#include "CGameArea.hpp" #include "GameGlobalObjects.hpp" #include "Graphics/CBooRenderer.hpp" #include "CSimplePool.hpp" #include "CStateManager.hpp" #include "World/CScriptAreaAttributes.hpp" #include "CGameState.hpp" namespace urde { CAreaRenderOctTree::CAreaRenderOctTree(std::unique_ptr&& buf) : x0_buf(std::move(buf)) { athena::io::MemoryReader r(x0_buf.get() + 8, INT32_MAX); x8_bitmapCount = r.readUint32Big(); xc_meshCount = r.readUint32Big(); x10_nodeCount = r.readUint32Big(); x14_bitmapWordCount = (xc_meshCount + 31) / 32; x18_aabb.readBoundingBoxBig(r); x30_bitmaps = reinterpret_cast(x0_buf.get() + 64); u32 wc = x14_bitmapWordCount * x8_bitmapCount; for (u32 i=0 ; i(x34_indirectionTable) + x10_nodeCount; for (u32 i=0 ; i(x38_entries + x34_indirectionTable[i]); n->x0_bitmapIdx = hecl::SBig(n->x0_bitmapIdx); n->x2_flags = hecl::SBig(n->x2_flags); if (n->x2_flags) { u32 childCount = n->GetChildCount(); for (u32 c=0 ; cx4_children[c] = hecl::SBig(n->x4_children[c]); } } } static const u32 ChildCounts[] = { 0, 2, 2, 4, 2, 4, 4, 8 }; u32 CAreaRenderOctTree::Node::GetChildCount() const { return ChildCounts[x2_flags]; } zeus::CAABox CAreaRenderOctTree::Node::GetNodeBounds(const zeus::CAABox& curAABB, int idx) const { zeus::CVector3f center = curAABB.center(); switch (x2_flags) { case 0: default: return curAABB; case 1: if (idx == 0) return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z}; else return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; case 2: if (idx == 0) return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z}; else return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; case 3: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, curAABB.max.z}; case 1: return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z}; case 2: return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z}; case 3: return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } case 4: if (idx == 0) return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; else return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; case 5: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, center.z}; case 1: return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; case 2: return {curAABB.min.x, curAABB.min.y, center.z, center.x, curAABB.max.y, curAABB.max.z}; case 3: return {center.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } case 6: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z}; case 1: return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; case 2: return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z}; case 3: return {curAABB.min.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } case 7: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, center.z}; case 1: return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z}; case 2: return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, center.z}; case 3: return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; case 4: return {curAABB.min.x, curAABB.min.y, center.z, center.x, center.y, curAABB.max.z}; case 5: return {center.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z}; case 6: return {curAABB.min.x, center.y, center.z, center.x, curAABB.max.y, curAABB.max.z}; case 7: return {center.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } } } void CAreaRenderOctTree::Node::RecursiveBuildOverlaps(u32* bmpOut, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB, const zeus::CAABox& testAABB) const { if (testAABB.intersects(curAABB)) { if (curAABB.inside(testAABB)) { const u32* bmp = &parent.x30_bitmaps[x0_bitmapIdx * parent.x14_bitmapWordCount]; for (u32 c=0 ; c(parent.x38_entries[parent.x34_indirectionTable[x4_children[c]]])-> RecursiveBuildOverlaps(bmpOut, parent, childAABB, testAABB); } } } } void CAreaRenderOctTree::FindOverlappingModels(std::vector& out, const zeus::CAABox& testAABB) const { out.resize(x14_bitmapWordCount); reinterpret_cast(x38_entries[x34_indirectionTable[0]])-> RecursiveBuildOverlaps(out.data(), *this, x18_aabb, testAABB); } void CGameArea::CAreaFog::SetCurrent() const { g_Renderer->SetWorldFog(x0_fogMode, x4_rangeCur[0], x4_rangeCur[1], x1c_colorCur); } void CGameArea::CAreaFog::Update(float dt) { if (x0_fogMode == ERglFogMode::None) return; if (x1c_colorCur == x28_colorTarget && x4_rangeCur == xc_rangeTarget) return; float colorDelta = x34_colorDelta * dt; zeus::CVector2f rangeDelta = x14_rangeDelta * dt; for (u32 i=0 ; i<3 ; ++i) { float delta = x28_colorTarget[i] - x1c_colorCur[i]; if (std::fabs(delta) <= colorDelta) { x1c_colorCur[i] = x28_colorTarget[i]; } else { if (delta < 0.f) x1c_colorCur[i] -= colorDelta; else x1c_colorCur[i] += colorDelta; } } for (u32 i=0 ; i<2 ; ++i) { float delta = xc_rangeTarget[i] - x4_rangeCur[i]; if (std::fabs(delta) <= rangeDelta[i]) { x4_rangeCur[i] = xc_rangeTarget[i]; } else { if (delta < 0.f) x4_rangeCur[i] -= rangeDelta[i]; else x4_rangeCur[i] += rangeDelta[i]; } } } void CGameArea::CAreaFog::RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color) { x14_rangeDelta = {rangeDelta, rangeDelta * 2.f}; xc_rangeTarget = {4096.f, 4096.f}; x34_colorDelta = colorDelta; x28_colorTarget = color; } void CGameArea::CAreaFog::FadeFog(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& vec1, float speed, const zeus::CVector2f& vec2) { if (x0_fogMode == ERglFogMode::None) { x1c_colorCur = color; x28_colorTarget = color; x4_rangeCur = {vec1[1], vec1[1]}; xc_rangeTarget = vec1; } else { x28_colorTarget = color; xc_rangeTarget = vec1; } x0_fogMode = mode; x34_colorDelta = speed; x14_rangeDelta = vec2; } void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range) { x0_fogMode = mode; x1c_colorCur = color; x28_colorTarget = color; x4_rangeCur = range; xc_rangeTarget = range; } bool CGameArea::CAreaFog::IsFogDisabled() const { return x0_fogMode == ERglFogMode::None; } void CGameArea::CAreaFog::DisableFog() { x0_fogMode = ERglFogMode::None; } static std::vector ReadDependencyList(CInputStream& in) { std::vector ret; u32 count = in.readUint32Big(); ret.reserve(count); for (u32 i=0 ; i 15) x10_areaId = in.readUint32Big(); u32 attachAreaCount = in.readUint32Big(); x44_attachedAreaIndices.reserve(attachAreaCount); for (u32 i=0 ; i 13) { u32 depCount = in.readUint32Big(); for (u32 i=0 ; i 15) x88_areaId = in.readUint32Big(); else x88_areaId = -1; u32 attachedCount = in.readUint32Big(); x8c_attachedAreaIndices.reserve(attachedCount); for (u32 i=0 ; i 13) { u32 depCount = in.readUint32Big(); xbc_layerDepOffsets.reserve(depCount); for (u32 i=0 ; iResourceSize(*tok.GetObjectTag()); xec_totalResourcesSize += g_ResFactory->ResourceSize(SObjectTag{FOURCC('MREA'), x84_mrea}); } bool CGameArea::IGetScriptingMemoryAlways() const { return false; } TAreaId CGameArea::IGetAreaId() const { return 0; } ResId CGameArea::IGetAreaAssetId() const { return 0; } bool CGameArea::IIsActive() const { return false; } TAreaId CGameArea::IGetAttachedAreaId(int idx) const { return x8c_attachedAreaIndices[idx]; } u32 CGameArea::IGetNumAttachedAreas() const { return x8c_attachedAreaIndices.size(); } ResId CGameArea::IGetStringTableAssetId() const { return x8_nameSTRG; } const zeus::CTransform& CGameArea::IGetTM() const { return xc_transform; } void CGameArea::SetXRaySpeedAndTarget(float f1, float f2) { x12c_postConstructed->x112c_xraySpeed = f1; x12c_postConstructed->x1130_xrayTarget = f2; } void CGameArea::SetThermalSpeedAndTarget(float speed, float target) { x12c_postConstructed->x1120_thermalSpeed = speed; x12c_postConstructed->x1124_thermalTarget = target; } bool CGameArea::DoesAreaNeedEnvFx() const { return false; } bool CGameArea::DoesAreaNeedSkyNow() const { return false; } void CGameArea::UpdateFog(float dt) { } bool CGameArea::OtherAreaOcclusionChanged() { return false; } void CGameArea::PingOcclusionState() { } void CGameArea::PreRender() { } void CGameArea::UpdateThermalVisor(float dt) { if (x12c_postConstructed->x1120_thermalSpeed == 0.f) return; float influence = x12c_postConstructed->x111c_thermalCurrent; float delta = x12c_postConstructed->x1120_thermalSpeed * dt; if (std::fabs(x12c_postConstructed->x1124_thermalTarget - x12c_postConstructed->x111c_thermalCurrent) < delta) { influence = x12c_postConstructed->x1124_thermalTarget; x12c_postConstructed->x1120_thermalSpeed = 0.f; } else if (x12c_postConstructed->x1124_thermalTarget < influence) influence -= delta; else influence += delta; x12c_postConstructed->x111c_thermalCurrent = influence; } void CGameArea::AliveUpdate(float dt) { if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded) x12c_postConstructed->x10e4_ += dt; else x12c_postConstructed->x10e4_ = 0.f; UpdateFog(dt); UpdateThermalVisor(dt); } void CGameArea::SetOcclusionState(EOcclusionState state) { if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state) return; if (state == EOcclusionState::NotOccluded) { ReloadAllUnloadedTextures(); AddStaticGeometry(); } else { x12c_postConstructed->x1108_26_ = true; x12c_postConstructed->x1108_27_ = false; RemoveStaticGeometry(); } } void CGameArea::RemoveStaticGeometry() { if (!xf0_24_postConstructed || !x12c_postConstructed || x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded) return; x12c_postConstructed->x10e0_ = 0; x12c_postConstructed->x10dc_occlusionState = EOcclusionState::NotOccluded; g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts); } void CGameArea::AddStaticGeometry() { if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Occluded) { x12c_postConstructed->x10e0_ = 0; x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded; if (!x12c_postConstructed->x1108_25_) FillInStaticGeometry(); g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts, x12c_postConstructed->xc_octTree ? &*x12c_postConstructed->xc_octTree : nullptr, x4_selfIdx); } } EChain CGameArea::SetChain(CGameArea* next, EChain setChain) { if (x138_curChain == setChain) return x138_curChain; if (x134_prev) x134_prev->x130_next = x130_next; if (x130_next) x130_next->x134_prev = x134_prev; x134_prev = nullptr; x130_next = next; if (next) next->x134_prev = this; EChain ret = x138_curChain; x138_curChain = setChain; return ret; } bool CGameArea::StartStreamingMainArea() { if (xf0_24_postConstructed) return false; switch (xf4_phase) { case Phase::LoadHeader: { x110_mreaSecBufs.reserve(3); AllocNewAreaData(0, 96); x12c_postConstructed.reset(new CPostConstructed()); xf4_phase = Phase::LoadSecSizes; break; } case Phase::LoadSecSizes: { CullDeadAreaRequests(); if (xf8_loadTransactions.size()) break; MREAHeader header = VerifyHeader(); AllocNewAreaData(x110_mreaSecBufs[0].second, ROUND_UP_32(header.secCount * 4)); xf4_phase = Phase::ReserveSections; break; } case Phase::ReserveSections: { CullDeadAreaRequests(); if (xf8_loadTransactions.size()) break; x110_mreaSecBufs.reserve(GetNumPartSizes() + 2); x124_secCount = 0; x128_mreaDataOffset = x110_mreaSecBufs[0].second + x110_mreaSecBufs[1].second; xf4_phase = Phase::LoadDataSections; break; } case Phase::LoadDataSections: { CullDeadAreaRequests(); u32 totalSz = 0; u32 secCount = GetNumPartSizes(); for (u32 i=2 ; i(x110_mreaSecBufs[1].first.get())[i]); AllocNewAreaData(x128_mreaDataOffset, totalSz); m_resolvedBufs.reserve(secCount); m_resolvedBufs.emplace_back(x110_mreaSecBufs[0].first.get(), x110_mreaSecBufs[0].second); m_resolvedBufs.emplace_back(x110_mreaSecBufs[1].first.get(), x110_mreaSecBufs[1].second); u32 curOff = 0; for (u32 i=2 ; i(x110_mreaSecBufs[1].first.get())[i]); m_resolvedBufs.emplace_back(x110_mreaSecBufs[2].first.get() + curOff, size); curOff += size; } xf4_phase = Phase::WaitForFinish; break; } case Phase::WaitForFinish: { CullDeadAreaRequests(); if (xf8_loadTransactions.size()) break; return false; } default: break; } return true; } void CGameArea::ReloadAllUnloadedTextures() { } void CGameArea::PrepTokens() { } u32 CGameArea::GetNumPartSizes() const { return hecl::SBig(*reinterpret_cast(x110_mreaSecBufs[0].first.get() + 60)); } void CGameArea::AllocNewAreaData(int offset, int size) { x110_mreaSecBufs.emplace_back(std::unique_ptr(new u8[size]), size); xf8_loadTransactions.push_back( static_cast(g_ResFactory)-> LoadResourcePartAsync(SObjectTag{FOURCC('MREA'), x84_mrea}, size, offset, x110_mreaSecBufs.back().first)); } bool CGameArea::Invalidate(CStateManager& mgr) { return false; } void CGameArea::CullDeadAreaRequests() { for (auto it = xf8_loadTransactions.begin() ; it != xf8_loadTransactions.end() ;) { if ((*it)->m_complete) { it = xf8_loadTransactions.erase(it); continue; } ++it; } } void CGameArea::StartStreamIn(CStateManager& mgr) { } bool CGameArea::Validate(CStateManager& mgr) { return false; } void CGameArea::PostConstructArea() { MREAHeader header = VerifyHeader(); auto secIt = x110_mreaSecBufs.begin() + 2; /* Models */ if (header.modelCount) { for (u32 i=0 ; i((secIt+6)->first.get())); secIt += 7 + surfCount; } } /* Render octree */ if (header.version == 15 && header.arotSecIdx != -1) { x12c_postConstructed->xc_octTree.emplace(std::move(secIt->first)); ++secIt; } /* Scriptable layer section */ x12c_postConstructed->x10c8_sclyBuf = std::move(secIt->first); x12c_postConstructed->x10d0_sclySize = secIt->second; ++secIt; /* Collision section */ std::unique_ptr collision = CAreaOctTree::MakeFromMemory(secIt->first.get(), secIt->second); if (collision) { x12c_postConstructed->x0_collision = std::move(collision); x12c_postConstructed->x8_collisionSize = secIt->second; } ++secIt; /* Unknown section */ ++secIt; /* Lights section */ if (header.version > 6) { athena::io::MemoryReader r(secIt->first.get(), secIt->second); u32 magic = r.readUint32Big(); if (magic == 0xBABEDEAD) { u32 aCount = r.readUint32Big(); x12c_postConstructed->x60_lightsA.reserve(aCount); x12c_postConstructed->x70_gfxLightsA.reserve(aCount); for (u32 i=0 ; ix60_lightsA.emplace_back(r); x12c_postConstructed->x70_gfxLightsA.push_back( x12c_postConstructed->x60_lightsA.back().GetAsCGraphicsLight()); } u32 bCount = r.readUint32Big(); x12c_postConstructed->x80_lightsB.reserve(bCount); x12c_postConstructed->x90_gfxLightsB.reserve(bCount); for (u32 i=0 ; ix80_lightsB.emplace_back(r); x12c_postConstructed->x90_gfxLightsB.push_back( x12c_postConstructed->x80_lightsB.back().GetAsCGraphicsLight()); } } ++secIt; } /* PVS section */ if (header.version > 7) { athena::io::MemoryReader r(secIt->first.get(), secIt->second); u32 magic = r.readUint32Big(); if (magic == 'VISI') { x12c_postConstructed->x10a8_pvsVersion = r.readUint32Big(); if (x12c_postConstructed->x10a8_pvsVersion == 2) { x12c_postConstructed->x1108_29_ = r.readBool(); x12c_postConstructed->x1108_30_ = r.readBool(); x12c_postConstructed->xa0_pvs.reset(new CPVSAreaSet::CPVSAreaHolder(r)); } } ++secIt; } /* Pathfinding section */ if (header.version > 9) { athena::io::MemoryReader r(secIt->first.get(), secIt->second); ResId pathId = r.readUint32Big(); x12c_postConstructed->x10ac_path = g_SimplePool->GetObj(SObjectTag{FOURCC('PATH'), pathId}); ++secIt; } x12c_postConstructed->x10c0_areaObjs.reset(new CAreaObjectList(x4_selfIdx)); x12c_postConstructed->x10c4_areaFog.reset(new CAreaFog()); xf0_24_postConstructed = true; /* Resolve layer pointers */ if (x12c_postConstructed->x10c8_sclyBuf) { athena::io::MemoryReader r(x12c_postConstructed->x10c8_sclyBuf.get(), x12c_postConstructed->x10d0_sclySize); u32 magic = r.readUint32Big(); if (magic == 'SCLY') { r.readUint32Big(); u32 layerCount = r.readUint32Big(); x12c_postConstructed->x110c_layerPtrs.resize(layerCount); for (u32 l=0 ; lx110c_layerPtrs[l].second = r.readUint32Big(); u8* ptr = x12c_postConstructed->x10c8_sclyBuf.get() + r.position(); for (u32 l=0 ; lx110c_layerPtrs[l].first = ptr; ptr += x12c_postConstructed->x110c_layerPtrs[l].second; } } } } void CGameArea::FillInStaticGeometry() { x12c_postConstructed->x4c_insts.clear(); } void CGameArea::VerifyTokenList(CStateManager& stateMgr) { if (xdc_tokens.empty()) return; ClearTokenList(); if (xac_deps2.empty()) return; u32 lastOff = 0; int lidx = 0; for (u32 off : xbc_layerDepOffsets) { if (stateMgr.LayerState()->IsLayerActive(x4_selfIdx, lidx)) { auto it = xac_deps2.begin() + lastOff; auto end = xac_deps2.begin() + off; for (; it != end ; ++it) { xdc_tokens.push_back(g_SimplePool->GetObj(*it)); xdc_tokens.back().Lock(); } } lastOff = off; ++lidx; } } void CGameArea::ClearTokenList() { if (xdc_tokens.empty()) xdc_tokens.reserve(xac_deps2.size()); else xdc_tokens.clear(); xf0_26_tokensReady = 0; } u32 CGameArea::GetPreConstructedSize() const { return 0; } CGameArea::MREAHeader CGameArea::VerifyHeader() const { if (x110_mreaSecBufs.empty()) return {}; if (*reinterpret_cast(x110_mreaSecBufs[0].first.get()) != SBIG(0xDEADBEEF)) return {}; MREAHeader header; athena::io::MemoryReader r(x110_mreaSecBufs[0].first.get() + 4, INT32_MAX); u32 version = r.readUint32Big(); header.version = (version >= 12 && version <= 15) ? version : 0; if (!header.version) return {}; header.xf.read34RowMajor(r); header.modelCount = r.readUint32Big(); header.secCount = r.readUint32Big(); header.geomSecIdx = r.readUint32Big(); header.sclySecIdx = r.readUint32Big(); header.collisionSecIdx = r.readUint32Big(); header.unkSecIdx = r.readUint32Big(); header.lightSecIdx = r.readUint32Big(); header.visiSecIdx = r.readUint32Big(); header.pathSecIdx = r.readUint32Big(); header.arotSecIdx = r.readUint32Big(); header.secSizes.reserve(header.secCount); for (u32 i=0 ; ix10d8_areaAttributes = areaAttributes; if (areaAttributes == nullptr) return; x12c_postConstructed->x111c_thermalCurrent = areaAttributes->GetThermalHeat(); x12c_postConstructed->x1128_worldLightingLevel = areaAttributes->GetWorldLightingLevel(); } bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent) { return (ent.GetAreaId() == x200c_areaIdx); } }