#include "CScriptGenerator.hpp" #include "CStateManager.hpp" namespace urde { CScriptGenerator::CScriptGenerator(TUniqueId uid, const std::string& name, const CEntityInfo& info, u32 w1, bool b1, const zeus::CVector3f& vec1, bool b2, bool active, float minScale, float maxScale) : CEntity(uid, info, active, name), x34_(w1), x38_24_(b1), x38_25_(b2), x3c_(vec1), x48_minScale(minScale), x4c_maxScale(maxScale) { } void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { if (msg == EScriptObjectMessage::SetToZero && GetActive()) { } CEntity::AcceptScriptMsg(msg, objId, stateMgr); } }