#include "Runtime/Camera/CCameraSpline.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/World/CScriptCameraWaypoint.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CCameraSpline::CCameraSpline(bool closedLoop) : x48_closedLoop(closedLoop) {} void CCameraSpline::CalculateKnots(TUniqueId cameraId, const std::vector& connections, CStateManager& mgr) { const SConnection* lastConn = nullptr; for (const SConnection& conn : connections) { if (conn.x0_state == EScriptObjectState::CameraPath && conn.x4_msg == EScriptObjectMessage::Follow) lastConn = &conn; } if (lastConn) { TCastToConstPtr waypoint = mgr.ObjectById(mgr.GetIdForScript(lastConn->x8_objId)); x14_wpTracker.clear(); x14_wpTracker.reserve(4); while (waypoint) { const auto search = std::find_if(x14_wpTracker.cbegin(), x14_wpTracker.cend(), [&waypoint](const auto& a) { return a == waypoint->GetUniqueId(); }); if (search == x14_wpTracker.cend()) { x14_wpTracker.push_back(waypoint->GetUniqueId()); waypoint = mgr.ObjectById(waypoint->GetRandomNextWaypointId(mgr)); } } Reset(x14_wpTracker.size()); x14_wpTracker.clear(); waypoint = mgr.ObjectById(mgr.GetIdForScript(lastConn->x8_objId)); while (waypoint) { const auto search = std::find_if(x14_wpTracker.cbegin(), x14_wpTracker.cend(), [&waypoint](const auto& a) { return a == waypoint->GetUniqueId(); }); if (search == x14_wpTracker.cend()) { x14_wpTracker.push_back(waypoint->GetUniqueId()); AddKnot(waypoint->GetTranslation(), waypoint->GetTransform().basis[1]); waypoint = mgr.ObjectById(waypoint->GetRandomNextWaypointId(mgr)); } } } } void CCameraSpline::Initialize(TUniqueId cameraId, const std::vector& connections, CStateManager& mgr) { CalculateKnots(cameraId, connections, mgr); x44_length = CalculateSplineLength(); } void CCameraSpline::Reset(int size) { x4_positions.clear(); x24_t.clear(); x34_directions.clear(); if (size != 0) { x4_positions.reserve(size); x24_t.reserve(size); x34_directions.reserve(size); } } void CCameraSpline::AddKnot(const zeus::CVector3f& pos, const zeus::CVector3f& dir) { x4_positions.push_back(pos); x34_directions.push_back(dir); } void CCameraSpline::SetKnotPosition(int idx, const zeus::CVector3f& pos) { if (idx >= x4_positions.size()) return; x4_positions[idx] = pos; } const zeus::CVector3f& CCameraSpline::GetKnotPosition(int idx) const { if (idx >= x4_positions.size()) return zeus::skZero3f; return x4_positions[idx]; } float CCameraSpline::GetKnotT(int idx) const { if (idx >= x4_positions.size()) return 0.f; return x24_t[idx]; } float CCameraSpline::CalculateSplineLength() { float ret = 0.f; x24_t.clear(); if (x4_positions.size() > 0) { zeus::CVector3f prevPoint = x4_positions[0]; float tDiv = 1.f / float(x4_positions.size() - 1); for (size_t i = 0; i < x4_positions.size(); ++i) { float subT = 0.f; float baseT = i * tDiv; x24_t.push_back(ret); while (subT <= tDiv) { subT += tDiv * 0.03125f; zeus::CVector3f nextPoint = GetInterpolatedSplinePointByTime(baseT + subT, 1.f); zeus::CVector3f delta = nextPoint - prevPoint; if (delta.canBeNormalized()) { prevPoint = nextPoint; ret += delta.magnitude(); } } } x24_t.push_back(ret); if (x48_closedLoop) { zeus::CVector3f delta = x4_positions[0] - x4_positions[x4_positions.size() - 1]; if (delta.canBeNormalized()) ret += delta.magnitude(); } return ret; } return 0.f; } bool CCameraSpline::GetSurroundingPoints(int idx, rstl::reserved_vector& positions, rstl::reserved_vector& directions) const { if (x4_positions.size() <= 3 || idx < 0 || idx >= x4_positions.size()) return false; if (idx > 0) { positions.push_back(x4_positions[idx - 1]); directions.push_back(x34_directions[idx - 1]); } else if (x48_closedLoop) { positions.push_back(x4_positions[x4_positions.size() - 1]); directions.push_back(x34_directions[x4_positions.size() - 1]); } else { positions.push_back(x4_positions[0] - (x4_positions[1] - x4_positions[0])); directions.push_back(x34_directions[0]); } positions.push_back(x4_positions[idx]); directions.push_back(x34_directions[idx]); if (idx + 1 >= x4_positions.size()) { if (x48_closedLoop) { positions.push_back(x4_positions[idx - x4_positions.size()]); directions.push_back(x34_directions[idx - x4_positions.size()]); } else { positions.push_back(x4_positions[x4_positions.size() - 1] - (x4_positions[x4_positions.size() - 2] - x4_positions[x4_positions.size() - 1])); directions.push_back(x34_directions[x4_positions.size() - 1]); } } else { positions.push_back(x4_positions[idx + 1]); directions.push_back(x34_directions[idx + 1]); } if (idx + 2 >= x4_positions.size()) { if (x48_closedLoop) { positions.push_back(x4_positions[idx + 2 - x4_positions.size()]); directions.push_back(x34_directions[idx + 2 - x4_positions.size()]); } else { positions.push_back(x4_positions[x4_positions.size() - 1] - (x4_positions[x4_positions.size() - 2] - x4_positions[x4_positions.size() - 1])); directions.push_back(x34_directions[x4_positions.size() - 1]); } } else { positions.push_back(x4_positions[idx + 2]); directions.push_back(x34_directions[idx + 2]); } return true; } zeus::CTransform CCameraSpline::GetInterpolatedSplinePointByLength(float pos) const { if (x4_positions.empty()) return zeus::CTransform(); size_t baseIdx = 0; size_t i; for (i = 1; i < x4_positions.size(); ++i) { if (x24_t[i] > pos) { baseIdx = i - 1; break; } } if (i == x4_positions.size()) baseIdx = i - 1; if (pos < 0.f) baseIdx = 0; if (pos >= x44_length) { if (x48_closedLoop) { pos -= x44_length; baseIdx = 0; } else { baseIdx = x4_positions.size() - 2; pos = x44_length; } } float range; if (baseIdx == x4_positions.size() - 1) { if (x48_closedLoop) range = x44_length - x24_t[baseIdx]; else range = x44_length - x24_t[x4_positions.size() - 2]; } else { range = x24_t[baseIdx + 1] - x24_t[baseIdx]; } float t = zeus::clamp(0.f, (pos - x24_t[baseIdx]) / range, 1.f); rstl::reserved_vector positions; rstl::reserved_vector directions; if (GetSurroundingPoints(baseIdx, positions, directions)) { float f1 = zeus::clamp(-1.f, directions[1].dot(directions[2]), 1.f); if (f1 >= 1.f) { zeus::CTransform ret = zeus::lookAt(zeus::skZero3f, directions[2]); ret.origin = zeus::getCatmullRomSplinePoint(positions[0], positions[1], positions[2], positions[3], t); return ret; } else { zeus::CTransform ret = zeus::lookAt( zeus::skZero3f, zeus::CQuaternion::lookAt(directions[1], directions[2], std::acos(f1) * t).transform(directions[1])); ret.origin = zeus::getCatmullRomSplinePoint(positions[0], positions[1], positions[2], positions[3], t); return ret; } } return zeus::CTransform(); } zeus::CVector3f CCameraSpline::GetInterpolatedSplinePointByTime(float time, float range) const { if (x4_positions.empty()) return {}; rstl::reserved_vector positions; rstl::reserved_vector directions; float rangeFac = range / float(x4_positions.size() - 1); int baseIdx = std::min(int(x4_positions.size() - 1), int(time / rangeFac)); if (GetSurroundingPoints(baseIdx, positions, directions)) return zeus::getCatmullRomSplinePoint(positions[0], positions[1], positions[2], positions[3], (time - float(baseIdx) * rangeFac) / rangeFac); return {}; } float CCameraSpline::FindClosestLengthOnSpline(float time, const zeus::CVector3f& p) const { float ret = -1.f; float minLenDelta = 10000.f; float minMag = 10000.f; size_t iterations = x4_positions.size() - 1; if (x48_closedLoop) iterations += 1; for (size_t i = 0; i < iterations; ++i) { const zeus::CVector3f& thisPos = x4_positions[i]; const zeus::CVector3f* nextPos; if (!x48_closedLoop) { nextPos = &x4_positions[i + 1]; } else { if (i == x4_positions.size() - 1) nextPos = &x4_positions[0]; else nextPos = &x4_positions[i + 1]; } zeus::CVector3f delta = *nextPos - thisPos; zeus::CVector3f nextDelta; zeus::CVector3f revDelta = thisPos - *nextPos; zeus::CVector3f nextRevDelta; if (i != 0) { nextDelta = delta + thisPos - x4_positions[i - 1]; } else { zeus::CVector3f extrap = x4_positions[0] - x4_positions[1] + x4_positions[0]; if (x48_closedLoop) extrap = x4_positions.back(); nextDelta = delta + thisPos - extrap; } nextDelta.normalize(); if (i < x4_positions.size() - 2) { nextRevDelta = revDelta + *nextPos - x4_positions[i + 2]; } else { zeus::CVector3f extrap; if (x48_closedLoop) { if (i == iterations - 1) extrap = x4_positions[1]; else extrap = x4_positions[0]; } else { extrap = x4_positions[i + 1] - x4_positions[i] + x4_positions[i + 1]; } nextRevDelta = revDelta + *nextPos - extrap; } nextRevDelta.normalize(); nextDelta.normalize(); nextRevDelta.normalize(); zeus::CVector3f ptToPlayer = p - thisPos; float proj = ptToPlayer.dot(nextDelta) / nextDelta.dot(delta.normalized()); zeus::CVector3f nextPtToPlayer = p - *nextPos; float nextProj = nextPtToPlayer.dot(nextRevDelta) / nextRevDelta.dot(revDelta.normalized()); float t = proj / (proj + nextProj); if (!x48_closedLoop) { if (i == 0 && t < 0.f) t = 0.f; if (i == x4_positions.size() - 2 && t > 1.f) t = 1.f; } if (t >= 0.f && t <= 1.f) { float tLen; if (i == x4_positions.size() - 1) tLen = x44_length - x24_t[i]; else tLen = x24_t[i + 1] - x24_t[i]; float lenT = t * tLen + x24_t[i]; zeus::CVector3f pointDelta = p - GetInterpolatedSplinePointByLength(lenT).origin; float mag = 0.f; if (pointDelta.canBeNormalized()) mag = pointDelta.magnitude(); float lenDelta = std::fabs(lenT - time); if (x48_closedLoop && lenDelta > x44_length - lenDelta) lenDelta = x44_length - lenDelta; if (zeus::close_enough(std::fabs(mag - minMag), 0.f)) { if (lenDelta < minLenDelta) { ret = lenT; minLenDelta = lenDelta; } } else { if (mag < minMag) { ret = lenT; minLenDelta = lenDelta; minMag = mag; } } } } return std::max(ret, 0.f); } float CCameraSpline::ValidateLength(float t) const { if (x48_closedLoop) { while (t >= x44_length) t -= x44_length; while (t < 0.f) t += x44_length; return t; } else { return zeus::clamp(0.f, t, x44_length); } } float CCameraSpline::ClampLength(const zeus::CVector3f& pos, bool collide, const CMaterialFilter& filter, const CStateManager& mgr) const { if (x4_positions.empty()) return 0.f; if (x48_closedLoop) return 0.f; zeus::CVector3f deltaA = pos - x4_positions.front(); zeus::CVector3f deltaB = pos - x4_positions.back(); float magA = deltaA.magnitude(); float magB = deltaB.magnitude(); if (!deltaA.canBeNormalized()) return 0.f; if (!deltaB.canBeNormalized()) return x44_length; if (collide) { bool collideA = mgr.RayStaticIntersection(x4_positions.front(), deltaA.normalized(), magA, filter).IsValid(); bool collideB = mgr.RayStaticIntersection(x4_positions.back(), deltaB.normalized(), magB, filter).IsValid(); if (collideA) return x44_length; if (collideB) return 0.f; } if (magA < magB) return 0.f; else return x44_length; } } // namespace urde