#include "CParasite.hpp" #include "World/CActorParameters.hpp" #include "Character/CModelData.hpp" #include "World/CPatternedInfo.hpp" #include "TCastTo.hpp" namespace urde::MP1 { CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo) : CWallWalker(ECharacter::Parasite, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Ground, EColliderType::One, EBodyType::WallWalker, CActorParameters::None(), -1, false) { } void CParasite::Accept(IVisitor& visitor) { visitor.Visit(this); } }