#ifndef __URDE_CSCRIPTAIJUMPPOINT_HPP__ #define __URDE_CSCRIPTAIJUMPPOINT_HPP__ #include "CActor.hpp" namespace urde { class CScriptAiJumpPoint : public CActor { private: float xe8_; std::experimental::optional xec_; union { struct { bool x108_24 : 1; }; u8 dummy = 0; }; TUniqueId x10a_occupant = kInvalidUniqueId; TUniqueId x10c_currentWaypoint = kInvalidUniqueId; TUniqueId x10e_nextWaypoint = kInvalidUniqueId; float x110_timeRemaining = 0.f; public: CScriptAiJumpPoint(TUniqueId, const std::string&, const CEntityInfo&, zeus::CTransform&, bool, float); void Think(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &); void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const {} void Render(const CStateManager &) const {} rstl::optional_object GetTouchBounds() const; bool GetInUse(TUniqueId uid) const; }; } #endif // __URDE_CSCRIPTAIJUMPPOINT_HPP__