#pragma once #include "World/CEntityInfo.hpp" #include "zeus/CVector3f.hpp" namespace urde { class CStateManager; class CMaterialFilter; class CCameraSpline { friend class CBallCamera; std::vector x4_positions; std::vector x14_wpTracker; std::vector x24_t; std::vector x34_directions; float x44_length = 0.f; bool x48_closedLoop = false; bool GetSurroundingPoints(size_t idx, rstl::reserved_vector& positions, rstl::reserved_vector& directions) const; public: explicit CCameraSpline(bool closedLoop); void CalculateKnots(TUniqueId cameraId, const std::vector& connections, CStateManager& mgr); void Initialize(TUniqueId cameraId, const std::vector& connections, CStateManager& mgr); void Reset(size_t size); void AddKnot(const zeus::CVector3f& pos, const zeus::CVector3f& dir); void SetKnotPosition(size_t idx, const zeus::CVector3f& pos); const zeus::CVector3f& GetKnotPosition(size_t idx) const; float GetKnotT(size_t idx) const; float CalculateSplineLength(); void UpdateSplineLength() { x44_length = CalculateSplineLength(); } zeus::CTransform GetInterpolatedSplinePointByLength(float pos) const; zeus::CVector3f GetInterpolatedSplinePointByTime(float time, float range) const; float FindClosestLengthOnSpline(float time, const zeus::CVector3f& p) const; float ValidateLength(float t) const; float ClampLength(const zeus::CVector3f& pos, bool collide, const CMaterialFilter& filter, const CStateManager& mgr) const; s32 GetSize() const { return x4_positions.size(); } float GetLength() const { return x44_length; } bool IsClosedLoop() const { return x48_closedLoop; } }; } // namespace urde