#pragma once #include "WeaponCommon.hpp" namespace urde { class CWeaponMode { EWeaponType x0_weaponType = EWeaponType::None; bool x4_24_charged : 1; bool x4_25_comboed : 1; bool x4_26_instantKill : 1; public: CWeaponMode() { x4_24_charged = false; x4_25_comboed = false; x4_26_instantKill = false; } CWeaponMode(EWeaponType type, bool charged = false, bool comboed = false, bool instaKill = false) : x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {} EWeaponType GetType() const { return x0_weaponType; } bool IsCharged() const { return x4_24_charged; } bool IsComboed() const { return x4_25_comboed; } bool IsInstantKill() const { return x4_26_instantKill; } static CWeaponMode Invalid() { return CWeaponMode(EWeaponType::None); } static CWeaponMode Phazon() { return CWeaponMode(EWeaponType::Phazon); } static CWeaponMode Plasma() { return CWeaponMode(EWeaponType::Plasma); } static CWeaponMode Wave() { return CWeaponMode(EWeaponType::Wave); } static CWeaponMode BoostBall() { return CWeaponMode(EWeaponType::BoostBall); } static CWeaponMode Ice() { return CWeaponMode(EWeaponType::Ice); } static CWeaponMode Power() { return CWeaponMode(EWeaponType::Power); } static CWeaponMode Bomb() { return CWeaponMode(EWeaponType::Bomb); } static CWeaponMode PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); } }; }