#include "CGuiGroup.hpp" namespace urde { void CGuiGroup::LoadWidgetFnMap() { } CGuiGroup::CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b) : CGuiCompoundWidget(parms), xbc_selectedWorker(defaultWorker), xc0_b(b) { } void CGuiGroup::SelectWorkerWidget(int workerId, bool setActive, bool setVisible) { CGuiWidget* child = static_cast(GetChildObject()); while (child) { if (child->GetWorkerId() == workerId) { CGuiWidget* sel = GetSelectedWidget(); if (setActive) { sel->SetIsActive(false); child->SetIsActive(true); } if (setVisible) { sel->SetVisibility(false, ETraversalMode::Single); child->SetVisibility(true, ETraversalMode::Single); } break; } child = static_cast(child->GetNextSibling()); } } CGuiWidget* CGuiGroup::GetSelectedWidget() { return GetWorkerWidget(xbc_selectedWorker); } bool CGuiGroup::AddWorkerWidget(CGuiWidget* worker) { ++xb8_workerCount; return true; } void CGuiGroup::OnActiveChange() { CGuiWidget* sel = GetSelectedWidget(); if (sel) sel->SetIsActive(true); } CGuiGroup* CGuiGroup::Create(CGuiFrame* frame, CInputStream& in, bool flag) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag); s16 defaultWorker = in.readInt16Big(); bool b = in.readBool(); CGuiGroup* ret = new CGuiGroup(parms, defaultWorker, b); ret->ParseBaseInfo(frame, in, parms); return ret; } }