#pragma once #include "ITweak.hpp" #include "zeus/CVector2f.hpp" namespace DataSpec { struct ITweakGui : ITweak { enum class EHudVisMode : atUint32 { Zero, One, Two, Three }; enum class EHelmetVisMode : atUint32 { ReducedUpdate, NotVisible, Deco, HelmetDeco, GlowHelmetDeco, HelmetOnly }; virtual float GetMapAlphaInterpolant() const=0; virtual float GetPauseBlurFactor() const=0; virtual float GetRadarXYRadius() const=0; virtual float GetRadarZRadius() const=0; virtual float GetRadarZCloseRadius() const=0; virtual float GetEnergyBarFilledSpeed() const=0; virtual float GetEnergyBarShadowSpeed() const=0; virtual float GetEnergyBarDrainDelay() const=0; virtual bool GetEnergyBarAlwaysResetDelay() const=0; virtual float GetHudDamagePracticalsGainConstant() const=0; virtual float GetHudDamagePracticalsGainLinear() const=0; virtual float GetHudDamagePracticalsInitConstant() const=0; virtual float GetHudDamagePracticalsInitLinear() const=0; virtual float GetHudDamageLightSpotAngle() const=0; virtual float GetDamageLightAngleC() const=0; virtual float GetDamageLightAngleL() const=0; virtual float GetDamageLightAngleQ() const=0; virtual atVec3f GetDamageLightPreTranslate() const=0; virtual atVec3f GetDamageLightCenterTranslate() const=0; virtual float GetDamageLightXfXAngle() const=0; virtual float GetDamageLightXfZAngle() const=0; virtual float GetHudDecoShakeTranslateVelConstant() const=0; virtual float GetHudDecoShakeTranslateVelLinear() const=0; virtual float GetMaxDecoDamageShakeTranslate() const=0; virtual float GetDecoDamageShakeDeceleration() const=0; virtual float GetDecoShakeGainConstant() const=0; virtual float GetDecoShakeGainLinear() const=0; virtual float GetDecoShakeInitConstant() const=0; virtual float GetDecoShakeInitLinear() const=0; virtual float GetMaxDecoDamageShakeRotate() const=0; virtual atUint32 GetHudCamFovTweak() const=0; virtual atUint32 GetHudCamYTweak() const=0; virtual atUint32 GetHudCamZTweak() const=0; virtual float GetBeamVisorMenuAnimTime() const=0; virtual float GetVisorBeamMenuItemActiveScale() const=0; virtual float GetVisorBeamMenuItemInactiveScale() const=0; virtual float GetVisorBeamMenuItemTranslate() const=0; virtual float GetThreatRange() const=0; virtual float GetRadarScopeCoordRadius() const=0; virtual float GetRadarPlayerPaintRadius() const=0; virtual float GetRadarEnemyPaintRadius() const=0; virtual float GetMissileArrowVisTime() const=0; virtual EHudVisMode GetHudVisMode() const=0; virtual EHelmetVisMode GetHelmetVisMode() const=0; virtual atUint32 GetEnableAutoMapper() const=0; virtual atUint32 GetEnableTargetingManager() const=0; virtual atUint32 GetEnablePlayerVisor() const=0; virtual float GetThreatWarningFraction() const=0; virtual float GetMissileWarningFraction() const=0; virtual float GetFreeLookFadeTime() const=0; virtual float GetFreeLookSfxPitchScale() const=0; virtual bool GetNoAbsoluteFreeLookSfxPitch() const=0; virtual float GetFaceReflectionOrthoWidth() const=0; virtual float GetFaceReflectionOrthoHeight() const=0; virtual float GetFaceReflectionDistance() const=0; virtual float GetFaceReflectionHeight() const=0; virtual float GetFaceReflectionAspect() const=0; virtual float GetMissileWarningPulseTime() const=0; virtual float GetExplosionLightFalloffMultConstant() const=0; virtual float GetExplosionLightFalloffMultLinear() const=0; virtual float GetExplosionLightFalloffMultQuadratic() const=0; virtual float GetHudDamagePeakFactor() const=0; virtual float GetHudDamageFilterGainConstant() const=0; virtual float GetHudDamageFilterGainLinear() const=0; virtual float GetHudDamageFilterInitConstant() const=0; virtual float GetHudDamageFilterInitLinear() const=0; virtual float GetEnergyDrainModPeriod() const=0; virtual bool GetEnergyDrainSinusoidalPulse() const=0; virtual bool GetEnergyDrainFilterAdditive() const=0; virtual float GetHudDamagePulseDuration() const=0; virtual float GetHudDamageColorGain() const=0; virtual float GetHudDecoShakeTranslateGain() const=0; virtual float GetHudLagOffsetScale() const=0; virtual float GetScanAppearanceDuration() const=0; virtual float GetScanPaneFlashFactor() const=0; virtual float GetScanPaneFadeInTime() const=0; virtual float GetScanPaneFadeOutTime() const=0; virtual float GetBallViewportYReduction() const=0; virtual float GetScanWindowIdleWidth() const=0; virtual float GetScanWindowIdleHeight() const=0; virtual float GetScanWindowActiveWidth() const=0; virtual float GetScanWindowActiveHeight() const=0; virtual float GetScanWindowMagnification() const=0; virtual float GetScanWindowScanningAspect() const=0; virtual float GetScanSpeed(int idx) const=0; virtual float GetXrayBlurScaleLinear() const=0; virtual float GetXrayBlurScaleQuadratic() const=0; virtual float GetScanSidesAngle() const=0; virtual float GetScanSidesXScale() const=0; virtual float GetScanSidesPositionEnd() const=0; virtual float GetScanSidesDuration() const=0; virtual float GetScanSidesStartTime() const=0; virtual float GetScanSidesEndTime() const=0; virtual float GetScanDataDotRadius() const=0; virtual float GetScanDataDotPosRandMagnitude() const=0; virtual float GetScanDataDotSeekDurationMin() const=0; virtual float GetScanDataDotSeekDurationMax() const=0; virtual float GetScanDataDotHoldDurationMin() const=0; virtual float GetScanDataDotHoldDurationMax() const=0; virtual float GetScanSidesPositionStart() const=0; virtual bool GetShowAutomapperInMorphball() const=0; virtual bool GetLatchArticleText() const=0; virtual float GetWorldTransManagerCharsPerSfx() const=0; virtual atUint32 GetXRayFogMode() const=0; virtual float GetXRayFogNearZ() const=0; virtual float GetXRayFogFarZ() const=0; virtual const zeus::CColor& GetXRayFogColor() const=0; virtual float GetThermalVisorLevel() const=0; virtual const zeus::CColor& GetThermalVisorColor() const=0; virtual const zeus::CColor& GetVisorHudLightAdd(int v) const=0; virtual const zeus::CColor& GetVisorHudLightMultiply(int v) const=0; virtual const zeus::CColor& GetHudReflectivityLightColor() const=0; virtual float GetHudLightAttMulConstant() const=0; virtual float GetHudLightAttMulLinear() const=0; virtual float GetHudLightAttMulQuadratic() const=0; static float FaceReflectionDistanceDebugValueToActualValue(float v) { return 0.015f * v + 0.2f; } static float FaceReflectionHeightDebugValueToActualValue(float v) { return 0.005f * v - 0.05f; } static float FaceReflectionAspectDebugValueToActualValue(float v) { return 0.05f * v + 1.f; } static float FaceReflectionOrthoWidthDebugValueToActualValue(float v) { return 0.007f * v + 0.02f; } static float FaceReflectionOrthoHeightDebugValueToActualValue(float v) { return 0.007f * v + 0.02f; } }; }