#include "hecl/Blender/BlenderConnection.hpp" #include #include namespace hecl { atVec3f BlenderConnection::DataStream::MtxVecMul4RM(const Matrix4f& mtx, const Vector3f& vec) { atVec3f res; res.vec[0] = mtx[0].vec[0] * vec.val.vec[0] + mtx[0].vec[1] * vec.val.vec[1] + mtx[0].vec[2] * vec.val.vec[2] + mtx[0].vec[3]; res.vec[1] = mtx[1].vec[0] * vec.val.vec[0] + mtx[1].vec[1] * vec.val.vec[1] + mtx[1].vec[2] * vec.val.vec[2] + mtx[1].vec[3]; res.vec[2] = mtx[2].vec[0] * vec.val.vec[0] + mtx[2].vec[1] * vec.val.vec[1] + mtx[2].vec[2] * vec.val.vec[2] + mtx[2].vec[3]; return res; } atVec3f BlenderConnection::DataStream::MtxVecMul3RM(const Matrix4f& mtx, const Vector3f& vec) { atVec3f res; res.vec[0] = mtx[0].vec[0] * vec.val.vec[0] + mtx[0].vec[1] * vec.val.vec[1] + mtx[0].vec[2] * vec.val.vec[2]; res.vec[1] = mtx[1].vec[0] * vec.val.vec[0] + mtx[1].vec[1] * vec.val.vec[1] + mtx[1].vec[2] * vec.val.vec[2]; res.vec[2] = mtx[2].vec[0] * vec.val.vec[0] + mtx[2].vec[1] * vec.val.vec[1] + mtx[2].vec[2] * vec.val.vec[2]; return res; } HMDLBuffers BlenderConnection::DataStream::Mesh::getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinIndex) const { /* If skinned, compute max weight vec count */ size_t weightCount = 0; for (const SkinBanks::Bank& bank : skinBanks.banks) weightCount = std::max(weightCount, bank.m_boneIdxs.size()); size_t weightVecCount = weightCount / 4; if (weightCount % 4) ++weightVecCount; /* Prepare HMDL meta */ HMDLMeta metaOut; metaOut.topology = topology; metaOut.vertStride = (3 + 3 + colorLayerCount + uvLayerCount * 2 + weightVecCount * 4) * 4; metaOut.colorCount = colorLayerCount; metaOut.uvCount = uvLayerCount; metaOut.weightCount = weightVecCount; metaOut.bankCount = skinBanks.banks.size(); /* Total all verts from all surfaces (for ibo length) */ size_t boundVerts = 0; for (const Surface& surf : surfaces) boundVerts += surf.verts.size(); /* Maintain unique vert pool for VBO */ std::vector> vertPool; vertPool.reserve(boundVerts); /* Target surfaces representation */ std::vector outSurfaces; outSurfaces.reserve(surfaces.size()); /* Index buffer */ std::vector iboData; iboData.reserve(boundVerts); for (const Surface& surf : surfaces) { size_t iboStart = iboData.size(); for (const Surface::Vert& v : surf.verts) { size_t ti = 0; bool found = false; for (const std::pair& tv : vertPool) { if (v == *tv.second && surf.skinBankIdx == tv.first->skinBankIdx) { iboData.push_back(ti); found = true; break; } ++ti; } if (!found) { iboData.push_back(vertPool.size()); vertPool.emplace_back(&surf, &v); } } outSurfaces.emplace_back(surf, iboStart, iboData.size() - iboStart); } metaOut.vertCount = vertPool.size(); metaOut.indexCount = iboData.size(); size_t vboSz = metaOut.vertCount * metaOut.vertStride; poolSkinIndex.allocate(vertPool.size()); HMDLBuffers ret(std::move(metaOut), vboSz, iboData, std::move(outSurfaces), skinBanks); athena::io::MemoryWriter vboW(ret.m_vboData.get(), vboSz); uint32_t curPoolIdx = 0; for (const std::pair& sv : vertPool) { const Surface& s = *sv.first; const Surface::Vert& v = *sv.second; if (absoluteCoords) { atVec3f preXfPos = MtxVecMul4RM(sceneXf, pos[v.iPos]); vboW.writeVec3fLittle(preXfPos); atVec3f preXfNorm = MtxVecMul3RM(sceneXf, norm[v.iNorm]); float mag = preXfNorm.vec[0] * preXfNorm.vec[0] + preXfNorm.vec[1] * preXfNorm.vec[1] + preXfNorm.vec[2] * preXfNorm.vec[2]; if (mag > FLT_EPSILON) mag = 1.f / std::sqrt(mag); preXfNorm.vec[0] *= mag; preXfNorm.vec[1] *= mag; preXfNorm.vec[2] *= mag; vboW.writeVec3fLittle(preXfNorm); } else { vboW.writeVec3fLittle(pos[v.iPos]); vboW.writeVec3fLittle(norm[v.iNorm]); } for (size_t i=0 ; i& binds = skins[v.iSkin]; auto it = bank.m_boneIdxs.cbegin(); for (size_t i=0 ; iiSkin; ++curPoolIdx; } return ret; } }