#include "CWeaponMode.hpp" namespace urde { CWeaponMode::CWeaponMode(EWeaponType type, bool b1, bool b2, bool b3) : x0_weaponType(type) , x4_24_(b1) , x4_25_(b2) , x4_26_instantKill(b3) { } EWeaponType CWeaponMode::GetType() const { return x0_weaponType; } CWeaponMode CWeaponMode::Invalid() { return CWeaponMode(EWeaponType::None); } CWeaponMode CWeaponMode::Phazon() { return CWeaponMode(EWeaponType::Phazon); } CWeaponMode CWeaponMode::Plasma() { return CWeaponMode(EWeaponType::Plasma); } CWeaponMode CWeaponMode::Wave() { return CWeaponMode(EWeaponType::Wave); } CWeaponMode CWeaponMode::BoostBall() { return CWeaponMode(EWeaponType::BoostBall); } CWeaponMode CWeaponMode::Ice() { return CWeaponMode(EWeaponType::Ice); } CWeaponMode CWeaponMode::Power() { return CWeaponMode(EWeaponType::Power); } CWeaponMode CWeaponMode::Bomb() { return CWeaponMode(EWeaponType::Bomb); } }