#ifndef __URDE_CSCRIPTDOOR_HPP__ #define __URDE_CSCRIPTDOOR_HPP__ #include "CPhysicsActor.hpp" namespace urde { class CScriptDoor : public CPhysicsActor { public: enum class EDoorAnimType { None = -1, Open, Close, Ready, }; float x25c_; EDoorAnimType x260_doorState = EDoorAnimType::Open; zeus::CAABox x264_; TUniqueId x27c_partner = kInvalidUniqueId; TUniqueId x280_ = kInvalidUniqueId; TUniqueId x282_dockId = kInvalidUniqueId; zeus::CAABox x284_modelBounds; zeus::CVector3f x29c_; union { struct { bool x2a0_25_ : 1; bool x2a0_26_ : 1; }; u32 dummy1 = 0; }; union { struct { bool x2a8_24_ : 1; bool x2a8_25_ : 1; bool x2a8_26_ : 1; bool x2a8_27_ : 1; bool x2a8_28_ : 1; bool x2a8_29_ballDoor : 1; bool x2a8_30_ : 1; }; u32 dummy2 = 0; }; public: CScriptDoor(TUniqueId, const std::string& name, const CEntityInfo& info, const zeus::CTransform&, CModelData&&, const CActorParameters&, const zeus::CVector3f&, const zeus::CAABox&, bool active, bool open, bool, float, bool ballDoor); zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); void Think(float, CStateManager& mgr); void AddToRenderer(const zeus::CFrustum&, CStateManager& mgr); void Render(const CStateManager&) {} void ForceClosed(CStateManager&); bool IsConnectedToArea(const CStateManager& mgr, TAreaId area); void OpenDoor(TUniqueId, CStateManager&); u32 GetDoorOpenCondition(CStateManager& mgr); void SetDoorAnimation(EDoorAnimType); }; } #endif // __URDE_CSCRIPTDOOR_HPP__