#pragma once #include "Weapon/CBeamProjectile.hpp" #include "Weapon/CBeamInfo.hpp" #include "World/CDamageInfo.hpp" namespace urde { class CPlasmaProjectile : public CBeamProjectile { public: CPlasmaProjectile(const TToken& wDesc, std::string_view name, EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs); void Accept(IVisitor& visitor); void UpdateFx(const zeus::CTransform&, float, CStateManager&) {} void Fire(const zeus::CTransform&, CStateManager&, bool) {} }; }