#include "Runtime/Input/CInputGenerator.hpp" #include "Runtime/CArchitectureMessage.hpp" #include "Runtime/CArchitectureQueue.hpp" namespace metaforce { void CInputGenerator::Update(float dt, CArchitectureQueue& queue) { if (m_firstFrame) { m_firstFrame = false; return; } const CFinalInput& kbInput = getFinalInput(0, dt); queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, kbInput)); /* Dolphin controllers next */ // for (int i = 0; i < 4; ++i) { // bool connected; // EStatusChange change = m_dolphinCb.getStatusChange(i, connected); // if (change != EStatusChange::NoChange) // queue.Push(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, connected)); // if (connected) { // CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv); // if (i == 0) /* Merge KB input with first controller */ // { // input |= kbInput; // kbUsed = true; // } // m_lastUpdate = input; // queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, input)); // } // } // /* Send straight keyboard input if no first controller present */ // if (!kbUsed) { // m_lastUpdate = kbInput; // } } } // namespace metaforce