#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct PlayerStateChange : IScriptObject { AT_DECL_DNA_YAML AT_DECL_DNAV String<-1> name; Value active; Value item; Value itemCount; Value itemCapacity; Value control; Value controlCommandOption; }; } // namespace DataSpec::DNAMP1