#ifndef __URDE_GAMEOBJECTLISTS_HPP__ #define __URDE_GAMEOBJECTLISTS_HPP__ #include "CObjectList.hpp" namespace urde { class CActorList : public CObjectList { public: CActorList(); bool IsQualified(const CEntity&); }; class CPhysicsActorList : public CObjectList { public: CPhysicsActorList(); bool IsQualified(const CEntity&); }; class CGameCameraList : public CObjectList { public: CGameCameraList(); bool IsQualified(const CEntity&); }; class CListeningAiList : public CObjectList { public: CListeningAiList(); bool IsQualified(const CEntity&); }; class CAiWaypointList : public CObjectList { public: CAiWaypointList(); bool IsQualified(const CEntity&); }; class CPlatformAndDoorList : public CObjectList { public: CPlatformAndDoorList(); bool IsQualified(const CEntity&); bool IsDoor(const CEntity&); bool IsPlatform(const CEntity&); }; class CGameLightList : public CObjectList { public: CGameLightList(); bool IsQualified(const CEntity&); }; } #endif // __URDE_GAMEOBJECTLISTS_HPP__