#ifndef __URDE_CPOWERBOMB_HPP__ #define __URDE_CPOWERBOMB_HPP__ #include "CWeapon.hpp" #include "CToken.hpp" namespace urde { class CPowerBomb : public CWeapon { float x15c_curTime = 0.f; float x160_ = 0.f; public: CPowerBomb(const TToken& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId, const zeus::CTransform& xf, const CDamageInfo& dInfo); float GetCurTime() const { return x15c_curTime; } }; } #endif // __URDE_CPOWERBOMB_HPP__