#pragma once #include #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CDamageInfo.hpp" #include "Runtime/World/CScriptActor.hpp" namespace metaforce { class CFlameThrower; namespace MP1 { class CActorContraption : public CScriptActor { /* AKA Why Zoid?!?!?!? */ std::vector> x2e8_children; TToken x300_flameThrowerGen; CAssetId x308_flameFxId; CDamageInfo x30c_dInfo; public: DEFINE_ENTITY CActorContraption(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass, float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParams, CAssetId part, const CDamageInfo& dInfo, bool active); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType evType, float dt) override; CFlameThrower* CreateFlameThrower(std::string_view name, CStateManager& mgr); void ResetFlameThrowers(CStateManager& mgr); }; } // namespace MP1 } // namespace metaforce