#ifndef __URDE_CSCRIPTSWITCH_HPP__ #define __URDE_CSCRIPTSWITCH_HPP__ #include "CEntity.hpp" namespace urde { class CScriptSwitch : public CEntity { bool x34_opened; bool x35_closeOnOpened; public: CScriptSwitch(TUniqueId, const std::string&, const CEntityInfo&, bool, bool, bool); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr); }; } #endif // __URDE_CSCRIPTSWITCH_HPP__