#include "boo/System.hpp" #include "GameGlobalObjects.hpp" #include "CBooRenderer.hpp" #include "CModel.hpp" #include "Particle/CParticleGen.hpp" #include "Particle/CGenDescription.hpp" #include "Particle/CDecal.hpp" #include "Particle/CElementGen.hpp" #include "CMetroidModelInstance.hpp" #include "Collision/CAreaOctTree.hpp" #include "zeus/CUnitVector.hpp" #include "Graphics/CSkinnedModel.hpp" #include "zeus/CVector3d.hpp" #include "World/CActor.hpp" #define FOGVOL_RAMP_RES 256 #define FOGVOL_FAR 750.0 #define FOGVOL_NEAR 0.2 #define SPHERE_RAMP_RES 32 namespace urde { static logvisor::Module Log("CBooRenderer"); static rstl::reserved_vector sDataHolder; static rstl::reserved_vector, 50> sBucketsHolder; static rstl::reserved_vector sPlaneObjectDataHolder; static rstl::reserved_vector sPlaneObjectBucketHolder; rstl::reserved_vector Buckets::sBucketIndex; rstl::reserved_vector* Buckets::sData = nullptr; rstl::reserved_vector, 50>* Buckets::sBuckets = nullptr; rstl::reserved_vector* Buckets::sPlaneObjectData = nullptr; rstl::reserved_vector* Buckets::sPlaneObjectBucket = nullptr; const float Buckets::skWorstMinMaxDistance[2] = {99999.f, -99999.f}; float Buckets::sMinMaxDistance[2]; void Buckets::Clear() { sData->clear(); sBucketIndex.clear(); sPlaneObjectData->clear(); sPlaneObjectBucket->clear(); for (rstl::reserved_vector& bucket : *sBuckets) bucket.clear(); sMinMaxDistance[0] = skWorstMinMaxDistance[0]; sMinMaxDistance[1] = skWorstMinMaxDistance[1]; } void Buckets::Sort() { float delta = std::max(1.f, sMinMaxDistance[1] - sMinMaxDistance[0]); float pitch = 49.f / delta; for (auto it = sPlaneObjectData->begin(); it != sPlaneObjectData->end(); ++it) if (sPlaneObjectBucket->size() != sPlaneObjectBucket->capacity()) sPlaneObjectBucket->push_back(s16(it - sPlaneObjectData->begin())); u32 precision = 50; if (sPlaneObjectBucket->size()) { std::sort(sPlaneObjectBucket->begin(), sPlaneObjectBucket->end(), [](u16 a, u16 b) { return (*sPlaneObjectData)[a].GetDistance() < (*sPlaneObjectData)[b].GetDistance(); }); precision = 50 / u32(sPlaneObjectBucket->size() + 1); pitch = 1.f / (delta / float(precision - 2)); int accum = 0; for (u16 idx : *sPlaneObjectBucket) { ++accum; CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[idx]; planeObj.x24_targetBucket = u16(precision * accum); } } for (CDrawable& drawable : *sData) { int slot; float relDist = drawable.GetDistance() - sMinMaxDistance[0]; if (sPlaneObjectBucket->empty()) { slot = zeus::clamp(1, int(relDist * pitch), 49); } else { slot = zeus::clamp(0, int(relDist * pitch), int(precision) - 2); for (u16 idx : *sPlaneObjectBucket) { CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[idx]; bool partial, full; if (planeObj.x3c_25_zOnly) { partial = drawable.GetBounds().max.z() > planeObj.GetPlane().d(); full = drawable.GetBounds().min.z() > planeObj.GetPlane().d(); } else { partial = planeObj.GetPlane().pointToPlaneDist( drawable.GetBounds().closestPointAlongVector(planeObj.GetPlane().normal())) > 0.f; full = planeObj.GetPlane().pointToPlaneDist( drawable.GetBounds().furthestPointAlongVector(planeObj.GetPlane().normal())) > 0.f; } bool cont; if (drawable.GetType() == EDrawableType::Particle) cont = planeObj.x3c_24_invertTest ? !partial : full; else cont = planeObj.x3c_24_invertTest ? (!partial || !full) : (partial || full); if (!cont) break; slot += precision; } } if (slot == -1) slot = 49; rstl::reserved_vector& bucket = (*sBuckets)[slot]; if (bucket.size() < bucket.capacity()) bucket.push_back(&drawable); // else // Log.report(logvisor::Fatal, "Full bucket!!!"); } u16 bucketIdx = u16(sBuckets->size()); for (auto it = sBuckets->rbegin(); it != sBuckets->rend(); ++it) { --bucketIdx; sBucketIndex.push_back(bucketIdx); rstl::reserved_vector& bucket = *it; if (bucket.size()) { std::sort(bucket.begin(), bucket.end(), [](CDrawable* a, CDrawable* b) { if (a->GetDistance() == b->GetDistance()) return a->GetExtraSort() > b->GetExtraSort(); return a->GetDistance() > b->GetDistance(); }); } } for (auto it = sPlaneObjectBucket->rbegin(); it != sPlaneObjectBucket->rend(); ++it) { CDrawablePlaneObject& planeObj = (*sPlaneObjectData)[*it]; rstl::reserved_vector& bucket = (*sBuckets)[planeObj.x24_targetBucket]; bucket.push_back(&planeObj); } } void Buckets::InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest, const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data) { if (sPlaneObjectData->size() == sPlaneObjectData->capacity()) return; sPlaneObjectData->push_back(CDrawablePlaneObject(dtype, closeDist, farDist, aabb, invertTest, plane, zOnly, data)); } void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data, const zeus::CPlane& plane, u16 extraSort) { if (sData->size() != sData->capacity()) { float dist = plane.pointToPlaneDist(pos); sData->push_back(CDrawable(dtype, extraSort, dist, aabb, data)); if (sMinMaxDistance[0] > dist) sMinMaxDistance[0] = dist; if (sMinMaxDistance[1] < dist) sMinMaxDistance[1] = dist; } else { Log.report(logvisor::Fatal, "Rendering buckets filled to capacity"); } } void Buckets::Shutdown() { sData = nullptr; sBuckets = nullptr; sPlaneObjectData = nullptr; sPlaneObjectBucket = nullptr; } void Buckets::Init() { sData = &sDataHolder; sBuckets = &sBucketsHolder; sBuckets->resize(50); sPlaneObjectData = &sPlaneObjectDataHolder; sPlaneObjectBucket = &sPlaneObjectBucketHolder; sMinMaxDistance[0] = skWorstMinMaxDistance[0]; sMinMaxDistance[1] = skWorstMinMaxDistance[1]; } CBooRenderer::CAreaListItem::CAreaListItem(const std::vector* geom, const CAreaRenderOctTree* octTree, std::unordered_map>&& textures, std::vector&& models, int areaIdx, const SShader* shaderSet) : x0_geometry(geom) , x4_octTree(octTree) , x8_textures(std::move(textures)) , x10_models(std::move(models)) , x18_areaIdx(areaIdx) , m_shaderSet(shaderSet) {} CBooRenderer::CAreaListItem::~CAreaListItem() {} static inline bool TestBit(const u32* words, int bit) { return (words[bit / 32] & (1 << (bit & 0x1f))) != 0; } void CBooRenderer::ActivateLightsForModel(CAreaListItem* item, CBooModel& model) { std::vector thisLights; thisLights.reserve(4); if (x300_dynamicLights.size()) { u32 lightOctreeWordCount = 0; u32* lightOctreeWords = nullptr; if (item && model.x44_areaInstanceIdx != UINT32_MAX) { lightOctreeWordCount = item->x4_octTree->x14_bitmapWordCount; lightOctreeWords = item->x1c_lightOctreeWords.data(); } float lightRads[4] = {-1.f, -1.f, -1.f, -1.f}; CLight* lightRefs[4] = {}; auto it = x300_dynamicLights.begin(); for (int i = 0; i < 4 && it != x300_dynamicLights.end(); ++it, lightOctreeWords += lightOctreeWordCount) { CLight& refLight = *it; if (lightOctreeWords && !TestBit(lightOctreeWords, model.x44_areaInstanceIdx)) continue; float radius = model.x20_aabb.intersectionRadius(zeus::CSphere(refLight.GetPosition(), refLight.GetRadius())); bool foundLight = false; for (int j = 0; j < i; ++j) { if (lightRefs[j] == &refLight) continue; if (radius < 0.f) break; if (lightRads[j] <= radius) break; lightRads[j] = radius; thisLights.push_back(refLight); foundLight = true; break; } if (foundLight) continue; lightRads[i] = radius; if (radius < 0.f) continue; lightRefs[i] = &refLight; thisLights.push_back(refLight); ++i; } } model.ActivateLights(thisLights); } void CBooRenderer::RenderBucketItems(CAreaListItem* item) { CModelFlags flags; flags.m_noZWrite = true; flags.m_extendedShader = EExtendedShader::Lighting; for (u16 idx : Buckets::sBucketIndex) { rstl::reserved_vector& bucket = (*Buckets::sBuckets)[idx]; for (CDrawable* drawable : bucket) { switch (drawable->GetType()) { case EDrawableType::Particle: { static_cast((void*)drawable->GetData())->Render(); break; } case EDrawableType::WorldSurface: { // SetupRendererStates(); CBooSurface* surf = static_cast((void*)drawable->GetData()); CBooModel* model = surf->m_parent; if (model) { ActivateLightsForModel(item, *model); model->DrawSurface(*surf, flags); } break; } default: { if (xa8_drawableCallback) { xa8_drawableCallback(drawable->GetData(), xac_callbackContext, int(drawable->GetType()) - 2); } break; } } } } } void CBooRenderer::HandleUnsortedModel(CAreaListItem* item, CBooModel& model, const CModelFlags& flags) { // ActivateLightsForModel(item, model); CBooSurface* surf = model.x38_firstUnsortedSurface; while (surf) { model.DrawSurface(*surf, flags); surf = surf->m_next; } } static const struct FogVolumeControl { u32 xfc_[12][2] = {{0, 1}, {1, 3}, {3, 2}, {2, 0}, {4, 5}, {5, 7}, {7, 6}, {6, 4}, {0, 4}, {1, 5}, {3, 7}, {2, 6}}; u32 x15c_[8] = {}; // GXVtxDescList x17c_; {{POS, DIRECT}, {TEX0, DIRECT}} } s_FogVolumeCtrl = {}; static const int OrthogonalAxis[3][2] = {{1, 2}, {0, 2}, {0, 1}}; static float GetPlaneInterpolant(const zeus::CPlane& plane, const zeus::CVector3f& vert1, const zeus::CVector3f& vert2) { return zeus::clamp(0.f, -plane.pointToPlaneDist(vert1) / (vert2 - vert1).dot(plane.normal()), 1.f); } void CBooRenderer::CalcDrawFogFan(const zeus::CPlane* planes, int numPlanes, const zeus::CVector3f* verts, int numVerts, int iteration, int level, CFogVolumePlaneShader& fogVol) { if (level == iteration) { CalcDrawFogFan(planes, numPlanes, verts, numVerts, iteration, level + 1, fogVol); return; } if (level == numPlanes) { fogVol.addFan(verts, numVerts); return; } const zeus::CPlane& plane = planes[level]; u32 insidePlaneCount = 0; bool outsidePlane[20]; for (int i = 0; i < numVerts; ++i) outsidePlane[insidePlaneCount++] = plane.normal().dot(verts[i]) < plane.d(); u32 numUseVerts = 0; zeus::CVector3f useVerts[20]; for (int i = 0; i < numVerts; ++i) { int nextIdx = (i + 1) % numVerts; int insidePair = int(outsidePlane[i]) | (int(outsidePlane[nextIdx]) << 1); if (!(insidePair & 0x1)) useVerts[numUseVerts++] = verts[i]; if (insidePair == 1 || insidePair == 2) { /* Inside/outside transition; clip verts to other plane boundary */ const zeus::CVector3f vert1 = verts[i]; const zeus::CVector3f vert2 = verts[nextIdx]; float interp = GetPlaneInterpolant(plane, vert1, vert2); if (interp > 0.f || interp < 1.f) useVerts[numUseVerts++] = (vert1 * (1.f - interp)) + (vert2 * interp); } } if (numUseVerts >= 3) CalcDrawFogFan(planes, numPlanes, useVerts, numUseVerts, iteration, level + 1, fogVol); } void CBooRenderer::DrawFogSlices(const zeus::CPlane* planes, int numPlanes, int iteration, const zeus::CVector3f& center, float longestAxis, CFogVolumePlaneShader& fogVol) { u32 vertCount = 0; zeus::CVector3d verts[4]; u32 vert2Count = 0; zeus::CVector3f verts2[4]; const zeus::CPlane& plane = planes[iteration]; int longestNormAxis = std::fabs(plane[1]) > std::fabs(plane[0]); if (std::fabs(plane[2]) > std::fabs(plane[longestNormAxis])) longestNormAxis = 2; zeus::CVector3d pointOnPlane = center - (plane.pointToPlaneDist(center) * plane.normal()); float deltaSign = plane[longestNormAxis] >= 0.f ? -1.f : 1.f; if (longestNormAxis == 1) deltaSign = -deltaSign; zeus::CVector3d vec1; zeus::CVector3d vec2; vec1[OrthogonalAxis[longestNormAxis][0]] = longestAxis; vec2[OrthogonalAxis[longestNormAxis][1]] = deltaSign * longestAxis; verts[vertCount++] = pointOnPlane - vec1 - vec2; verts[vertCount++] = pointOnPlane + vec1 - vec2; verts[vertCount++] = pointOnPlane + vec1 + vec2; verts[vertCount++] = pointOnPlane - vec1 + vec2; zeus::CVector3d planeNormal = plane.normal(); for (const zeus::CVector3d& vert : verts) verts2[vert2Count++] = vert - (planeNormal * zeus::CVector3f(planeNormal.dot(vert) - plane.d())); CalcDrawFogFan(planes, numPlanes, verts2, vert2Count, iteration, 0, fogVol); } void CBooRenderer::RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model, const zeus::CTransform& modelMtx, const zeus::CTransform& viewMtx, const CSkinnedModel* sModel, int pass, CFogVolumePlaneShader* fvs) { if (!model && !sModel) { if (pass == 0) { zeus::CAABox xfAABB = aabb.getTransformedAABox(modelMtx); zeus::CUnitVector3f viewNormal(viewMtx.basis[1]); zeus::CPlane planes[7] = {{zeus::skRight, xfAABB.min.x()}, {zeus::skLeft, -xfAABB.max.x()}, {zeus::skForward, xfAABB.min.y()}, {zeus::skBack, -xfAABB.max.y()}, {zeus::skUp, xfAABB.min.z()}, {zeus::skDown, -xfAABB.max.z()}, {viewNormal, viewNormal.dot(viewMtx.origin) + 0.2f + 0.1f}}; CGraphics::SetModelMatrix(zeus::CTransform()); float longestAxis = std::max(std::max(xfAABB.max.x() - xfAABB.min.x(), xfAABB.max.y() - xfAABB.min.y()), xfAABB.max.z() - xfAABB.min.z()) * 2.f; fvs->reset(7 * 6); for (int i = 0; i < 7; ++i) DrawFogSlices(planes, 7, i, xfAABB.center(), longestAxis, *fvs); fvs->draw(0); } else { fvs->draw(pass); } } else { CModelFlags flags; switch (pass) { case 0: default: flags.m_extendedShader = EExtendedShader::SolidColorFrontfaceCullLEqualAlphaOnly; flags.x4_color = zeus::CColor(1.f, 1.f, 1.f, 1.f); break; case 1: flags.m_extendedShader = EExtendedShader::SolidColorFrontfaceCullAlwaysAlphaOnly; flags.x4_color = zeus::CColor(1.f, 1.f, 1.f, 1.f); break; case 2: flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly; flags.x4_color = zeus::CColor(1.f, 1.f, 1.f, 0.f); break; case 3: flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly; flags.x4_color = zeus::CColor(1.f, 1.f, 1.f, 0.f); break; } if (sModel) { sModel->Draw(flags); } else { model->UpdateLastFrame(); model->Draw(flags); } } } void CBooRenderer::SetupRendererStates() const { CGraphics::SetModelMatrix(zeus::CTransform()); CGraphics::g_ColorRegs[1] = x2fc_tevReg1Color; } void CBooRenderer::ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const CModel* model, const CSkinnedModel* sModel) { zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(false); zeus::CVector4f points[8]; for (int i = 0; i < 8; ++i) { zeus::CVector3f xfPt = CGraphics::g_GXModelView * aabb.getPoint(i); points[i] = proj * zeus::CVector4f(xfPt); } zeus::CVector2i vpMax(0, 0); zeus::CVector2i vpMin(g_Viewport.x8_width, g_Viewport.xc_height); for (int i = 0; i < 20; ++i) { zeus::CVector3f overW; if (i < 8) { overW = points[i].toVec3f() * (1.f / points[i].w()); } else { const zeus::CVector4f& pt1 = points[s_FogVolumeCtrl.xfc_[i - 8][0]]; const zeus::CVector4f& pt2 = points[s_FogVolumeCtrl.xfc_[i - 8][1]]; bool eq1 = (pt1.z() / pt1.w()) == 1.f; bool eq2 = (pt2.z() / pt2.w()) == 1.f; if (eq1 == eq2) continue; float interp = -(pt1.w() - 1.f) / (pt2.w() - pt1.w()); if (interp <= 0.f || interp >= 1.f) continue; float wRecip = 1.f / (interp * (pt2.w() - pt1.w()) + pt1.w()); zeus::CVector3f pt1_3 = pt1.toVec3f(); zeus::CVector3f pt2_3 = pt2.toVec3f(); overW = (pt1_3 + interp * (pt2_3 - pt1_3)) * wRecip; } // if (overW.z > 1.001f) // continue; int vpX = zeus::clamp(0, int(g_Viewport.x8_width * overW.x() * 0.5f + (g_Viewport.x8_width / 2)), int(g_Viewport.x8_width)); int vpY = zeus::clamp(0, int(g_Viewport.xc_height * overW.y() * 0.5f + (g_Viewport.xc_height / 2)), int(g_Viewport.xc_height)); vpMax.x = std::max(vpMax.x, vpX); vpMin.x = std::min(vpMin.x, vpX); vpMax.y = std::max(vpMax.y, vpY); vpMin.y = std::min(vpMin.y, vpY); } zeus::CVector2i vpSize = {vpMax.x - vpMin.x, vpMax.y - vpMin.y}; if (vpSize.x <= 0 || vpSize.y <= 0) return; SClipScreenRect rect = {}; rect.x4_left = vpMin.x; rect.x8_top = vpMin.y; rect.xc_width = vpSize.x; rect.x10_height = vpSize.y; rect.x4_left = 0; rect.x8_top = 0; rect.xc_width = g_Viewport.x8_width; rect.x10_height = g_Viewport.xc_height; // CGraphics::SetScissor(vpMin.x, vpMin.y, vpSize.x, vpSize.y); zeus::CAABox marginAABB((CGraphics::g_GXModelView * aabb.min) - 1.f, (CGraphics::g_GXModelView * aabb.max) + 1.f); bool camInModel = marginAABB.pointInside(CGraphics::g_ViewMatrix.origin) && (model || sModel); CFogVolumePlaneShader* fvs; if (!model && !sModel) { fvs = &*((m_nextFogVolumePlaneShader == m_fogVolumePlaneShaders.end()) ? m_fogVolumePlaneShaders.insert(m_fogVolumePlaneShaders.end(), CFogVolumePlaneShader()) : m_nextFogVolumePlaneShader++); } else { fvs = nullptr; } RenderFogVolumeModel(aabb, model, CGraphics::g_GXModelMatrix, CGraphics::g_ViewMatrix, sModel, 0, fvs); if (camInModel) RenderFogVolumeModel(aabb, model, CGraphics::g_GXModelMatrix, CGraphics::g_ViewMatrix, sModel, 1, fvs); CGraphics::ResolveSpareDepth(rect, 0); RenderFogVolumeModel(aabb, model, CGraphics::g_GXModelMatrix, CGraphics::g_ViewMatrix, sModel, 2, fvs); if (camInModel) RenderFogVolumeModel(aabb, model, CGraphics::g_GXModelMatrix, CGraphics::g_ViewMatrix, sModel, 3, fvs); CGraphics::ResolveSpareDepth(rect, 1); auto fvf = (m_nextFogVolumeFilter == m_fogVolumeFilters.end()) ? m_fogVolumeFilters.insert(m_fogVolumeFilters.end(), CFogVolumeFilter()) : m_nextFogVolumeFilter++; fvf->draw2WayPass(color); if (camInModel) fvf->draw1WayPass(color); // CGraphics::SetScissor(g_Viewport.x0_left, g_Viewport.x4_top, g_Viewport.x8_width, g_Viewport.xc_height); } void CBooRenderer::GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx) { u16 data[FOGVOL_RAMP_RES][FOGVOL_RAMP_RES] = {}; for (int y = 0; y < FOGVOL_RAMP_RES; ++y) { for (int x = 0; x < FOGVOL_RAMP_RES; ++x) { int tmp = y << 16 | x << 8 | 0x7f; double a = zeus::clamp(0.0, (-150.0 / (tmp / double(0xffffff) * (FOGVOL_FAR - FOGVOL_NEAR) - FOGVOL_FAR) - FOGVOL_NEAR) * 3.0 / (FOGVOL_FAR - FOGVOL_NEAR), 1.0); data[y][x] = u16((a * a + a) / 2.0 * 65535); } } x1b8_fogVolumeRamp = ctx.newStaticTexture(FOGVOL_RAMP_RES, FOGVOL_RAMP_RES, 1, boo::TextureFormat::I16, boo::TextureClampMode::Repeat, data[0], FOGVOL_RAMP_RES * FOGVOL_RAMP_RES * 2); } void CBooRenderer::GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx) { u8 data[SPHERE_RAMP_RES][SPHERE_RAMP_RES] = {}; float halfRes = SPHERE_RAMP_RES / 2.f; for (int y = 0; y < SPHERE_RAMP_RES; ++y) { for (int x = 0; x < SPHERE_RAMP_RES; ++x) { zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes); data[y][x] = 255 - zeus::clamp(0.f, vec.canBeNormalized() ? vec.magnitude() : 0.f, 1.f) * 255; } } x220_sphereRamp = ctx.newStaticTexture(SPHERE_RAMP_RES, SPHERE_RAMP_RES, 1, boo::TextureFormat::I8, boo::TextureClampMode::ClampToEdge, data[0], SPHERE_RAMP_RES * SPHERE_RAMP_RES); } void CBooRenderer::GenerateScanLinesVBO(boo::IGraphicsDataFactory::Context& ctx) { std::vector verts; verts.reserve(670); for (int i = 0; i < 112; ++i) { verts.push_back(zeus::CVector3f(-1.f, (i * (4.f / 448.f) + (1.f / 448.f)) * 2.f - 1.f, 0.f)); if (i != 0) verts.push_back(verts.back()); verts.push_back(zeus::CVector3f(-1.f, (i * (4.f / 448.f) - (1.f / 448.f)) * 2.f - 1.f, 0.f)); verts.push_back(zeus::CVector3f(1.f, (i * (4.f / 448.f) + (1.f / 448.f)) * 2.f - 1.f, 0.f)); verts.push_back(zeus::CVector3f(1.f, (i * (4.f / 448.f) - (1.f / 448.f)) * 2.f - 1.f, 0.f)); if (i != 111) verts.push_back(verts.back()); } m_scanLinesEvenVBO = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), sizeof(zeus::CVector3f), verts.size()); verts.clear(); for (int i = 0; i < 112; ++i) { verts.push_back(zeus::CVector3f(-1.f, (i * (4.f / 448.f) + (3.f / 448.f)) * 2.f - 1.f, 0.f)); if (i != 0) verts.push_back(verts.back()); verts.push_back(zeus::CVector3f(-1.f, (i * (4.f / 448.f) + (1.f / 448.f)) * 2.f - 1.f, 0.f)); verts.push_back(zeus::CVector3f(1.f, (i * (4.f / 448.f) + (3.f / 448.f)) * 2.f - 1.f, 0.f)); verts.push_back(zeus::CVector3f(1.f, (i * (4.f / 448.f) + (1.f / 448.f)) * 2.f - 1.f, 0.f)); if (i != 111) verts.push_back(verts.back()); } m_scanLinesOddVBO = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), sizeof(zeus::CVector3f), verts.size()); } boo::ObjToken CBooRenderer::GetColorTexture(const zeus::CColor& color) { auto search = m_colorTextures.find(color); if (search != m_colorTextures.end()) return search->second; u8 pixel[4]; color.toRGBA8(pixel[0], pixel[1], pixel[2], pixel[3]); boo::ObjToken tex; CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { tex = ctx.newStaticTexture(1, 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, pixel, 4).get(); return true; } BooTrace); m_colorTextures.insert(std::make_pair(color, tex)); return tex; } void CBooRenderer::LoadThermoPalette() { m_thermoPaletteTex = xc_store.GetObj("TXTR_ThermoPalette"); CTexture* thermoTexObj = m_thermoPaletteTex.GetObj(); if (thermoTexObj) x288_thermoPalette = thermoTexObj->GetPaletteTexture(); } void CBooRenderer::LoadBallFade() { m_ballFadeTex = xc_store.GetObj("TXTR_BallFade"); CTexture* ballFadeTexObj = m_ballFadeTex.GetObj(); if (ballFadeTexObj) { m_ballFade = ballFadeTexObj->GetBooTexture(); m_ballFade->setClampMode(boo::TextureClampMode::ClampToEdge); } } CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac) : x8_factory(resFac), xc_store(store), x2a8_thermalRand(20) { g_Renderer = this; xee_24_ = true; m_staticEntropy = store.GetObj("RandomStaticEntropy"); CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { u8 clearPixel[] = {0, 0, 0, 0}; m_clearTexture = ctx.newStaticTexture(1, 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, clearPixel, 4).get(); u8 blackPixel[] = {0, 0, 0, 255}; m_blackTexture = ctx.newStaticTexture(1, 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, blackPixel, 4).get(); u8 whitePixel[] = {255, 255, 255, 255}; m_whiteTexture = ctx.newStaticTexture(1, 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, whitePixel, 4).get(); GenerateFogVolumeRampTex(ctx); GenerateSphereRampTex(ctx); m_ballShadowId = ctx.newRenderTexture(m_ballShadowIdW, m_ballShadowIdH, boo::TextureClampMode::Repeat, 1, 0); x14c_reflectionTex = ctx.newRenderTexture(256, 256, boo::TextureClampMode::ClampToBlack, 1, 0); GenerateScanLinesVBO(ctx); return true; } BooTrace); LoadThermoPalette(); LoadBallFade(); m_thermColdFilter.emplace(); m_thermHotFilter.emplace(); Buckets::Init(); m_nextFogVolumePlaneShader = m_fogVolumePlaneShaders.end(); m_nextFogVolumeFilter = m_fogVolumeFilters.end(); } CBooRenderer::~CBooRenderer() { g_Renderer = nullptr; } void CBooRenderer::AddWorldSurfaces(CBooModel& model) { CBooSurface* surf = model.x3c_firstSortedSurface; while (surf) { const MaterialSet::Material& mat = model.GetMaterialByIndex(surf->m_data.matIdx); zeus::CAABox aabb = surf->GetBounds(); zeus::CVector3f pt = aabb.closestPointAlongVector(xb0_viewPlane.normal()); Buckets::Insert(pt, aabb, EDrawableType::WorldSurface, surf, xb0_viewPlane, mat.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Alpha); surf = surf->m_next; } } std::list::iterator CBooRenderer::FindStaticGeometry(const std::vector* geometry) { return std::find_if(x1c_areaListItems.begin(), x1c_areaListItems.end(), [&](CAreaListItem& item) -> bool { return item.x0_geometry == geometry; }); } void CBooRenderer::AddStaticGeometry(const std::vector* geometry, const CAreaRenderOctTree* octTree, int areaIdx, const SShader* shaderSet) { auto search = FindStaticGeometry(geometry); if (search == x1c_areaListItems.end()) { std::unordered_map> textures; std::vector models; if (geometry->size()) { (*geometry)[0].m_instance->MakeTexturesFromMats(textures, xc_store); models.reserve(geometry->size()); int instIdx = 0; for (const CMetroidModelInstance& inst : *geometry) { models.push_back(inst.m_instance.get()); models.back()->x44_areaInstanceIdx = instIdx++; } } x1c_areaListItems.emplace_back(geometry, octTree, std::move(textures), std::move(models), areaIdx, shaderSet); } } void CBooRenderer::EnablePVS(const CPVSVisSet& set, u32 areaIdx) { xc8_pvs.emplace(set); xe0_pvsAreaIdx = areaIdx; } void CBooRenderer::DisablePVS() { xc8_pvs = std::nullopt; } void CBooRenderer::UpdateAreaUniforms(int areaIdx, EWorldShadowMode shadowMode, bool activateLights, int cubeFace, const CModelFlags* ballShadowFlags) { SetupRendererStates(); CModelFlags flags; int bufIdx; if (shadowMode == EWorldShadowMode::WorldOnActorShadow) { flags.m_extendedShader = EExtendedShader::SolidColor; flags.x4_color = zeus::skBlack; bufIdx = 1; } else if (shadowMode == EWorldShadowMode::BallOnWorldShadow) { flags = *ballShadowFlags; bufIdx = 2; } else if (shadowMode == EWorldShadowMode::BallOnWorldIds) { flags.m_extendedShader = EExtendedShader::SolidColor; bufIdx = 3; } else { flags.m_extendedShader = EExtendedShader::Lighting; bufIdx = cubeFace == -1 ? 0 : 4 + cubeFace; } for (CAreaListItem& item : x1c_areaListItems) { if (areaIdx != -1 && item.x18_areaIdx != areaIdx) continue; item.m_shaderSet->m_geomLayout->Update(flags, nullptr, nullptr, &item.m_shaderSet->m_matSet, item.m_shaderSet->m_geomLayout->GetSharedBuffer(bufIdx), nullptr); if (shadowMode == EWorldShadowMode::BallOnWorldShadow || shadowMode == EWorldShadowMode::BallOnWorldIds) continue; for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it) { CBooModel* model = *it; if (model->TryLockTextures()) { if (activateLights) ActivateLightsForModel(&item, *model); model->UpdateUniformData(flags, nullptr, nullptr, bufIdx); } } } } void CBooRenderer::RemoveStaticGeometry(const std::vector* geometry) { auto search = FindStaticGeometry(geometry); if (search != x1c_areaListItems.end()) x1c_areaListItems.erase(search); } void CBooRenderer::DrawAreaGeometry(int areaIdx, int mask, int targetMask) { x318_30_inAreaDraw = true; // SetupRendererStates(); CModelFlags flags; for (CAreaListItem& item : x1c_areaListItems) { if (areaIdx != -1 || item.x18_areaIdx == areaIdx) { CPVSVisSet* pvs = xc8_pvs ? &*xc8_pvs : nullptr; if (xe0_pvsAreaIdx != item.x18_areaIdx) pvs = nullptr; int modelIdx = 0; for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it, ++modelIdx) { CBooModel* model = *it; if (pvs) { bool visible = pvs->GetVisible(modelIdx) != EPVSVisSetState::EndOfTree; if ((xc4_pvsMode == EPVSMode::PVS && !visible) || (xc4_pvsMode == EPVSMode::PVSAndMask && visible)) continue; } if ((model->x41_mask & mask) != targetMask) continue; if (!x44_frustumPlanes.aabbFrustumTest(model->x20_aabb)) continue; for (const CBooSurface* surf = model->x38_firstUnsortedSurface; surf; surf = surf->m_next) model->DrawSurface(*surf, flags); for (const CBooSurface* surf = model->x3c_firstSortedSurface; surf; surf = surf->m_next) model->DrawSurface(*surf, flags); } } } x318_30_inAreaDraw = false; } void CBooRenderer::DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender) { // SetupRendererStates(); CModelFlags flags; flags.m_extendedShader = shadowRender ? EExtendedShader::SolidColor : EExtendedShader::Lighting; CAreaListItem* lastOctreeItem = nullptr; for (CAreaListItem& item : x1c_areaListItems) { if (areaIdx != -1 && item.x18_areaIdx != areaIdx) continue; if (item.x4_octTree) lastOctreeItem = &item; CPVSVisSet* pvs = nullptr; if (xc8_pvs) pvs = &*xc8_pvs; if (xe0_pvsAreaIdx != item.x18_areaIdx) pvs = nullptr; u32 idx = 0; for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it, ++idx) { CBooModel* model = *it; if (pvs) { bool vis = pvs->GetVisible(idx) != EPVSVisSetState::EndOfTree; switch (xc4_pvsMode) { case EPVSMode::PVS: { if (!vis) { model->x40_25_modelVisible = false; continue; } break; } case EPVSMode::PVSAndMask: { if (!vis && (model->x41_mask & mask) != targetMask) { model->x40_25_modelVisible = false; continue; } break; } default: break; } } if ((model->x41_mask & mask) != targetMask) { model->x40_25_modelVisible = false; continue; } if (!x44_frustumPlanes.aabbFrustumTest(model->x20_aabb)) { model->x40_25_modelVisible = false; continue; } if (x318_25_drawWireframe) { model->x40_25_modelVisible = false; // HandleUnsortedModelWireframe(); continue; } model->x40_25_modelVisible = true; HandleUnsortedModel(lastOctreeItem, *model, flags); } } // SetupCGraphicsStates(); } void CBooRenderer::DrawSortedGeometry(int areaIdx, int mask, int targetMask) { // SetupRendererStates(); CAreaListItem* lastOctreeItem = nullptr; for (CAreaListItem& item : x1c_areaListItems) { if (areaIdx != -1 && item.x18_areaIdx != areaIdx) continue; if (item.x4_octTree) lastOctreeItem = &item; for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it) { CBooModel* model = *it; if (model->x40_25_modelVisible) AddWorldSurfaces(*model); } } Buckets::Sort(); RenderBucketItems(lastOctreeItem); // SetupCGraphicsStates(); // DrawRenderBucketsDebug(); Buckets::Clear(); } void CBooRenderer::DrawStaticGeometry(int modelCount, int mask, int targetMask) { DrawUnsortedGeometry(modelCount, mask, targetMask); DrawSortedGeometry(modelCount, mask, targetMask); } void CBooRenderer::DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) { model.GetInstance().DrawFlat(unsortedOnly ? CBooModel::ESurfaceSelection::UnsortedOnly : CBooModel::ESurfaceSelection::All, flags.m_extendedShader); } void CBooRenderer::PostRenderFogs() { for (const auto& warp : x2c4_spaceWarps) DrawSpaceWarp(warp.first, warp.second); x2c4_spaceWarps.clear(); x2ac_fogVolumes.sort([](const CFogVolumeListItem& a, const CFogVolumeListItem& b) { zeus::CAABox aabbA = a.x34_aabb.getTransformedAABox(a.x0_transform); bool insideA = aabbA.pointInside(zeus::CVector3f(CGraphics::g_ViewPoint.x(), CGraphics::g_ViewPoint.y(), aabbA.min.z())); zeus::CAABox aabbB = b.x34_aabb.getTransformedAABox(b.x0_transform); bool insideB = aabbB.pointInside(zeus::CVector3f(CGraphics::g_ViewPoint.x(), CGraphics::g_ViewPoint.y(), aabbB.min.z())); if (insideA != insideB) return insideA; float dotA = aabbA.furthestPointAlongVector(CGraphics::g_ViewMatrix.basis[1]).dot(CGraphics::g_ViewMatrix.basis[1]); float dotB = aabbB.furthestPointAlongVector(CGraphics::g_ViewMatrix.basis[1]).dot(CGraphics::g_ViewMatrix.basis[1]); return dotA < dotB; }); for (const CFogVolumeListItem& fog : x2ac_fogVolumes) { CGraphics::SetModelMatrix(fog.x0_transform); ReallyRenderFogVolume(fog.x30_color, fog.x34_aabb, fog.x4c_model.GetObj(), fog.x5c_skinnedModel); } x2ac_fogVolumes.clear(); } void CBooRenderer::AddParticleGen(const CParticleGen& gen) { if (auto bounds = gen.GetBounds()) { zeus::CVector3f pt = bounds.value().closestPointAlongVector(xb0_viewPlane.normal()); Buckets::Insert(pt, bounds.value(), EDrawableType::Particle, &gen, xb0_viewPlane, 0); } } void CBooRenderer::AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) { Buckets::Insert(pos, bounds, EDrawableType::Particle, &gen, xb0_viewPlane, 0); } void CBooRenderer::AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) { zeus::CVector3f closePoint = aabb.closestPointAlongVector(xb0_viewPlane.normal()); zeus::CVector3f farPoint = aabb.furthestPointAlongVector(xb0_viewPlane.normal()); float closeDist = xb0_viewPlane.pointToPlaneDist(closePoint); float farDist = xb0_viewPlane.pointToPlaneDist(farPoint); if (closeDist >= 0.f || farDist >= 0.f) { bool zOnly = plane.normal() == zeus::skUp; bool invert; if (zOnly) invert = CGraphics::g_ViewMatrix.origin.z() >= plane.d(); else invert = plane.pointToPlaneDist(CGraphics::g_ViewMatrix.origin) >= 0.f; Buckets::InsertPlaneObject(closeDist, farDist, aabb, invert, plane, zOnly, EDrawableType(type + 2), obj); } } void CBooRenderer::AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode, EDrawableSorting sorting) { if (sorting == EDrawableSorting::UnsortedCallback) xa8_drawableCallback(obj, xac_callbackContext, mode); else Buckets::Insert(pos, aabb, EDrawableType(mode + 2), obj, xb0_viewPlane, 0); } void CBooRenderer::SetDrawableCallback(TDrawableCallback cb, const void* ctx) { xa8_drawableCallback = cb; xac_callbackContext = ctx; } void CBooRenderer::SetWorldViewpoint(const zeus::CTransform& xf) { CGraphics::SetViewPointMatrix(xf); xb0_viewPlane = zeus::CPlane(xf.basis[1], xf.basis[1].dot(xf.origin)); } void CBooRenderer::SetPerspective(float fovy, float width, float height, float znear, float zfar) { CGraphics::SetPerspective(fovy, width / height, znear, zfar); } void CBooRenderer::SetPerspective(float fovy, float aspect, float znear, float zfar) { CGraphics::SetPerspective(fovy, aspect, znear, zfar); } std::pair CBooRenderer::SetViewportOrtho(bool centered, float znear, float zfar) { float left = centered ? g_Viewport.x0_left - g_Viewport.x10_halfWidth : 0.f; float bottom = centered ? g_Viewport.x4_top - g_Viewport.x14_halfHeight : 0.f; float top = centered ? g_Viewport.x0_left + g_Viewport.x14_halfHeight : g_Viewport.xc_height; float right = centered ? g_Viewport.x4_top + g_Viewport.x10_halfWidth : g_Viewport.x8_width; CGraphics::SetOrtho(left, right, top, bottom, znear, zfar); CGraphics::SetViewPointMatrix(zeus::CTransform()); CGraphics::SetModelMatrix(zeus::CTransform()); return {{left, bottom}, {right, top}}; } void CBooRenderer::SetClippingPlanes(const zeus::CFrustum& frustum) { x44_frustumPlanes = frustum; } void CBooRenderer::SetViewport(int l, int b, int w, int h) { CGraphics::SetViewport(l, b, w, h); CGraphics::SetScissor(l, b, w, h); } void CBooRenderer::SetDebugOption(EDebugOption, int) {} void CBooRenderer::BeginScene() { CGraphics::SetViewport(0, 0, g_Viewport.x8_width, g_Viewport.xc_height); CGraphics::SetPerspective(75.f, CGraphics::g_ProjAspect, 1.f, 4096.f); CGraphics::SetModelMatrix(zeus::CTransform()); #if 0 if (x310_phazonSuitMaskCountdown != 0) { --x310_phazonSuitMaskCountdown; if (x310_phazonSuitMaskCountdown == 0) x314_phazonSuitMask.reset(); } #endif x318_27_currentRGBA6 = x318_26_requestRGBA6; if (!x318_31_persistRGBA6) x318_26_requestRGBA6 = false; // GXSetPixelFmt(x318_27_currentRGBA6); CGraphics::BeginScene(); m_nextFogVolumePlaneShader = m_fogVolumePlaneShaders.begin(); m_nextFogVolumeFilter = m_fogVolumeFilters.begin(); } void CBooRenderer::EndScene() { CGraphics::EndScene(); if (x2dc_reflectionAge >= 2) { // Delete reflection tex x14c_ } else { ++x2dc_reflectionAge; } } void CBooRenderer::SetAmbientColor(const zeus::CColor& color) { CGraphics::SetAmbientColor(color); } void CBooRenderer::DrawString(const char*, int, int) {} u32 CBooRenderer::GetFPS() { return 0; } void CBooRenderer::CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) { if (!x318_24_refectionDirty) return; x318_24_refectionDirty = false; x2dc_reflectionAge = 0; BindReflectionDrawTarget(); SViewport backupVp = g_Viewport; SetViewport(0, 0, 256, 256); CGraphics::g_BooMainCommandQueue->clearTarget(); cb(ctx, CBooModel::g_ReflectViewPos); boo::SWindowRect rect(0, 0, 256, 256); CGraphics::g_BooMainCommandQueue->resolveBindTexture(x14c_reflectionTex, rect, false, 0, true, false); BindMainDrawTarget(); SetViewport(backupVp.x0_left, backupVp.x4_top, backupVp.x8_width, backupVp.xc_height); } void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f& pt, float strength) { m_spaceWarpFilter.setStrength(strength); m_spaceWarpFilter.draw(pt); } void CBooRenderer::DrawThermalModel(const CModel& model, const zeus::CColor& mulCol, const zeus::CColor& addCol) { CModelFlags flags; flags.m_extendedShader = EExtendedShader::Thermal; flags.x4_color = mulCol; flags.addColor = addCol; model.UpdateLastFrame(); model.Draw(flags); } void CBooRenderer::DrawXRayOutline(const zeus::CAABox& aabb) { CModelFlags flags; flags.m_extendedShader = EExtendedShader::ForcedAlpha; for (CAreaListItem& item : x1c_areaListItems) { if (item.x4_octTree) { std::vector bitmap; item.x4_octTree->FindOverlappingModels(bitmap, aabb); for (u32 c = 0; c < item.x4_octTree->x14_bitmapWordCount; ++c) { for (u32 b = 0; b < 32; ++b) { if (bitmap[c] & (1 << b)) { CBooModel* model = item.x10_models[c * 32 + b]; model->UpdateUniformData(flags, nullptr, nullptr); const CBooSurface* surf = model->x38_firstUnsortedSurface; while (surf) { if (surf->GetBounds().intersects(aabb)) model->DrawSurface(*surf, flags); surf = surf->m_next; } } } } } } } void CBooRenderer::SetWireframeFlags(int) {} void CBooRenderer::SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) { if (x318_28_disableFog) mode = ERglFogMode::None; CGraphics::SetFog(mode, startz, endz, color); } void CBooRenderer::RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken* model, const CSkinnedModel* sModel) { if (!x318_28_disableFog) x2ac_fogVolumes.emplace_back(CGraphics::g_GXModelMatrix, color, aabb, model, sModel); } void CBooRenderer::SetThermal(bool thermal, float level, const zeus::CColor& color) { x318_29_thermalVisor = thermal; x2f0_thermalVisorLevel = level; x2f4_thermColor = color; CDecal::SetMoveRedToAlphaBuffer(false); CElementGen::SetMoveRedToAlphaBuffer(false); } void CBooRenderer::SetThermalColdScale(float scale) { x2f8_thermColdScale = zeus::clamp(0.f, scale, 1.f); } void CBooRenderer::DoThermalBlendCold() { zeus::CColor a = zeus::CColor::lerp(x2f4_thermColor, zeus::skWhite, x2f8_thermColdScale); m_thermColdFilter->setColorA(a); float bAlpha = 1.f; if (x2f8_thermColdScale < 0.5f) bAlpha = x2f8_thermColdScale * 2.f; float bFac = (1.f - bAlpha) / 8.f; m_thermColdFilter->setColorB(zeus::CColor(bFac, bAlpha)); float cFac; if (x2f8_thermColdScale < 0.25f) cFac = 0.f; else if (x2f8_thermColdScale >= 1.f) cFac = 1.f; else cFac = (x2f8_thermColdScale - 0.25f) * 4.f / 3.f; m_thermColdFilter->setColorC(zeus::CColor(cFac, cFac)); m_thermColdFilter->setScale(x2f8_thermColdScale); m_thermColdFilter->setNoiseOffset(x2a8_thermalRand.Next() % 32); m_thermColdFilter->draw(); CElementGen::SetMoveRedToAlphaBuffer(true); CDecal::SetMoveRedToAlphaBuffer(true); m_thermalHotPass = true; } void CBooRenderer::DoThermalBlendHot() { m_thermHotFilter->draw(); m_thermalHotPass = false; } u32 CBooRenderer::GetStaticWorldDataSize() { return 0; } void CBooRenderer::PrepareDynamicLights(const std::vector& lights) { x300_dynamicLights = lights; for (CAreaListItem& area : x1c_areaListItems) { if (const CAreaRenderOctTree* arot = area.x4_octTree) { area.x1c_lightOctreeWords.clear(); area.x1c_lightOctreeWords.resize(arot->x14_bitmapWordCount * lights.size()); u32* wordPtr = area.x1c_lightOctreeWords.data(); for (const CLight& light : lights) { float radius = light.GetRadius(); zeus::CVector3f vMin = light.GetPosition() - radius; zeus::CVector3f vMax = light.GetPosition() + radius; zeus::CAABox aabb(vMin, vMax); arot->FindOverlappingModels(wordPtr, aabb); wordPtr += arot->x14_bitmapWordCount; } } } } void CBooRenderer::SetGXRegister1Color(const zeus::CColor& color) { CGraphics::g_ColorRegs[1] = color; } void CBooRenderer::SetWorldLightFadeLevel(float level) { x2fc_tevReg1Color = zeus::CColor(level, level, level, 1.f); } void CBooRenderer::ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, /*const CTexture& maskTex,*/ const CTexture& indTex, const zeus::CColor& modColor, float scale, float offX, float offY) { float qScale = scale / 8.f; // Adjustment for URDE m_phazonSuitFilter.draw(modColor, scale, offX * qScale, offY * qScale); } void CBooRenderer::ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor /*, const CTexture& maskTex*/) { m_phazonSuitFilter.draw(modColor, 0.f, 0.f, 0.f); } void CBooRenderer::DoPhazonSuitIndirectAlphaBlur(float blurRadius /*, float f2*/, const TLockedToken& indTex) { m_phazonSuitFilter.drawBlurPasses(blurRadius, indTex.IsLoaded() ? indTex.GetObj() : nullptr); } void CBooRenderer::DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken& indTex, const zeus::CColor& indirectMod, float blurRadius, float scale, float offX, float offY) { /* Indirect background already in binding 0 */ /* Resolve alpha channel of just-drawn phazon suit into binding 1 */ SClipScreenRect rect(g_Viewport); CGraphics::ResolveSpareTexture(rect, 1); /* Perform blur filter and resolve into binding 2 */ DoPhazonSuitIndirectAlphaBlur(blurRadius, indTex); /* Draw effect; subtracting binding 1 from binding 2 for the filter 'cutout' */ if (indTex && indTex.IsLoaded()) ReallyDrawPhazonSuitIndirectEffect(zeus::skWhite, *indTex, indirectMod, scale, offX, offY); else ReallyDrawPhazonSuitEffect(nonIndirectMod); } void CBooRenderer::AllocatePhazonSuitMaskTexture() { x318_26_requestRGBA6 = true; x310_phazonSuitMaskCountdown = 2; } void CBooRenderer::FindOverlappingWorldModels(std::vector& modelBits, const zeus::CAABox& aabb) const { u32 bitmapWords = 0; for (const CAreaListItem& item : x1c_areaListItems) if (item.x4_octTree) bitmapWords += item.x4_octTree->x14_bitmapWordCount; if (!bitmapWords) { modelBits.clear(); return; } modelBits.clear(); modelBits.resize(bitmapWords); u32 curWord = 0; for (const CAreaListItem& item : x1c_areaListItems) { if (!item.x4_octTree) continue; item.x4_octTree->FindOverlappingModels(modelBits.data() + curWord, aabb); u32 wordModel = 0; for (u32 i = 0; i < item.x4_octTree->x14_bitmapWordCount; ++i, wordModel += 32) { u32& word = modelBits[curWord + i]; if (!word) continue; for (int j = 0; j < 32; ++j) { if ((1 << j) & word) { const zeus::CAABox& modelAABB = item.x10_models[wordModel + j]->x20_aabb; if (!modelAABB.intersects(aabb)) word &= ~(1 << j); } } } curWord += item.x4_octTree->x14_bitmapWordCount; } } int CBooRenderer::DrawOverlappingWorldModelIDs(int alphaVal, const std::vector& modelBits, const zeus::CAABox& aabb) { SetupRendererStates(); UpdateAreaUniforms(-1, EWorldShadowMode::BallOnWorldIds, false); CModelFlags flags; flags.m_extendedShader = EExtendedShader::SolidColor; // Do solid color draw u32 curWord = 0; for (const CAreaListItem& item : x1c_areaListItems) { if (!item.x4_octTree) continue; u32 wordModel = 0; for (u32 i = 0; i < item.x4_octTree->x14_bitmapWordCount; ++i, wordModel += 32) { const u32& word = modelBits[curWord + i]; if (!word) continue; for (int j = 0; j < 32; ++j) { if ((1 << j) & word) { if (alphaVal > 255) return alphaVal; flags.x4_color.a() = alphaVal / 255.f; const CBooModel& model = *item.x10_models[wordModel + j]; const_cast(model).UpdateUniformData(flags, nullptr, nullptr, 3); const_cast(model).VerifyCurrentShader(0); for (const CBooSurface* surf = model.x38_firstUnsortedSurface; surf; surf = surf->m_next) if (surf->GetBounds().intersects(aabb)) model.DrawSurface(*surf, flags); alphaVal += 4; } } } curWord += item.x4_octTree->x14_bitmapWordCount; } return alphaVal; } void CBooRenderer::DrawOverlappingWorldModelShadows(int alphaVal, const std::vector& modelBits, const zeus::CAABox& aabb, float alpha) { CModelFlags flags; flags.x4_color.a() = alpha; flags.m_extendedShader = EExtendedShader::MorphBallShadow; // Do shadow draw flags.mbShadowBox = aabb; UpdateAreaUniforms(-1, EWorldShadowMode::BallOnWorldShadow, false, -1, &flags); u32 curWord = 0; for (const CAreaListItem& item : x1c_areaListItems) { if (!item.x4_octTree) continue; u32 wordModel = 0; for (u32 i = 0; i < item.x4_octTree->x14_bitmapWordCount; ++i, wordModel += 32) { const u32& word = modelBits[curWord + i]; if (!word) continue; for (int j = 0; j < 32; ++j) { if ((1 << j) & word) { if (alphaVal > 255) return; flags.x4_color.r() = alphaVal / 255.f; const CBooModel& model = *item.x10_models[wordModel + j]; const_cast(model).UpdateUniformData(flags, nullptr, nullptr, 2); const_cast(model).VerifyCurrentShader(0); for (const CBooSurface* surf = model.x38_firstUnsortedSurface; surf; surf = surf->m_next) if (surf->GetBounds().intersects(aabb)) model.DrawSurface(*surf, flags); alphaVal += 4; } } } curWord += item.x4_octTree->x14_bitmapWordCount; } } } // namespace urde