#ifndef __URDE_CMEMORYCARDDRIVER_HPP__ #define __URDE_CMEMORYCARDDRIVER_HPP__ #include "CMemoryCardSys.hpp" #include "CGameState.hpp" namespace urde { namespace MP1 { class CMemoryCardDriver { friend class CSaveUI; public: enum class EState { Zero, One = 1, Two = 2, Five = 5, Six = 6, Seven = 7, Twelve = 12, Thirteen = 13, Fourteen = 14, Fifteen = 15, Seventeen = 17, TwentyFive = 26, TwentySix = 26, TwentySeven = 27, TwentyEight = 28, TwentyNine = 29, Thirty = 30, ThirtyOne = 31, ThirtyTwo = 32, ThirtyThree = 33, ThirtyFour = 34, ThirtyFive = 35, ThirtySix = 36, ThirtySeven = 37 }; enum class EError { Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine }; private: struct CARDFileInfo { CMemoryCardSys::EMemoryCardPort x0_cardPort; int x4_fileNo = -1; int x8_offset; int xc_length; u16 iBlock; }; struct SFileInfo { CARDFileInfo x0_fileInfo; std::string x14_name; std::vector x24_saveFileData; std::vector x34_saveData; SFileInfo(CMemoryCardSys::EMemoryCardPort cardPort, const std::string& name); CMemoryCardSys::ECardResult Close(); CMemoryCardSys::EMemoryCardPort GetFileCardPort() const { return x0_fileInfo.x0_cardPort; } int GetFileNo() const { return x0_fileInfo.x4_fileNo; } CMemoryCardSys::ECardResult TryFileRead(); CMemoryCardSys::ECardResult FileRead(); CMemoryCardSys::ECardResult GetSaveDataOffset(u32& offOut); }; struct SSaveHeader { u32 x0_; u32 x4_[3]; }; struct SGameFileSlot { u8 x0_saveBuffer[940] = {}; CGameState::GameFileStateInfo x944_fileInfo; SGameFileSlot(); void InitializeFromGameState(); }; CMemoryCardSys::EMemoryCardPort x0_cardPort; ResId x4_saveBanner; ResId x8_saveIcon0; ResId xc_saveIcon1; EState x10_state = EState::Zero; EError x14_error = EError::Zero; s32 x18_cardFreeBytes = 0; s32 x1c_cardFreeFiles = 0; u32 x20_fileTime = 0; u32 x24_ = 0; u64 x28_cardSerial = 0; u8 x30_systemData[174] = {}; std::unique_ptr xe4_fileSlots[3]; std::vector> x100_mcFileInfos; u32 x194_fileIdx = -1; u32 x198_ = 0; bool x19c_ = false; bool x19d_doMergePersistent; public: CMemoryCardDriver(CMemoryCardSys::EMemoryCardPort cardPort, ResId saveBanner, ResId saveIcon0, ResId saveIcon1, bool flag); void FinishedLoading(); void FinishedLoading2(); void NoCardFound(); void MountCard(); void CheckCard(); CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx); static SSaveHeader LoadSaveHeader(CMemoryInStream& in); static std::unique_ptr LoadSaveFile(CMemoryInStream& in); void ReadFinished(); void MergePersistentOptions(); void DeleteFile(); void CheckCardCapacity(); void Case26(CMemoryCardSys::ECardResult result); void Case27(CMemoryCardSys::ECardResult result); void Case28(CMemoryCardSys::ECardResult result); void Case29(CMemoryCardSys::ECardResult result); void Case30(CMemoryCardSys::ECardResult result); void Case31(CMemoryCardSys::ECardResult result); void Case32(CMemoryCardSys::ECardResult result); void Case33(CMemoryCardSys::ECardResult result); void Case34(CMemoryCardSys::ECardResult result); void Case35(CMemoryCardSys::ECardResult result); void Case36(CMemoryCardSys::ECardResult result); void Case37(CMemoryCardSys::ECardResult result); void GoTo17(); void GoTo28(); bool GetCardFreeBytes(); void HandleCardError(CMemoryCardSys::ECardResult result, EState state); void Update(); static bool InCardInsertedRange(EState v) { return v >= EState::TwentySix && v <= EState::ThirtySeven; } static bool InRange2(EState v) { if (v < EState::TwentyFive) return false; if (v == EState::TwentySeven) return false; if (v == EState::TwentyNine) return false; return true; } }; } } #endif // __URDE_CMEMORYCARDDRIVER_HPP__