#pragma once #include "CEntity.hpp" #include "Camera/CCameraShakeData.hpp" namespace urde { class CScriptCameraShaker : public CEntity { CCameraShakeData x34_shakeData; public: CScriptCameraShaker(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, const CCameraShakeData& shakeData); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr); }; } // namespace urde