#ifndef __URDE_CPATHCAMERA_HPP__ #define __URDE_CPATHCAMERA_HPP__ #include "CGameCamera.hpp" namespace urde { class CPathCamera : public CGameCamera { public: enum class EInitialSplinePosition { }; CPathCamera(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool, bool, bool, bool, bool, float, float, float, float, float, float, float, u32, EInitialSplinePosition); void ProcessInput(const CFinalInput&, CStateManager& mgr); void Reset(const zeus::CTransform&, CStateManager& mgr); }; } #endif // __URDE_CPATHCAMERA_HPP__