#include "Runtime/MP1/CArtifactDoll.hpp" #include #include #include #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include #include namespace metaforce::MP1 { namespace { constexpr std::array ArtifactPieceModels{ "CMDL_Piece1", // Truth "CMDL_Piece2", // Strength "CMDL_Piece3", // Elder "CMDL_Piece4", // Wild "CMDL_Piece5", // Lifegiver "CMDL_Piece6", // Warrior "CMDL_Piece7", // Chozo "CMDL_Piece8", // Nature "CMDL_Piece9", // Sun "CMDL_Piece10", // World "CMDL_Piece11", // Spirit "CMDL_Piece12" // Newborn }; constexpr std::array ArtifactHeadScans{ 0x32C9DDCE, // Truth 0xB45DAF60, // Strength 0x7F017CC5, // Elder 0x62044C7D, // Wild 0xA9589FD8, // Lifegiver 0x2FCCED76, // Warrior 0xE4903ED3, // Chozo 0x15C68C06, // Nature 0xDE9A5FA3, // Sun 0xFBBE9D9A, // World 0x30E24E3F, // Spirit 0xB6763C91 // Newborn }; constexpr zeus::CColor ArtifactPreColor{0.4f, 0.68f, 0.88f, 0.8f}; constexpr zeus::CColor ArtifactPostColor{1.f, 0.63f, 0.02f, 1.f}; } // Anonymous namespace CArtifactDoll::CArtifactDoll() { x10_lights.resize(2, CLight::BuildDirectional(zeus::skForward, zeus::skWhite)); x20_actorLights = std::make_unique(8, zeus::skZero3f, 4, 4, false, false, false, 0.1f); x0_models.reserve(ArtifactPieceModels.size()); for (const char* const model : ArtifactPieceModels) { x0_models.emplace_back(g_SimplePool->GetObj(model)); } } int CArtifactDoll::GetArtifactHeadScanIndex(CAssetId scanId) { for (size_t i = 0; i < ArtifactHeadScans.size(); ++i) { if (ArtifactHeadScans[i] == scanId) { return int(i); } } return -1; } CAssetId CArtifactDoll::GetArtifactHeadScanFromItemType(CPlayerState::EItemType item) { if (item < CPlayerState::EItemType::Truth || item > CPlayerState::EItemType::Newborn) { return -1; } return ArtifactHeadScans[size_t(item) - 29]; } void CArtifactDoll::UpdateArtifactHeadScan(const CStateManager& mgr, float delta) { CPlayerState& playerState = *mgr.GetPlayerState(); for (size_t i = 0; i < ArtifactHeadScans.size(); ++i) { if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType(i + 29))) { const CAssetId id = ArtifactHeadScans[i]; playerState.SetScanTime(id, std::min(playerState.GetScanTime(id) + delta, 1.f)); } } } void CArtifactDoll::CompleteArtifactHeadScan(const CStateManager& mgr) { UpdateArtifactHeadScan(mgr, 1.f); } void CArtifactDoll::Draw(float alpha, const CStateManager& mgr, bool inArtifactCategory, int selectedArtifact) { if (!IsLoaded()) return; SCOPED_GRAPHICS_DEBUG_GROUP("CArtifactDoll::Draw", zeus::skPurple); alpha *= x24_fader; g_Renderer->SetPerspective(55.f, g_Viewport.x8_width, g_Viewport.xc_height, 0.2f, 4096.f); CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -10.f, 0.f)); float angle = CGraphics::GetSecondsMod900() * 2.f * M_PIF * 0.25f; CGraphics::SetModelMatrix(zeus::CTransform::RotateX(zeus::degToRad(std::sin(angle) * 8.f)) * zeus::CTransform::RotateZ(zeus::degToRad(std::cos(angle) * 8.f)) * zeus::CTransform::RotateX(M_PIF / 2.f) * zeus::CTransform::Scale(0.2f)); CPlayerState& playerState = *mgr.GetPlayerState(); for (size_t i = 0; i < x0_models.size(); ++i) { TLockedToken& model = x0_models[i]; zeus::CColor color = ArtifactPreColor; if (playerState.HasPowerUp(CPlayerState::EItemType(i + 29))) { if (ArtifactHeadScans[i].IsValid()) { float interp = (playerState.GetScanTime(ArtifactHeadScans[i]) - 0.5f) * 2.f; if (interp < 0.5f) color = zeus::CColor::lerp(ArtifactPreColor, zeus::skWhite, 2.f * interp); else color = zeus::CColor::lerp(zeus::skWhite, ArtifactPostColor, 2.f * (interp - 0.5f)); } else { color = ArtifactPostColor; } } if (inArtifactCategory && i == size_t(selectedArtifact)) { float interp = (std::sin(CGraphics::GetSecondsMod900() * 2.f * M_PIF) + 1.f) * 0.5f; color = zeus::CColor::lerp(zeus::skWhite, color, interp); color.a() *= zeus::clamp(0.f, 1.25f - interp, 1.f); } CModelFlags flags(7, 0, 3, zeus::CColor(1.f, 0.f)); flags.m_extendedShader = EExtendedShader::SolidColorFrontfaceCullLEqualAlphaOnly; x20_actorLights->ActivateLights(model->GetInstance()); model->Draw(flags); flags.x4_color = color; flags.x4_color.a() *= alpha; flags.m_extendedShader = EExtendedShader::ForcedAdditive; model->Draw(flags); } } void CArtifactDoll::UpdateActorLights() { x10_lights[0] = CLight::BuildDirectional((zeus::skForward + 0.25f * zeus::skRight + 0.1f * zeus::skDown).normalized(), zeus::skWhite); x10_lights[1] = CLight::BuildDirectional(-zeus::skForward, zeus::skBlack); x20_actorLights->BuildFakeLightList(x10_lights, zeus::CColor(0.25f, 1.f)); } void CArtifactDoll::Update(float dt, const CStateManager& mgr) { if (!CheckLoadComplete()) return; x24_fader = std::min(x24_fader + 2.f * dt, 1.f); if (std::fabs(x24_fader - 1.f) < 0.00001f) UpdateArtifactHeadScan(mgr, 0.5f * dt * 0.5f); UpdateActorLights(); } void CArtifactDoll::Touch() { if (!CheckLoadComplete()) return; for (TLockedToken& model : x0_models) model->Touch(0); } bool CArtifactDoll::CheckLoadComplete() { if (IsLoaded()) { return true; } const bool allLoaded = std::all_of(x0_models.cbegin(), x0_models.cend(), [](const auto& model) { return model.IsLoaded(); }); if (!allLoaded) { return false; } x28_24_loaded = true; return true; } } // namespace metaforce::MP1