#ifndef __URDE_CDAMAGEINFO_HPP__ #define __URDE_CDAMAGEINFO_HPP__ #include "RetroTypes.hpp" #include "CWeaponMgr.hpp" namespace urde { class CDamageVulnerability; class CDamageInfo { EWeaponType x0_type = EWeaponType::None; union { struct { bool x4_24_ : 1; bool x4_25_ : 1; bool x4_26_ : 1; }; u8 _dummy = 0; }; float x8_damage; float xc_radiusDamage; float x10_radius; float x14_knockback; bool x18_ = false; public: CDamageInfo() = default; CDamageInfo(CInputStream& in) { in.readUint32Big(); x0_type = EWeaponType(in.readUint32Big()); x8_damage = in.readFloatBig(); xc_radiusDamage = x8_damage; x10_radius = in.readFloatBig(); x14_knockback = in.readFloatBig(); } float GetRadiusDamage() const { return xc_radiusDamage; } float GetRadiusDamage(const CDamageVulnerability& dVuln); }; } #endif // __URDE_CDAMAGEINFO_HPP__