#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct Eyeball : IScriptObject { AT_DECL_DNA_YAMLV String<-1> name; Value flavor; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value attackDelay; Value attackStartTime; UniqueID32 wpsc; DamageInfo damageInfo; UniqueID32 beamContactFxId; UniqueID32 beamPulseFxId; UniqueID32 beamTextureId; UniqueID32 beamGlowTextureId; Value anim0; Value anim1; // always ff Value anim2; // always ff Value anim3; // always ff Value beamSfx; Value attackDisabled; void addCMDLRigPairs(PAKRouter& pakRouter, CharacterAssociations& charAssoc) const override { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters); } void nameIDs(PAKRouter& pakRouter) const override { if (wpsc.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc); ent->name = name + "_wpsc"; } if (beamContactFxId.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamContactFxId); ent->name = name + "_part1"; } if (beamPulseFxId.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamPulseFxId); ent->name = name + "_part2"; } if (beamTextureId.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamTextureId); ent->name = name + "_tex1"; } if (beamGlowTextureId.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamGlowTextureId); ent->name = name + "_tex2"; } patternedInfo.nameIDs(pakRouter, name + "_patterned"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector& pathsOut, std::vector& lazyOut) const override { g_curSpec->flattenDependencies(wpsc, pathsOut); g_curSpec->flattenDependencies(beamContactFxId, pathsOut); g_curSpec->flattenDependencies(beamPulseFxId, pathsOut); g_curSpec->flattenDependencies(beamTextureId, pathsOut); g_curSpec->flattenDependencies(beamGlowTextureId, pathsOut); patternedInfo.depIDs(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); } void gatherScans(std::vector& scansOut) const override { actorParameters.scanIDs(scansOut); } }; } // namespace DataSpec::DNAMP1