#pragma once #include "Runtime/CIOWin.hpp" namespace urde { enum class EClientFlowStates { Unspecified = -1, PreFrontEnd = 7, FrontEnd = 8, Game = 14, GameExit = 15 }; class CMainFlowBase : public CIOWin { protected: EClientFlowStates x14_gameState = EClientFlowStates::Unspecified; public: explicit CMainFlowBase(const char* name) : CIOWin(name) {} EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override; virtual void AdvanceGameState(CArchitectureQueue& queue) = 0; virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0; }; } // namespace urde