#include "CModel.hpp" #include "CBasics.hpp" #include "Graphics/CCubeMaterial.hpp" #include "Graphics/CCubeModel.hpp" #include "Graphics/CCubeSurface.hpp" #include "Streams/IOStreams.hpp" namespace metaforce { void CModel::SShader::UnlockTextures() { for (auto& token : x0_textures) { token.Unlock(); } } u32 CModel::sTotalMemory = 0; u32 CModel::sFrameCounter = 0; bool CModel::sIsTextureTimeoutEnabled = true; CModel* CModel::sThisFrameList = nullptr; CModel* CModel::sOneFrameList = nullptr; CModel* CModel::sTwoFrameList = nullptr; static u8* MemoryFromPartData(u8*& dataCur, const u32*& secSizeCur) { u8* ret = nullptr; if (*secSizeCur != 0) { ret = dataCur; } dataCur += CBasics::SwapBytes(*secSizeCur); ++secSizeCur; return ret; } // For ease of reading byte swapped data static CMemoryInStream StreamFromPartData(u8*& dataCur, const u32*& secSizeCur) { const auto secSize = CBasics::SwapBytes(*secSizeCur); return {MemoryFromPartData(dataCur, secSizeCur), secSize}; } CModel::CModel(std::unique_ptr in, u32 dataLen, IObjectStore* store) : x0_data(std::move(in)) , x4_dataLen(dataLen) , x34_next(sThisFrameList) , x38_lastFrame(CGraphics::GetFrameCounter() - 2) { u8* data = x0_data.get(); u32 flags = CBasics::SwapBytes(*reinterpret_cast(data + 8)); u32 sectionSizeStart = 0x2c; if (CBasics::SwapBytes(*reinterpret_cast(data + 4)) == 1) { sectionSizeStart = 0x28; } const u32* secSizeCur = reinterpret_cast(data + sectionSizeStart); s32 numMatSets = 1; if (CBasics::SwapBytes(*reinterpret_cast(data + 4)) > 1) { numMatSets = CBasics::SwapBytes(*reinterpret_cast(data + 0x28)); } u8* dataCur = data + ROUND_UP_32(sectionSizeStart + CBasics::SwapBytes(*reinterpret_cast(data + 0x24)) * 4); x18_matSets.reserve(numMatSets); for (s32 i = 0; i < numMatSets; ++i) { x18_matSets.emplace_back(MemoryFromPartData(dataCur, secSizeCur)); auto& shader = x18_matSets.back(); CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, store, true); x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken); } /* Metaforce note: Due to padding in zeus types we need to convert these and store locally */ u32 numVertices = CBasics::SwapBytes(*secSizeCur) / 12; auto positions = StreamFromPartData(dataCur, secSizeCur); for (u32 i = 0; i < numVertices; ++i) { m_positions.emplace_back(positions.Get()); } u32 numNormals = CBasics::SwapBytes(*secSizeCur); numNormals /= (flags & 2) == 0 ? 12 : 6; auto normals = StreamFromPartData(dataCur, secSizeCur); for (u32 i = 0; i < numNormals; ++i) { if ((flags & 2) == 0) { m_normals.emplace_back(normals.Get()); } else { const auto x = static_cast(normals.ReadShort()) / 16384.f; const auto y = static_cast(normals.ReadShort()) / 16384.f; const auto z = static_cast(normals.ReadShort()) / 16384.f; m_normals.emplace_back(x, y, z); } } u32 numColors = CBasics::SwapBytes(*secSizeCur) / 4; auto vtxColors = StreamFromPartData(dataCur, secSizeCur); for (u32 i = 0; i < numColors; ++i) { m_colors.emplace_back(zeus::CColor(vtxColors.ReadUint32())); } u32 numFloatUVs = CBasics::SwapBytes(*secSizeCur) / 8; auto floatUVs = StreamFromPartData(dataCur, secSizeCur); for (u32 i = 0; i < numFloatUVs; ++i) { m_floatUVs.emplace_back(floatUVs.Get>()); } if ((flags & 4) != 0) { u32 numShortUVs = CBasics::SwapBytes(*secSizeCur) / 4; auto shortUVs = StreamFromPartData(dataCur, secSizeCur); for (u32 i = 0; i < numShortUVs; ++i) { const auto u = static_cast(shortUVs.ReadShort()) / 32768.f; const auto v = static_cast(shortUVs.ReadShort()) / 32768.f; m_shortUVs.emplace_back(u, v); } } auto surfaceInfo = StreamFromPartData(dataCur, secSizeCur); auto surfaceCount = surfaceInfo.ReadUint32(); x8_surfaces.reserve(surfaceCount); for (u32 i = 0; i < surfaceCount; ++i) { if (x8_surfaces.capacity() <= x8_surfaces.size()) { x8_surfaces.reserve(x8_surfaces.capacity() * 2); } const auto secSize = CBasics::SwapBytes(*secSizeCur); x8_surfaces.emplace_back(MemoryFromPartData(dataCur, secSizeCur), secSize); } const float* bounds = reinterpret_cast(data + 12); const zeus::CAABox aabb{ {CBasics::SwapBytes(bounds[0]), CBasics::SwapBytes(bounds[1]), CBasics::SwapBytes(bounds[2])}, {CBasics::SwapBytes(bounds[3]), CBasics::SwapBytes(bounds[4]), CBasics::SwapBytes(bounds[5])}, }; /* This constructor has been changed from the original to take into account platform differences */ x28_modelInst = std::make_unique(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, &m_positions, &m_colors, &m_normals, &m_floatUVs, &m_shortUVs, aabb, flags, true, -1); sThisFrameList = this; if (x34_next != nullptr) { x34_next->x30_prev = this; } x4_dataLen += x8_surfaces.size() * 4; sTotalMemory += x4_dataLen; // DCFlushRange(x0_data, dataLen); } CModel::~CModel() { RemoveFromList(); sTotalMemory -= x4_dataLen; } void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); } void CModel::MoveToThisFrameList() { UpdateLastFrame(); if (sThisFrameList == this) { return; } RemoveFromList(); if (sThisFrameList != nullptr) { x34_next = sThisFrameList; x34_next->x30_prev = this; } sThisFrameList = this; } void CModel::RemoveFromList() { if (x30_prev == nullptr) { if (sThisFrameList == this) { sThisFrameList = x34_next; } else if (sOneFrameList == this) { sOneFrameList = x34_next; } else if (sTwoFrameList == this) { sTwoFrameList = x34_next; } } else { x30_prev->x34_next = x34_next; } if (x34_next != nullptr) { x34_next->x30_prev = x30_prev; } x30_prev = nullptr; x34_next = nullptr; } void CModel::FrameDone() { ++sFrameCounter; if (sIsTextureTimeoutEnabled) { auto* iter = sTwoFrameList; while (iter != nullptr) { auto* next = iter->x34_next; iter->VerifyCurrentShader(0); for (auto& shader : iter->x18_matSets) { shader.UnlockTextures(); } iter->x28_modelInst->UnlockTextures(); iter->x34_next = nullptr; iter->x30_prev = nullptr; iter = next; } sTwoFrameList = sOneFrameList; sOneFrameList = sThisFrameList; sThisFrameList = nullptr; } } void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; } void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; } TVectorRef CModel::GetPositions() { return x28_modelInst->GetPositions(); } TConstVectorRef CModel::GetPositions() const { return x28_modelInst->GetPositions(); } TVectorRef CModel::GetNormals() { return x28_modelInst->GetNormals(); } TConstVectorRef CModel::GetNormals() const { return x28_modelInst->GetNormals(); } void CModel::VerifyCurrentShader(u32 matIdx) { if (matIdx > x18_matSets.size()) { matIdx = 0; } if (matIdx == x2c_currentMatIdx) { if (x2e_lastFrame != 0 && x2e_lastFrame < sFrameCounter) { for (size_t idx = 0; auto& mat : x18_matSets) { if (idx != matIdx) { mat.UnlockTextures(); } idx++; } } } else { x2c_currentMatIdx = matIdx; auto& mat = x18_matSets[matIdx]; x28_modelInst->RemapMaterialData(mat.x10_data, mat.x0_textures); if (x18_matSets.size() > 1) { x2e_lastFrame = sFrameCounter + 2; } } } bool CModel::IsLoaded(u32 matIdx) { VerifyCurrentShader(matIdx); const auto& textures = *x28_modelInst->x1c_textures; if (textures.empty()) { return true; } for (const auto& token : textures) { if (token.IsNull() && !token.IsLoaded()) { return false; } } return true; } void CModel::Touch(u32 matIdx) { MoveToThisFrameList(); VerifyCurrentShader(matIdx); if (x28_modelInst->TryLockTextures()) { for (auto& texture : *x28_modelInst->x1c_textures) { if (!texture.IsNull()) { // texture->LoadToMRAM(); } } } } void CModel::Draw(CModelFlags flags) { if (flags.x2_flags & CModelFlagBits::DrawNormal) { x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::All); } CCubeMaterial::ResetCachedMaterials(); MoveToThisFrameList(); VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->Draw(flags); } void CModel::Draw(TConstVectorRef positions, TConstVectorRef normals, const CModelFlags& flags) { if (flags.x2_flags & CModelFlagBits::DrawNormal) { x28_modelInst->DrawNormal(positions, normals, ESurfaceSelection::All); } CCubeMaterial::ResetCachedMaterials(); MoveToThisFrameList(); VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->Draw(positions, normals, flags); } void CModel::DrawSortedParts(CModelFlags flags) { if (flags.x2_flags & CModelFlagBits::DrawNormal) { x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Sorted); } CCubeMaterial::ResetCachedMaterials(); MoveToThisFrameList(); VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->DrawAlpha(flags); } void CModel::DrawUnsortedParts(CModelFlags flags) { if (flags.x2_flags & CModelFlagBits::DrawNormal) { x28_modelInst->DrawNormal(nullptr, nullptr, ESurfaceSelection::Unsorted); } CCubeMaterial::ResetCachedMaterials(); MoveToThisFrameList(); VerifyCurrentShader(flags.x1_matSetIdx); x28_modelInst->DrawNormal(flags); } CFactoryFnReturn FModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr&& in, u32 len, const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) { IObjectStore* store = vparms.GetOwnedObj(); CFactoryFnReturn ret = TToken::GetIObjObjectFor(std::make_unique(std::move(in), len, store)); return ret; } } // namespace metaforce