#include "CScriptTimer.hpp" #include "CStateManager.hpp" namespace urde { CScriptTimer::CScriptTimer(TUniqueId uid, const std::string& name, const CEntityInfo& info, float startTime, float maxRandDelay, bool loop, bool autoStart, bool active) : CEntity(uid, info, active, name) , x34_time(startTime) , x38_startTime(startTime) , x3c_maxRandDelay(maxRandDelay) , x40_loop(loop) , x41_autoStart(autoStart) , x42_isTiming(autoStart) { } void CScriptTimer::Think(float dt, CStateManager& mgr) { if (GetActive() && IsTiming()) ApplyTime(dt, mgr); } void CScriptTimer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { if (GetActive()) { if (msg == EScriptObjectMessage::Start) { StartTiming(true); } else if (msg == EScriptObjectMessage::Stop) { StartTiming(false); } else if (msg == EScriptObjectMessage::ResetAndStart) { Reset(stateMgr); StartTiming(true); } else if (msg == EScriptObjectMessage::Reset) { Reset(stateMgr); } else if (msg == EScriptObjectMessage::StopAndReset) { Reset(stateMgr); StartTiming(false); } } CEntity::AcceptScriptMsg(msg, objId, stateMgr); } bool CScriptTimer::IsTiming() const { return x42_isTiming; } void CScriptTimer::StartTiming(bool isTiming) { x42_isTiming = isTiming; } void CScriptTimer::Reset(CStateManager& mgr) { float rDt = mgr.GetActiveRandom()->Float(); x34_time = (x3c_maxRandDelay + x38_startTime) * rDt; } void CScriptTimer::ApplyTime(float dt, CStateManager& mgr) { if (x34_time <= 0.f || !GetActive()) return; x34_time -= dt; if (x34_time <= 0.f) { SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None); x42_isTiming = false; if (x40_loop) { Reset(mgr); if (x41_autoStart) x42_isTiming = true; } } } }