg2.rotateZ(-resolveLOSIntervalAng); zeus::CTransform xfNeg2 = rotNeg2.toTransform(); zeus::CQuaternion rotPos2; rotPos2.rotateZ(resolveLOSIntervalAng); zeus::CTransform xfPos2 = rotPos2.toTransform(); while (!foundClear && idealLookDist > dist) { idealLookVec.normalize(); idealLookVec = idealLookVec * idealLookDist; zeus::CVector3f lookVecNeg2 = xfNeg2.rotate(idealLookVec); zeus::CVector3f lookVecPos2 = xfPos2.rotate(idealLookVec); for (int i=0 ; float(i) < 180.f / zeus::radToDeg(resolveLOSIntervalAng) ; ++i) { if (mgr.RayCollideWorld(eyePos, eyePos + lookVecNeg2, nearList, BallCameraFilter, nullptr)) { foundClear = true; lookVec = lookVecNeg2; break; } else if (mgr.RayCollideWorld(eyePos, eyePos + lookVecPos2, nearList, BallCameraFilter, nullptr)) { foundClear = true; lookVec = lookVecPos2; break; } else { lookVecNeg2 = xfNeg2 * lookVecNeg2; lookVecPos2 = xfPos2 * lookVecPos2; } } idealLookDist -= 0.3f; } } } } if (!foundClear) return GetTranslation(); else return eyePos + lookVec; } bool CBallCamera::DetectCollision(const zeus::CVector3f& from, const zeus::CVector3f& to, float radius, float& d, CStateManager& mgr) { zeus::CVector3f delta = to - from; float deltaMag = delta.magnitude(); zeus::CVector3f deltaNorm = delta * (1.f / deltaMag); float clear = true; if (deltaMag > 0.000001f) { float margin = 2.f * radius; zeus::CAABox aabb; aabb.accumulateBounds(from); aabb.accumulateBounds(to); aabb = zeus::CAABox(aabb.min - margin, aabb.max + margin); rstl::reserved_vector nearList; mgr.BuildColliderList(nearList, mgr.GetPlayer(), aabb); CAreaCollisionCache cache(aabb); CGameCollision::BuildAreaCollisionCache(mgr, cache); if (cache.HasCacheOverflowed()) clear = false; CCollidableSphere cSphere({zeus::CVector3f::skZero, radius}, {EMaterialTypes::Solid}); if (CGameCollision::DetectCollisionBoolean_Cached(mgr, cache, cSphere, zeus::CTransform::Translate(from), CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character, EMaterialTypes::CameraPassthrough}), nearList)) { d = -1.f; return true; } if (clear) { TUniqueId intersectId = kInvalidUniqueId; CCollisionInfo info; double dTmp = deltaMag; if (CGameCollision::DetectCollision_Cached_Moving(mgr, cache, cSphere, zeus::CTransform::Translate(from), CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character, EMaterialTypes::CameraPassthrough}), nearList, deltaNorm, intersectId, info, dTmp)) { d = float(dTmp); clear = false; } } } return !clear; } void CBallCamera::Think(float dt, CStateManager& mgr) { mgr.SetActorAreaId(*this, mgr.GetNextAreaId()); UpdatePlayerMovement(dt, mgr); TCastToPtr colAct = mgr.ObjectById(x46c_collisionActorId); if (colAct) mgr.SetActorAreaId(*colAct, mgr.GetNextAreaId()); switch (mgr.GetPlayer().GetCameraState()) { default: if (!x18d_27_forceProcessing) { if (colAct) colAct->SetActive(false); return; } case CPlayer::EPlayerCameraState::Ball: case CPlayer::EPlayerCameraState::Transitioning: case CPlayer::EPlayerCameraState::Two: { if (colAct) colAct->SetActive(true); zeus::CTransform oldXf = x34_transform; if (mgr.GetPlayer().GetBombJumpCount() != 1) UpdateLookAtPosition(dt, mgr); CheckFailsafe(dt, mgr); UpdateObjectTooCloseId(mgr); UpdateAnglePerSecond(dt); switch (x400_state) { case EBallCameraState::Default: case EBallCameraState::Chase: case EBallCameraState::Boost: switch (x188_behaviour) { case EBallCameraBehaviour::PathCamera: UpdateUsingPathCameras(dt, mgr); break; case EBallCameraBehaviour::HintFixedPosition: case EBallCameraBehaviour::HintFixedTransform: UpdateUsingFixedCameras(dt, mgr); break; case EBallCameraBehaviour::PathCameraDesiredPos: case EBallCameraBehaviour::Default: case EBallCameraBehaviour::FreezeLookPosition: case EBallCameraBehaviour::HintBallToCam: if (x36c_splineState != ESplineState::Invalid) UpdateUsingFreeLook(dt, mgr); else UpdateUsingColliders(dt, mgr); break; case EBallCameraBehaviour::SpindleCamera: UpdateUsingSpindleCameras(dt, mgr); break; default: break; } break; case EBallCameraState::ToBall: case EBallCameraState::FromBall: UpdateUsingTransitions(dt, mgr); break; default: break; } SetTransform(ValidateCameraTransform(UpdateCameraPositions(dt, oldXf, x34_transform), oldXf)); break; } } } bool CBallCamera::CheckTransitionLineOfSight(const zeus::CVector3f& eyePos, const zeus::CVector3f& behindPos, float& eyeToOccDist, float colRadius, CStateManager& mgr) { zeus::CVector3f eyeToBehind = behindPos - eyePos; float eyeToBehindMag = eyeToBehind.magnitude(); zeus::CVector3f eyeToBehindNorm = eyeToBehind * (1.f / eyeToBehindMag); bool clear = true; if (eyeToBehindMag > 0.000001f) { float margin = 2.f * colRadius; zeus::CAABox aabb; aabb.accumulateBounds(eyePos); aabb.accumulateBounds(behindPos); aabb = zeus::CAABox(aabb.min - margin, aabb.max + margin); rstl::reserved_vector nearList; mgr.BuildColliderList(nearList, mgr.GetPlayer(), aabb); CAreaCollisionCache cache(aabb); CGameCollision::BuildAreaCollisionCache(mgr, cache); if (cache.HasCacheOverflowed()) clear = false; if (clear) { CCollisionInfo cinfo; double d = eyeToBehindMag; TUniqueId intersectId = kInvalidUniqueId; CCollidableSphere cSphere({zeus::CVector3f::skZero, colRadius}, {EMaterialTypes::Solid}); if (CGameCollision::DetectCollision_Cached_Moving(mgr, cache, cSphere, zeus::CTransform::Translate(eyePos), CMaterialFilter::MakeIncludeExclude( {EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character, EMaterialTypes::CameraPassthrough}), nearList, eyeToBehindNorm, intersectId, cinfo, d)) { eyeToOccDist = float(d); clear = false; } } } return !clear; } bool CBallCamera::TransitionFromMorphBallState(CStateManager& mgr) { x47c_failsafeState->x0_playerXf = mgr.GetPlayer().GetTransform(); x47c_failsafeState->x30_camXf = GetTransform(); x47c_failsafeState->x60_lookPos = x1d8_lookPos; x47c_failsafeState->x84_playerPos = x47c_failsafeState->x0_playerXf.origin; zeus::CVector3f eyePos = mgr.GetPlayer().GetEyePosition(); float lookDist = (x47c_failsafeState->x60_lookPos - x47c_failsafeState->x30_camXf.origin).magnitude(); zeus::CVector3f behindPos = x47c_failsafeState->x0_playerXf.basis[1] * (0.6f * -lookDist) + eyePos; float eyeToOccDist; if (CheckTransitionLineOfSight(eyePos, behindPos, eyeToOccDist, 0.6f, mgr)) x47c_failsafeState->x6c_behindPos = x47c_failsafeState->x0_playerXf.basis[1] * -eyeToOccDist + eyePos; else x47c_failsafeState->x6c_behindPos = behindPos; x47c_failsafeState->x90_splinePoints.clear(); x47c_failsafeState->x90_splinePoints.reserve(4); x47c_failsafeState->x90_splinePoints.push_back(x47c_failsafeState->x30_camXf.origin); x47c_failsafeState->x90_splinePoints.push_back(x47c_failsafeState->x6c_behindPos); x47c_failsafeState->x90_splinePoints.push_back(x47c_failsafeState->x6c_behindPos); x47c_failsafeState->x90_splinePoints.push_back(eyePos); return CheckFailsafeFromMorphBallState(mgr); } void CBallCamera::TeleportColliders(std::vector& colliderList, const zeus::CVector3f& pos) { for (CCameraCollider& collider : colliderList) { collider.x2c_lastWorldPos = pos; collider.x14_localPos = pos; collider.x20_scaledWorldPos = pos; } } void CBallCamera::TeleportCamera(const zeus::CVector3f& pos, CStateManager& mgr) { x294_dampedPos = pos; TeleportColliders(x264_smallColliders, pos); TeleportColliders(x274_mediumColliders, pos); TeleportColliders(x284_largeColliders, pos); if (TCastToPtr act = mgr.ObjectById(x46c_collisionActorId)) act->SetTranslation(pos); } void CBallCamera::TeleportCamera(const zeus::CTransform& xf, CStateManager& mgr) { SetTransform(xf); TeleportCamera(xf.origin, mgr); } void CBallCamera::ResetToTweaks(CStateManager& mgr) { x188_behaviour = EBallCameraBehaviour::Default; x18c_25_chaseAllowed = true; x18c_26_boostAllowed = true; x18c_27_obscureAvoidance = true; x18c_28_volumeCollider = true; x18c_29_clampAttitude = false; x18c_30_clampAzimuth = false; x194_targetMinDistance = g_tweakBall->GetBallCameraMinSpeedDistance(); x198_maxDistance = g_tweakBall->GetBallCameraMaxSpeedDistance(); x19c_backwardsDistance = g_tweakBall->GetBallCameraBackwardsDistance(); x214_ballCameraSpring = CCameraSpring(g_tweakBall->GetBallCameraSpringConstant(), g_tweakBall->GetBallCameraSpringMax(), g_tweakBall->GetBallCameraSpringTardis()); x250_ballCameraCentroidDistanceSpring = CCameraSpring(g_tweakBall->GetBallCameraCentroidDistanceSpringConstant(), g_tweakBall->GetBallCameraCentroidDistanceSpringMax(), g_tweakBall->GetBallCameraCentroidDistanceSpringTardis()); x1b4_lookAtOffset = g_tweakBall->GetBallCameraOffset(); x410_chaseLookAtOffset = g_tweakBall->GetBallCameraChaseLookAtOffset(); x1a0_elevation = g_tweakBall->GetBallCameraElevation(); x1ac_attitudeRange = M_PIF / 2.f; x1b0_azimuthRange = M_PIF / 2.f; SetFovInterpolation(x15c_currentFov, CCameraManager::ThirdPersonFOV(), 1.f, 0.f); x1a8_targetAnglePerSecond = g_tweakBall->GetBallCameraAnglePerSecond(); x18d_29_noElevationInterp = false; x18d_30_directElevation = false; x18d_31_overrideLookDir = false; x18e_24_noElevationVelClamp = false; x18e_25_noSpline = false; x18e_26_ = false; } void CBallCamera::UpdateLookAtPosition(float dt, CStateManager& mgr) { if (TCastToConstPtr player = mgr.GetObjectById(xe8_watchedObject)) { zeus::CVector3f ballPos = player->GetBallPosition(); if (player->IsMorphBallTransitioning()) { x1d8_lookPos = ballPos; x1d8_lookPos.z += x1b4_lookAtOffset.z; x1c0_lookPosAhead = x1d8_lookPos; x1cc_fixedLookPos = x1d8_lookPos; } else { zeus::CVector3f dirNorm = player->GetMoveDir(); dirNorm.normalize(); zeus::CVector3f lookAtOffsetAhead(x308_speedFactor * x1b4_lookAtOffset.x, x308_speedFactor * x1b4_lookAtOffset.y, x1b4_lookAtOffset.z); if (x18c_25_chaseAllowed && (x400_state == EBallCameraState::Chase || x400_state == EBallCameraState::One)) lookAtOffsetAhead = zeus::CVector3f(x308_speedFactor * x410_chaseLookAtOffset.x, x308_speedFactor * x410_chaseLookAtOffset.y, x410_chaseLookAtOffset.z); if (mgr.GetCameraManager()->IsInterpolationCameraActive()) lookAtOffsetAhead = zeus::CVector3f(0.f, 0.f, x1b4_lookAtOffset.z); zeus::CTransform moveXf = player->CreateTransformFromMovementDirection().getRotation(); if (x2fc_ballDeltaFlat.canBeNormalized()) lookAtOffsetAhead = moveXf * lookAtOffsetAhead; zeus::CVector3f lookAtPosAhead = ballPos + lookAtOffsetAhead; x1c0_lookPosAhead = lookAtPosAhead; x1cc_fixedLookPos = ballPos + zeus::CVector3f(0.f, 0.f, lookAtOffsetAhead.z); zeus::CVector3f aheadToCurrentLookDelta = x1d8_lookPos - lookAtPosAhead; float aheadToCurrentLookMag = aheadToCurrentLookDelta.magnitude(); if (aheadToCurrentLookDelta.canBeNormalized()) aheadToCurrentLookDelta.normalize(); float lookAtSpringMag = x23c_ballCameraLookAtSpring.ApplyDistanceSpringNoMax(0.f, aheadToCurrentLookMag, (2.f * zeus::clamp(0.f, x30c_speedingTime / 3.f, 1.f) + 1.f) * dt); if (lookAtSpringMag > 0.0001f) lookAtPosAhead += aheadToCurrentLookDelta * lookAtSpringMag; aheadToCurrentLookDelta = lookAtPosAhead - x1d8_lookPos; if (x18d_26_lookAtBall) { x1d8_lookPos = ballPos; x1d8_lookPos.z += x1b4_lookAtOffset.z; } else { x1d8_lookPos = lookAtPosAhead; } switch (x188_behaviour) { case EBallCameraBehaviour::Default: case EBallCameraBehaviour::FreezeLookPosition: case EBallCameraBehaviour::HintBallToCam: case EBallCameraBehaviour::HintInitializePosition: case EBallCameraBehaviour::PathCameraDesiredPos: case EBallCameraBehaviour::PathCamera: if (mgr.GetCameraManager()->IsInterpolationCameraActive()) { x1d8_lookPos = x1c0_lookPosAhead; x1cc_fixedLookPos = x1c0_lookPosAhead; } break; case EBallCameraBehaviour::HintFixedPosition: x1d8_lookPos = x1cc_fixedLookPos; x1c0_lookPosAhead = x1d8_lookPos; break; case EBallCameraBehaviour::HintFixedTransform: case EBallCameraBehaviour::SpindleCamera: x1d8_lookPos = x1cc_fixedLookPos; x1c0_lookPosAhead = x1cc_fixedLookPos; break; } if (x18d_30_directElevation) { x1d8_lookPos.z = ballPos.z + x1b4_lookAtOffset.z; x1c0_lookPosAhead.z = x1d8_lookPos.z; x1cc_fixedLookPos.z = x1d8_lookPos.z; } if (x18d_31_overrideLookDir) { if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr)) { x1d8_lookPos = hint->GetTransform().basis[1] * 10.f + GetTranslation(); x1c0_lookPosAhead = x1d8_lookPos; x1cc_fixedLookPos = x1d8_lookPos; } } } } } zeus::CTransform CBallCamera::UpdateLookDirection(const zeus::CVector3f& dir, CStateManager& mgr) { zeus::CVector3f useDir = dir; if (!dir.canBeNormalized()) useDir = zeus::CVector3f::skForward; float elevation = x1a0_elevation; float distance = x190_curMinDistance; ConstrainElevationAndDistance(elevation, distance, 0.f, mgr); zeus::CVector3f pos = FindDesiredPosition(distance, elevation, useDir, mgr, false); UpdateLookAtPosition(0.f, mgr); return zeus::lookAt(pos, x1d8_lookPos); } void CBallCamera::ApplyCameraHint(CStateManager& mgr) { if (const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr)) { ResetToTweaks(mgr); x188_behaviour = hint->GetHint().GetBehaviourType(); x18c_25_chaseAllowed = (hint->GetHint().GetOverrideFlags() & 0x2) != 0; x18c_26_boostAllowed = (hint->GetHint().GetOverrideFlags() & 0x4) != 0; x18c_27_obscureAvoidance = (hint->GetHint().GetOverrideFlags() & 0x8) != 0; x18c_28_volumeCollider = (hint->GetHint().GetOverrideFlags() & 0x10) != 0; if ((hint->GetHint().GetOverrideFlags() & 0x40) != 0) x18d_26_lookAtBall = true; x18d_29_noElevationInterp = (hint->GetHint().GetOverrideFlags() & 0x4000) != 0; x18d_30_directElevation = (hint->GetHint().GetOverrideFlags() & 0x8000) != 0; x18d_31_overrideLookDir = (hint->GetHint().GetOverrideFlags() & 0x10000) != 0; x18e_24_noElevationVelClamp = (hint->GetHint().GetOverrideFlags() & 0x20000) != 0; x18e_25_noSpline = x18e_26_ = (hint->GetHint().GetOverrideFlags() & 0x80000) != 0; if ((hint->GetHint().GetOverrideFlags() & 0x400000) != 0) x194_targetMinDistance = hint->GetHint().GetMinDist(); if ((hint->GetHint().GetOverrideFlags() & 0x800000) != 0) x198_maxDistance = hint->GetHint().GetMaxDist(); if ((hint->GetHint().GetOverrideFlags() & 0x1000000) != 0) x19c_backwardsDistance = hint->GetHint().GetBackwardsDist(); if ((hint->GetHint().GetOverrideFlags() & 0x80000000) != 0) x1a0_elevation = hint->GetHint().GetElevation(); if ((hint->GetHint().GetOverrideFlags() & 0x2000000) != 0) x1b4_lookAtOffset = hint->GetHint().GetLookAtOffset(); if ((hint->GetHint().GetOverrideFlags() & 0x4000000) != 0) x410_chaseLookAtOffset = hint->GetHint().GetChaseLookAtOffset(); if ((hint->GetHint().GetOverrideFlags() & 0x10000000) != 0) { x18c_29_clampAttitude = true; x1ac_attitudeRange = hint->GetHint().GetAttitudeRange(); } else { x18c_29_clampAttitude = false; } if ((hint->GetHint().GetOverrideFlags() & 0x20000000) != 0) { x18c_30_clampAzimuth = true; x1b0_azimuthRange = hint->GetHint().GetAzimuthRange(); } else { x18c_30_clampAzimuth = false; } if ((hint->GetHint().GetOverrideFlags() & 0x8000000) != 0) SetFovInterpolation(x15c_currentFov, hint->GetHint().GetFov(), 1.f, 0.f); if ((hint->GetHint().GetOverrideFlags() & 0x40000000) != 0) x1a8_targetAnglePerSecond = hint->GetHint().GetAnglePerSecond(); if ((hint->GetHint().GetOverrideFlags() & 0x200) != 0) mgr.GetPlayer().SetControlDirectionInterpolation(hint->GetHint().GetControlInterpDur()); else mgr.GetPlayer().ResetControlDirectionInterpolation(); switch (hint->GetHint().GetBehaviourType()) { case EBallCameraBehaviour::HintBallToCam: { x45c_overrideBallToCam = hint->GetHint().GetBallToCam(); ResetPosition(mgr); zeus::CVector3f camPos = mgr.GetPlayer().GetBallPosition() + hint->GetHint().GetBallToCam(); if ((hint->GetHint().GetOverrideFlags() & 0x1) != 0) { float distance = hint->GetHint().GetBallToCam().toVec2f().magnitude(); zeus::CVector3f camToBall = -zeus::CVector3f(hint->GetHint().GetBallToCam().toVec2f()).normalized(); camPos = FindDesiredPosition(distance, hint->GetHint().GetBallToCam().z, camToBall, mgr, false); } TeleportCamera(zeus::lookAt(camPos, x1d8_lookPos), mgr); break; } case EBallCameraBehaviour::HintFixedTransform: { ResetPosition(mgr); TeleportCamera(hint->GetTransform(), mgr); break; } case EBallCameraBehaviour::Default: { if ((hint->GetHint().GetOverrideFlags() & 0x20) != 0) { ResetPosition(mgr); if ((hint->GetHint().GetOverrideFlags() & 0x40000) != 0) { zeus::CVector3f lookDir = mgr.GetPlayer().GetTranslation() - mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).origin; lookDir.z = 0.f; if (lookDir.canBeNormalized()) lookDir.normalize(); else lookDir = mgr.GetPlayer().GetMoveDir(); TeleportCamera(UpdateLookDirection(lookDir, mgr), mgr); } else { TeleportCamera(zeus::lookAt(hint->GetTranslation(), x1d8_lookPos), mgr); } } break; } case EBallCameraBehaviour::HintFixedPosition: { ResetPosition(mgr); TeleportCamera(zeus::lookAt(hint->GetTranslation(), x1d8_lookPos), mgr); break; } case EBallCameraBehaviour::FreezeLookPosition: case EBallCameraBehaviour::HintInitializePosition: { if ((hint->GetHint().GetOverrideFlags() & 0x20) != 0) { ResetPosition(mgr); float elevation = x1a0_elevation; float distance = x190_curMinDistance; ConstrainElevationAndDistance(elevation, distance, 0.f, mgr); TeleportCamera(zeus::lookAt( FindDesiredPosition(distance, elevation, mgr.GetPlayer().GetMoveDir(), mgr, false), x1cc_fixedLookPos), mgr); } break; } default: break; } if ((hint->GetHint().GetOverrideFlags() & 0x20) != 0) mgr.GetCameraManager()->SetPlayerCamera(mgr, GetUniqueId()); } } void CBallCamera::ResetPosition(CStateManager& mgr) { x1d8_lookPos = mgr.GetPlayer().GetBallPosition(); x1d8_lookPos.z += x1b4_lookAtOffset.z; x1c0_lookPosAhead = x1d8_lookPos; x1cc_fixedLookPos = x1d8_lookPos; } void CBallCamera::DoorClosed(TUniqueId doorId) { if (doorId != x3dc_tooCloseActorId) return; x18e_27_nearbyDoorClosed = true; } void CBallCamera::DoorClosing(TUniqueId doorId) { if (doorId != x3dc_tooCloseActorId) return; x18e_28_nearbyDoorClosing = true; } }