#ifndef SPECTER_SPACE_HPP #define SPECTER_SPACE_HPP #include "Specter/View.hpp" #include "Specter/Toolbar.hpp" namespace Specter { class Space : public View { Toolbar::Position m_tbPos; std::unique_ptr m_toolbar; bool m_toolbarMouseIn = false; bool m_toolbarMouseDown = false; View* m_contentView = nullptr; bool m_contentMouseIn = false; bool m_contentMouseDown = false; public: Space(ViewResources& res, View& parentView, Toolbar::Position toolbarPos); View* setContentView(View* view); Toolbar& toolbar() {return *m_toolbar;} void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseMove(const boo::SWindowCoord&); void mouseEnter(const boo::SWindowCoord&); void mouseLeave(const boo::SWindowCoord&); void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub); void draw(boo::IGraphicsCommandQueue* gfxQ); }; } #endif // SPECTER_SPACE_HPP