#include "CCollisionEdge.hpp" namespace urde { CCollisionEdge::CCollisionEdge(CInputStream& in) { x0_index1 = in.readUint16Big(); x2_index2 = in.readUint16Big(); } u16 CCollisionEdge::GetVertIndex1() const { return x0_index1; } u16 CCollisionEdge::GetVertIndex2() const { return x2_index2; } }