#include "CWaveBuster.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" namespace urde { CWaveBuster::CWaveBuster(const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attrib) : CGameProjectile(true, desc, "WaveBuster", type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false, zeus::CVector3f::skOne, {}, -1, false), x2e8_originalXf(xf), x348_targetPoint(x2e8_originalXf.basis[1].normalized() * 25.f + x2e8_originalXf.origin), x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1")), x360_busterSwoosh2(g_SimplePool->GetObj("BusterSwoosh2")), x36c_busterSparks(g_SimplePool->GetObj("BusterSparks")), x378_busterLight(g_SimplePool->GetObj("BusterLight")) { x354_busterSwoosh1.GetObj(); x360_busterSwoosh2.GetObj(); x36c_busterSparks.GetObj(); x378_busterLight.GetObj(); x384_busterSwoosh1Gen = std::make_unique(x354_busterSwoosh1, 0); x388_busterSwoosh2Gen = std::make_unique(x360_busterSwoosh2, 0); x38c_busterSparksGen = std::make_unique(x36c_busterSparks); x390_busterLightGen = std::make_unique(x378_busterLight); x3d0_24_firing = true; x3d0_25_ = true; x3d0_26_ = false; x3d0_27_ = false; x3d0_28_ = true; } void CWaveBuster::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) { } void CWaveBuster::ResetBeam(bool deactivate) { } void CWaveBuster::SetNewTarget(TUniqueId id) { } }