#include "CScriptRelay.hpp" namespace urde { CScriptRelay::CScriptRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool active) : CEntity(uid, info, active, name) { } void CScriptRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); } }