#pragma once #include "World/CActorParameters.hpp" #include "World/CAnimationParameters.hpp" #include "World/CPatterned.hpp" #include "Collision/CJointCollisionDescription.hpp" #include "Weapon/CProjectileInfo.hpp" namespace urde { class CCollisionActorManager; class CGenDescription; class CBoneTracking; class CDependencyGroup; } namespace urde::MP1 { class CFlaahgraData { friend class CFlaahgra; float x0_; float x4_; float x8_; float xc_; CDamageVulnerability x10_; CAssetId x78_; CDamageInfo x7c_; CAssetId x98_; CDamageInfo x9c_; CAssetId xb8_; CDamageInfo xbc_; CActorParameters xd8_; float x140_; float x144_; float x148_; CAnimationParameters x14c_animationParameters; CAssetId x158_; public: static constexpr u32 GetNumProperties() { return 23; } CFlaahgraData(CInputStream&); const CAnimationParameters& GetAnimationParameters() const { return x14c_animationParameters; } }; class CFlaahgraRenderer : public CActor { TUniqueId xe8_owner; public: CFlaahgraRenderer(TUniqueId, TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; void Accept(IVisitor&); std::optional GetTouchBounds() const { return {}; } }; class CFlaahgra : public CPatterned { static const SJointInfo skLeftArmJointList[3]; static const SJointInfo skRightArmJointList[3]; static const SSphereJointInfo skSphereJointList[5]; static constexpr zeus::CColor skDamageColor = zeus::CColor(0.5f, 0.5f, 0.f, 1.f); static constexpr zeus::CColor skUnkColor = zeus::CColor(0.5f, 0.f, 0.f, 1.f); s32 x568_ = -1; CFlaahgraData x56c_; std::unique_ptr x6cc_boneTracking; // Used to be an rstl::pair TUniqueId x6d0_rendererId = kInvalidUniqueId; TToken x6d4_; CProjectileInfo x6dc_; CProjectileInfo x704_; s32 x72c_ = -1; u32 x730_ = 0; rstl::reserved_vector x770_mirrorWaypoints; TUniqueId x77c_ = kInvalidUniqueId; u32 x780_ = 1; u32 x784_ = 1; u32 x788_ = 0; zeus::CVector3f x78c_; s32 x798_ = -1; std::unique_ptr x79c_leftArmCollision; std::unique_ptr x7a0_rightArmCollision; std::unique_ptr x7a4_sphereCollision; s32 x7a8_ = -1; u32 x7ac_ = 1; u32 x7b0_ = 1; s32 x7b4_ = -1; float x7b8_ = 0.f; float x7bc_ = 0.f; float x7c0_ = 0.f; float x7c4_ = 0.f; float x7c8_ = -4.f; float x7cc_ = 0.f; float x7d0_ = 0.f; float x7d4_ = 0.f; float x7d8_ = 0.f; CDamageInfo x7dc_; u32 x7f8_ = 0; u32 x7fc_ = 0; TUniqueId x80c_ = kInvalidUniqueId; float x810_ = 0.f; float x814_ = 0.f; float x818_ = 0.f; zeus::CVector3f x820_; u32 x82c_ = 0; u32 x860_ = 0; zeus::CVector3f x894_; zeus::CVector3f x8a0_; CAnimRes x8ac_; std::optional> x8c8_depGroup; bool x8d0_ = false; std::vector x8d4_tokens; union { struct { bool x8e4_24_loaded : 1; bool x8e4_25_loading : 1; bool x8e4_26_ : 1; bool x8e4_27_ : 1; bool x8e4_28_ : 1; bool x8e4_29_ : 1; bool x8e4_30_ : 1; bool x8e4_31_ : 1; bool x8e5_24_ : 1; bool x8e5_25_ : 1; bool x8e5_26_ : 1; bool x8e5_27_ : 1; bool x8e5_28_ : 1; bool x8e5_29_ : 1; bool x8e5_30_ : 1; }; u32 _dummy = 0; }; void LoadDependencies(CAssetId); void ResetModelDataAndBodyController(); void GatherAssets(CStateManager& mgr); void LoadTokens(CStateManager& mgr); void FinalizeLoad(CStateManager& mgr); void GetMirrorWaypoints(CStateManager& mgr); void AddCollisionList(const SJointInfo*, int, std::vector&); void AddSphereCollisionList(const SSphereJointInfo*, int, std::vector&); void SetupCollisionManagers(CStateManager&); void sub801ae980(CStateManager&); void UpdateCollisionManagers(float, CStateManager&); void UpdateSmallScaleReGrowth(float); void UpdateHealthInfo(CStateManager&); void UpdateAimPosition(CStateManager&, float); void SetMaterialProperties(const std::unique_ptr&, CStateManager&); public: DEFINE_PATTERNED(Flaahgra); CFlaahgra(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&, const CPatternedInfo&, const CActorParameters&, const CFlaahgraData&); void Think(float, CStateManager&); void PreThink(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); bool CanRenderUnsorted(const CStateManager&) const { return true; } zeus::CVector3f GetAimPosition(const CStateManager&, float) const { return x820_; } bool AnimOver(CStateManager&, float) { return x568_ == 4; } bool ShouldTurn(CStateManager&, float); void FadeIn(CStateManager&, EStateMsg, float); void FadeOut(CStateManager&, EStateMsg, float); void TurnAround(CStateManager&, EStateMsg, float); }; }