#ifndef __URDE_CMAPUNIVERSE_HPP__ #define __URDE_CMAPUNIVERSE_HPP__ #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CColor.hpp" #include "zeus/CTransform.hpp" #include "IFactory.hpp" #include "CToken.hpp" namespace urde { class CStateManager; class CMapArea; class CMapUniverse { public: class CMapUniverseDrawParms { public: CMapUniverseDrawParms(float, int, const CStateManager&, const zeus::CTransform&, const zeus::CTransform&); s32 GetFocusWorldIndex() const; zeus::CTransform GetCameraTransform() const; zeus::CTransform GetPaneProjectionTransform() const; float GetAlpha() const; }; class CMapObjectSortInfo { public: CMapObjectSortInfo(float, int, int, int, const zeus::CColor&, const zeus::CColor&); zeus::CColor GetOutlineColor() const; zeus::CColor GetSurfaceColor() const; s32 GetObjectIndex() const; s32 GetAreaIndex() const; s32 GetWorldIndex() const; float GetZDistance() const; }; class CMapWorldData { std::string x0_label; ResId x10_worldAssetId; zeus::CTransform x14_transform; std::vector x44_areaData; zeus::CColor x54_; zeus::CColor x58_ = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CColor x5c_ = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CColor x60_ = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CVector3f x64_ = zeus::CVector3f::skZero; public: CMapWorldData(CInputStream& in, u32 version); ResId GetWorldAssetId() const; zeus::CVector3f GetWorldCenterPoint() const; std::string GetWorldLabel() const; zeus::CTransform GetWorldTransform() const; void GetMapAreaData(s32) const; zeus::CColor GetOutlineColorUnselected() const; zeus::CColor GetOutlineColorSelected() const; zeus::CColor GetSurfaceColorUnselected() const; zeus::CColor GetSurfaceColorSelected() const; u32 GetNumMapAreaDatas() const; }; private: ResId x0_hexagonId; TLockedToken x4_hexagonToken; std::vector x10_worldDatas; zeus::CVector3f x20_ = zeus::CVector3f::skZero; public: CMapUniverse(CInputStream&, u32); void GetMapWorldData(s32) const; u32 GetNumMapWorldDatas() const; float GetMapUniverseRadius() const; zeus::CVector3f GetMapUniverseCenterPoint() const; void Draw(const CMapUniverseDrawParms&, const zeus::CVector3f&, float, float) const; }; CFactoryFnReturn FMapUniverseFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms); } #endif