#pragma once #include "CEntity.hpp" namespace urde { class CScriptMemoryRelay : public CEntity { union { struct { bool x34_24_defaultActive; bool x34_25_skipSendActive; bool x34_26_ignoreMessages; }; u8 dummy = 0; }; public: CScriptMemoryRelay(TUniqueId, std::string_view name, const CEntityInfo&, bool, bool, bool); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; }; } // namespace urde