#ifndef __URDE_CSAMUSHUD_HPP__ #define __URDE_CSAMUSHUD_HPP__ namespace urde { class CGuiFrame; class CStateManager; namespace MP1 { class CSamusHud { friend class CInGameGuiManager; CGuiFrame* x274_loadedBaseHud = nullptr; public: CSamusHud(CStateManager& stateMgr); bool CheckLoadComplete(CStateManager& stateMgr); void Touch(); }; } } #endif // __URDE_CSAMUSHUD_HPP__