#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct Warwasp : IScriptObject { AT_DECL_DNA_YAMLV String<-1> name; Value flavor; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value colliderType; DamageInfo damageInfo1; UniqueID32 projectileWeapon; DamageInfo projectileDamage; UniqueID32 projectileVisorParticle; Value projectileVisorSfx; void addCMDLRigPairs(PAKRouter& pakRouter, CharacterAssociations& charAssoc) const override { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters); } void nameIDs(PAKRouter& pakRouter) const override { if (projectileWeapon.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileWeapon); ent->name = name + "_wpsc"; } if (projectileVisorParticle.isValid()) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileVisorParticle); ent->name = name + "_part"; } patternedInfo.nameIDs(pakRouter, name + "_patterned"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector& pathsOut, std::vector& lazyOut) const override { g_curSpec->flattenDependencies(projectileWeapon, pathsOut); g_curSpec->flattenDependencies(projectileVisorParticle, pathsOut); patternedInfo.depIDs(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); } void gatherScans(std::vector& scansOut) const override { actorParameters.scanIDs(scansOut); } }; } // namespace DataSpec::DNAMP1