#if _WIN32 #include #endif #include "CBooRenderer.hpp" namespace urde { CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac) : x8_factory(resFac), xc_store(store) { } void CBooRenderer::AddStaticGeometry(const std::vector&, const CAreaOctTree*, int) { } void CBooRenderer::RemoveStaticGeometry(const std::vector&) { } void CBooRenderer::DrawUnsortedGeometry(const std::vector&, int, unsigned int, unsigned int) { } void CBooRenderer::DrawSortedGeometry(const std::vector&, int, unsigned int, unsigned int) { } void CBooRenderer::DrawStaticGeometry(const std::vector&, int, unsigned int, unsigned int) { } void CBooRenderer::PostRenderFogs() { } void CBooRenderer::AddParticleGen(const CElementGen&) { } void CBooRenderer::AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int) { } void CBooRenderer::AddDrawable(const void*, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting) { } void CBooRenderer::SetDrawableCallback(TDrawableCallback, const void*) { } void CBooRenderer::SetWorldViewpoint(const zeus::CTransform&) { } void CBooRenderer::SetPerspectiveFovScalar(float) { } void CBooRenderer::SetPerspective(float, float, float, float, float) { } void CBooRenderer::SetPerspective(float, float, float, float) { } void CBooRenderer::SetViewportOrtho(bool, float, float) { } void CBooRenderer::SetClippingPlanes(const zeus::CFrustum&) { } void CBooRenderer::SetViewport(int, int, int, int) { } void CBooRenderer::SetDepthReadWrite(bool, bool) { } void CBooRenderer::SetBlendMode_AdditiveAlpha() { } void CBooRenderer::SetBlendMode_AlphaBlended() { } void CBooRenderer::SetBlendMode_NoColorWrite() { } void CBooRenderer::SetBlendMode_ColorMultiply() { } void CBooRenderer::SetBlendMode_InvertDst() { } void CBooRenderer::SetBlendMode_InvertSrc() { } void CBooRenderer::SetBlendMode_Replace() { } void CBooRenderer::SetBlendMode_AdditiveDestColor() { } void CBooRenderer::SetDebugOption(EDebugOption, int) { } void CBooRenderer::BeginScene() { } void CBooRenderer::EndScene() { } void CBooRenderer::BeginPrimitive(EPrimitiveType, int) { } void CBooRenderer::BeginLines(int) { } void CBooRenderer::BeginLineStrip(int) { } void CBooRenderer::BeginTriangles(int) { } void CBooRenderer::BeginTriangleStrip(int) { } void CBooRenderer::BeginTriangleFan(int) { } void CBooRenderer::PrimVertex(const zeus::CVector3f&) { } void CBooRenderer::PrimNormal(const zeus::CVector3f&) { } void CBooRenderer::PrimColor(float, float, float, float) { } void CBooRenderer::PrimColor(const zeus::CColor&) { } void CBooRenderer::EndPrimitive() { } void CBooRenderer::SetAmbientColor(const zeus::CColor&) { } void CBooRenderer::SetStaticWorldAmbientColor(const zeus::CColor&) { } void CBooRenderer::DrawString(const char*, int, int) { } u32 CBooRenderer::GetFPS() { return 0; } void CBooRenderer::CacheReflection(TReflectionCallback, void*, bool) { } void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f&, float) { } void CBooRenderer::DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*) { } void CBooRenderer::DrawXRayOutline(const CModel&, const float*, const float*) { } void CBooRenderer::SetWireframeFlags(int) { } void CBooRenderer::SetWorldFog(ERglFogMode, float, float, const zeus::CColor&) { } void CBooRenderer::RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken*, const CSkinnedModel*) { } void CBooRenderer::SetThermal(bool, float, const zeus::CColor&) { } void CBooRenderer::SetThermalColdScale(float scale) { x2f8_thermColdScale = zeus::clamp(0.f, scale, 1.f); m_thermColdFilter.setScale(x2f8_thermColdScale); } void CBooRenderer::DoThermalBlendCold() { } void CBooRenderer::DoThermalBlendHot() { } u32 CBooRenderer::GetStaticWorldDataSize() { return 0; } }