#pragma once #include "Runtime/Character/CModelData.hpp" #include "Runtime/Collision/CCollidableSphere.hpp" #include "Runtime/MP1/World/CBouncyGrenade.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/World/CActorParameters.hpp" #include "Runtime/World/CDamageInfo.hpp" #include "Runtime/World/CDamageVulnerability.hpp" #include "Runtime/World/CEntityInfo.hpp" #include "Runtime/World/CHealthInfo.hpp" #include "Runtime/World/CPhysicsActor.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path #include #include #include #include #include namespace urde::MP1 { struct SGrenadeTrajectoryInfo { private: float x0_velocityMin; float x4_velocityMax; float x8_angleMin; float xc_angleMax; public: explicit SGrenadeTrajectoryInfo(CInputStream& in) : x0_velocityMin(in.readFloatBig()) , x4_velocityMax(in.readFloatBig()) , x8_angleMin(zeus::degToRad(in.readFloatBig())) , xc_angleMax(zeus::degToRad(in.readFloatBig())) {} [[nodiscard]] float GetVelocityMin() const { return x0_velocityMin; } [[nodiscard]] float GetVelocityMax() const { return x4_velocityMax; } [[nodiscard]] float GetAngleMin() const { return x8_angleMin; } [[nodiscard]] float GetAngleMax() const { return xc_angleMax; } }; struct SGrenadeLauncherData { private: SBouncyGrenadeData x0_grenadeData; CAssetId x3c_grenadeModelId; CAssetId x40_shootParticleGenDescId; u16 x44_shootSfxId; SGrenadeTrajectoryInfo x48_grenadeTrajectoryInfo; public: SGrenadeLauncherData(const SBouncyGrenadeData& data, CAssetId grenadeModelId, CAssetId shootParticleGenDescId, u16 shootSfxId, const SGrenadeTrajectoryInfo& grenadeTrajectoryInfo) : x0_grenadeData(data) , x3c_grenadeModelId(grenadeModelId) , x40_shootParticleGenDescId(shootParticleGenDescId) , x44_shootSfxId(shootSfxId) , x48_grenadeTrajectoryInfo(grenadeTrajectoryInfo){}; [[nodiscard]] const SBouncyGrenadeData& GetGrenadeData() const { return x0_grenadeData; } [[nodiscard]] CAssetId GetGrenadeModelId() const { return x3c_grenadeModelId; } [[nodiscard]] CAssetId GetShootParticleGenDescId() const { return x40_shootParticleGenDescId; } [[nodiscard]] u16 GetShootSfxId() const { return x44_shootSfxId; } [[nodiscard]] const SGrenadeTrajectoryInfo& GetGrenadeTrajectoryInfo() const { return x48_grenadeTrajectoryInfo; } }; class CGrenadeLauncher : public CPhysicsActor { private: int x258_started = 0; CHealthInfo x25c_healthInfo; CDamageVulnerability x264_vulnerability; TUniqueId x2cc_parentId; SGrenadeLauncherData x2d0_data; CCollidableSphere x328_cSphere; float x348_shotTimer = -1.f; zeus::CColor x34c_color1{1.f}; CActorParameters x350_grenadeActorParams; std::optional> x3b8_particleGenDesc; std::array x3c8_animIds{}; float x3d8_ = 0.f; float x3dc_ = 0.f; float x3e0_ = 0.f; float x3e4_ = 0.f; float x3e8_thermalMag; float x3ec_damageTimer = 0.f; zeus::CColor x3f0_color2{0.5f, 0.f, 0.f}; zeus::CColor x3f4_damageAddColor{0.f}; float x3f8_explodePlayerDistance; bool x3fc_launchGrenade = false; bool x3fd_visible = true; bool x3fe_followPlayer = true; public: CGrenadeLauncher(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& bounds, const CHealthInfo& healthInfo, const CDamageVulnerability& vulnerability, const CActorParameters& actParams, TUniqueId parentId, const SGrenadeLauncherData& data, float f1); void Accept(IVisitor& visitor) override { visitor.Visit(this); } void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; [[nodiscard]] const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x328_cSphere; } [[nodiscard]] const CDamageVulnerability* GetDamageVulnerability() const override { return &x264_vulnerability; } [[nodiscard]] std::optional GetTouchBounds() const override; CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x25c_healthInfo; } void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; void Render(CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override; void Touch(CActor& act, CStateManager& mgr) override; void SetAddColor(const zeus::CColor& color) { x3f4_damageAddColor = color; } void SetVisible(bool val) { x3fd_visible = val; } void SetFollowPlayer(bool val) { x3fe_followPlayer = val; } static zeus::CVector3f GrenadeTarget(const CStateManager& mgr); static void CalculateGrenadeTrajectory(const zeus::CVector3f& target, const zeus::CVector3f& origin, const SGrenadeTrajectoryInfo& info, float& angleOut, float& velocityOut); private: void UpdateCollision(); void UpdateColor(float arg); void UpdateDamageTime(float arg); void CreateExplosion(CStateManager& mgr); void UpdateFollowPlayer(CStateManager& mgr, float dt); void UpdateStartAnimation(); void LaunchGrenade(CStateManager& mgr); }; } // namespace urde::MP1