#include "CSaveWorld.hpp" namespace urde { CSaveWorld::CSaveWorld(CInputStream &in) { in.readUint32Big(); u32 version = in.readUint32Big(); if (version > 1) x0_areaCount = in.readUint32Big(); if (version > 2) { u32 cinematicCount = in.readUint32Big(); x4_cinematics.reserve(cinematicCount); for (u32 i=0 ; i 0) { u32 scanCount = in.readUint32Big(); x44_scans.reserve(scanCount); for (u32 i=0 ; i