#pragma once #include #include #include #include "Runtime/IOStreams.hpp" #include "Runtime/Character/CPASAnimState.hpp" namespace urde { class CRandom16; class CPASAnimParmData; class CPASDatabase { std::vector x0_states; s32 x10_defaultState; void AddAnimState(CPASAnimState&& state); void SetDefaultState(s32 state) { x10_defaultState = state; } public: explicit CPASDatabase(CInputStream& in); std::pair FindBestAnimation(const CPASAnimParmData& data, s32 ignoreAnim) const; std::pair FindBestAnimation(const CPASAnimParmData& data, CRandom16& rand, s32 ignoreAnim) const; s32 GetDefaultState() const { return x10_defaultState; } size_t GetNumAnimStates() const { return x0_states.size(); } const CPASAnimState* GetAnimState(pas::EAnimationState id) const { for (const CPASAnimState& state : x0_states) if (id == state.GetStateId()) return &state; return nullptr; } const CPASAnimState* GetAnimStateByIndex(size_t index) const { if (index >= x0_states.size()) { return nullptr; } return &x0_states[index]; } bool HasState(pas::EAnimationState id) const { const auto& st = std::find_if(x0_states.begin(), x0_states.end(), [&id](const CPASAnimState& other) -> bool { return other.GetStateId() == id; }); return st != x0_states.end(); } }; } // namespace urde