#include "CSkinnedModel.hpp" namespace urde { CSkinnedModel::CSkinnedModel(const TLockedToken& model, const TLockedToken& skinRules, const TLockedToken& layoutInfo) : x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo) { } CSkinnedModel::CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules, ResId layoutInfo, EDataOwnership ownership) { } void CSkinnedModel::Calculate(const CPoseAsTransforms& pose, const rstl::optional_object&) { } CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, ResId model, ResId skinRules, ResId layoutInfo, EDataOwnership ownership) : CSkinnedModel(store, model, skinRules, layoutInfo, ownership) { } }