#include "CScannableObjectInfo.hpp" #include "GameGlobalObjects.hpp" #include "GuiSys/ITweakGui.hpp" namespace urde { CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, ResId resId) : x0_scannableObjectId(resId) { u32 version = in.readUint32Big(); Load(in, version); } ResId CScannableObjectInfo::GetScannableObjectId() const { return x0_scannableObjectId; } ResId CScannableObjectInfo::GetStringTableId() const { return x4_stringId; } float CScannableObjectInfo::GetTotalDownloadTime() const { return x8_totalDownloadTime; } const CScannableObjectInfo::SBucket& CScannableObjectInfo::GetBucket(s32 idx) const { return x14_buckets[idx]; } void CScannableObjectInfo::Load(CInputStream& in, u32 version) { in.readUint32Big(); in.readUint32Big(); x4_stringId = in.readUint32Big(); if (version < 4) x8_totalDownloadTime = in.readFloatBig(); else { u32 scanSpeed = in.readUint32Big(); x8_totalDownloadTime = g_tweakGui->GetScanSpeed(scanSpeed); } xc_category = in.readUint32Big(); if (version > 4) x10_important = in.readBool(); for (u32 i = 0 ; i<4 ; i++) x14_buckets.emplace_back(in, version); } CScannableObjectInfo::SBucket::SBucket(CInputStream& in, u32 version) { x0_texture = in.readUint32Big(); x4_appearanceRange = in.readFloatBig(); x8_imagePos = in.readUint32Big(); if (version > 1) { xc_size.x = in.readUint32Big(); xc_size.y = in.readUint32Big(); x14_interval = in.readFloatBig(); if (version >= 3) x18_fadeDuration = in.readFloatBig(); } } CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer &) { return TToken::GetIObjObjectFor(std::make_unique(in, tag.id)); } }