#include "MREA.hpp" #include "DeafBabe.hpp" #include "../DNACommon/BabeDead.hpp" #define _USE_MATH_DEFINES #include namespace Retro { namespace DNAMP1 { void MREA::ReadBabeDeadToBlender_1_2(HECL::BlenderConnection::PyOutStream& os, Athena::io::IStreamReader& rs) { atUint32 bdMagic = rs.readUint32Big(); if (bdMagic != 0xBABEDEAD) Log.report(LogVisor::FatalError, "invalid BABEDEAD magic"); os << "bpy.context.scene.render.engine = 'CYCLES'\n" "bpy.context.scene.world.use_nodes = True\n" "bpy.context.scene.render.engine = 'BLENDER_GAME'\n" "bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n"; for (atUint32 s=0 ; s<2 ; ++s) { atUint32 lightCount = rs.readUint32Big(); for (atUint32 l=0 ; l& pakRouter, const PAK::Entry& entry, bool, std::function) { using RigPair = std::pair; RigPair dummy(nullptr, nullptr); /* Do extract */ Header head; head.read(rs); rs.seekAlign32(); HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection(); if (!conn.createBlend(outPath.getAbsolutePath())) return false; /* Open Py Stream and read sections */ HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true); os.format("import bpy\n" "import bmesh\n" "from mathutils import Vector\n" "\n" "bpy.context.scene.name = '%s'\n" "bpy.context.scene.hecl_type = 'AREA'\n", pakRouter.getBestEntryName(entry).c_str()); DNACMDL::InitGeomBlenderContext(os, dataSpec.getMasterShaderPath()); MaterialSet::RegisterMaterialProps(os); os << "# Clear Scene\n" "for ob in bpy.data.objects:\n" " bpy.context.scene.objects.unlink(ob)\n" " bpy.data.objects.remove(ob)\n" "bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n" "bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n" "bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n" "bpy.types.Object.retro_disable_thermal_visor = bpy.props.BoolProperty(name='Retro: Disable in Thermal Visor')\n" "bpy.types.Object.retro_disable_xray_visor = bpy.props.BoolProperty(name='Retro: Disable in X-Ray Visor')\n" "bpy.types.Object.retro_thermal_level = bpy.props.EnumProperty(items=[('COOL', 'Cool', 'Cool Temperature')," "('HOT', 'Hot', 'Hot Temperature')," "('WARM', 'Warm', 'Warm Temperature')]," "name='Retro: Thermal Visor Level')\n" "\n"; /* One shared material set for all meshes */ os << "# Materials\n" "materials = []\n" "\n"; MaterialSet matSet; atUint64 secStart = rs.position(); matSet.read(rs); matSet.readToBlender(os, pakRouter, entry, 0); rs.seek(secStart + head.secSizes[0], Athena::Begin); std::vector vertAttribs; DNACMDL::GetVertexAttributes(matSet, vertAttribs); /* Read meshes */ atUint32 curSec = 1; for (int m=0 ; m, MaterialSet, RigPair, DNACMDL::SurfaceHeader_1_2> (os, rs, pakRouter, entry, dummy, true, true, vertAttribs, m, head.secCount, 0, &head.secSizes[curSec]); os.format("obj.retro_disable_enviro_visor = %s\n" "obj.retro_disable_thermal_visor = %s\n" "obj.retro_disable_xray_visor = %s\n" "obj.retro_thermal_level = '%s'\n", mHeader.visorFlags.disableEnviro() ? "True" : "False", mHeader.visorFlags.disableThermal() ? "True" : "False", mHeader.visorFlags.disableXray() ? "True" : "False", mHeader.visorFlags.thermalLevelStr()); } /* Skip AROT */ rs.seek(head.secSizes[curSec++], Athena::Current); /* Skip SCLY (for now) */ rs.seek(head.secSizes[curSec++], Athena::Current); /* Read collision meshes */ DeafBabe collision; secStart = rs.position(); collision.read(rs); DeafBabe::BlenderInit(os); collision.sendToBlender(os); rs.seek(secStart + head.secSizes[curSec++], Athena::Begin); /* Skip unknown section */ rs.seek(head.secSizes[curSec++], Athena::Current); /* Read BABEDEAD Lights as Cycles emissives */ secStart = rs.position(); ReadBabeDeadToBlender_1_2(os, rs); rs.seek(secStart + head.secSizes[curSec++], Athena::Begin); /* Origins to center of mass */ os << "bpy.context.scene.layers[1] = True\n" "bpy.ops.object.select_by_type(type='MESH')\n" "bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')\n" "bpy.ops.object.select_all(action='DESELECT')\n" "bpy.context.scene.layers[1] = False\n"; /* Center view */ os << "bpy.context.user_preferences.view.smooth_view = 0\n" "for window in bpy.context.window_manager.windows:\n" " screen = window.screen\n" " for area in screen.areas:\n" " if area.type == 'VIEW_3D':\n" " for region in area.regions:\n" " if region.type == 'WINDOW':\n" " override = {'scene': bpy.context.scene, 'window': window, 'screen': screen, 'area': area, 'region': region}\n" " bpy.ops.view3d.view_all(override)\n" " break\n"; os.close(); return conn.saveBlend(); } } }