#ifndef SPECTER_VIEW_HPP #define SPECTER_VIEW_HPP #include #include "CVector3f.hpp" #include "CMatrix4f.hpp" #include "CTransform.hpp" #include "CColor.hpp" #include "HECL/CVar.hpp" #include #include #include namespace Specter { class ThemeData; class ViewResources; class RootView; class RectangleConstraint { public: enum class Test { Fixed, Minimum, Maximum }; private: int m_x, m_y; Test m_xtest, m_ytest; public: RectangleConstraint(int x=-1, int y=-1, Test xtest=Test::Fixed, Test ytest=Test::Fixed) : m_x(x), m_y(y), m_xtest(xtest), m_ytest(ytest) {} std::pair solve(int x, int y) const { std::pair ret; if (m_x < 0) ret.first = x; else { switch (m_xtest) { case Test::Fixed: ret.first = m_x; break; case Test::Minimum: ret.first = std::max(m_x, x); break; case Test::Maximum: ret.first = std::min(m_x, x); break; } } if (m_y < 0) ret.second = y; else { switch (m_ytest) { case Test::Fixed: ret.second = m_y; break; case Test::Minimum: ret.second = std::max(m_y, y); break; case Test::Maximum: ret.second = std::min(m_y, y); break; } } return ret; } }; class View { public: struct SolidShaderVert { Zeus::CVector3f m_pos; Zeus::CColor m_color = Zeus::CColor::skClear; }; struct TexShaderVert { Zeus::CVector3f m_pos; Zeus::CVector2f m_uv; }; private: RootView& m_rootView; View& m_parentView; boo::SWindowRect m_subRect; boo::IGraphicsBufferD* m_bgVertBuf; boo::IVertexFormat* m_bgVtxFmt = nullptr; /* OpenGL only */ boo::IShaderDataBinding* m_bgShaderBinding; SolidShaderVert m_bgRect[4]; boo::GraphicsDataToken m_gfxData; friend class RootView; void buildResources(ViewResources& res); View(ViewResources& res); protected: struct ViewBlock { Zeus::CMatrix4f m_mv; Zeus::CColor m_color = Zeus::CColor::skWhite; void setViewRect(const boo::SWindowRect& root, const boo::SWindowRect& sub) { m_mv[0][0] = 2.0f / root.size[0]; m_mv[1][1] = 2.0f / root.size[1]; m_mv[3][0] = sub.location[0] * m_mv[0][0] - 1.0f; m_mv[3][1] = sub.location[1] * m_mv[1][1] - 1.0f; } } m_viewVertBlock; #define SPECTER_VIEW_VERT_BLOCK_GLSL\ "uniform SpecterViewBlock\n"\ "{\n"\ " mat4 mv;\n"\ " vec4 mulColor;\n"\ "};\n" #define SPECTER_VIEW_VERT_BLOCK_HLSL\ "cbuffer SpecterViewBlock : register(b0)\n"\ "{\n"\ " float4x4 mv;\n"\ " float4 mulColor;\n"\ "};\n" #define SPECTER_VIEW_VERT_BLOCK_METAL\ "struct SpecterViewBlock\n"\ "{\n"\ " float4x4 mv;\n"\ " float4 mulColor;\n"\ "};\n" boo::IGraphicsBufferD* m_viewVertBlockBuf; public: struct Resources { boo::IShaderPipeline* m_solidShader = nullptr; boo::IVertexFormat* m_solidVtxFmt = nullptr; /* Not OpenGL */ boo::IShaderPipeline* m_texShader = nullptr; boo::IVertexFormat* m_texVtxFmt = nullptr; /* Not OpenGL */ void init(boo::GLDataFactory* factory, const ThemeData& theme); #if _WIN32 void init(boo::ID3DDataFactory* factory, const ThemeData& theme); #elif BOO_HAS_METAL void init(boo::MetalDataFactory* factory, const ThemeData& theme); #endif }; protected: View(ViewResources& res, View& parentView); void commitResources(ViewResources& res); public: virtual ~View() {} View() = delete; View(const View& other) = delete; View& operator=(const View& other) = delete; View& parentView() {return m_parentView;} RootView& rootView() {return m_rootView;} const RootView& rootView() const {return m_rootView;} const boo::SWindowRect& subRect() const {return m_subRect;} int width() const {return m_subRect.size[0];} int height() const {return m_subRect.size[1];} void updateSize(); void setBackground(const Zeus::CColor& color) { for (int i=0 ; i<4 ; ++i) m_bgRect[i].m_color = color; m_bgVertBuf->load(&m_bgRect, sizeof(SolidShaderVert) * 4); } void setMultiplyColor(const Zeus::CColor& color) { m_viewVertBlock.m_color = color; m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock)); } virtual int nominalWidth() const {return 0;} virtual int nominalHeight() const {return 0;} virtual void setActive(bool) {} virtual void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {} virtual void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {} virtual void mouseMove(const boo::SWindowCoord&) {} virtual void mouseEnter(const boo::SWindowCoord&) {} virtual void mouseLeave(const boo::SWindowCoord&) {} virtual void scroll(const boo::SWindowCoord&, const boo::SScrollDelta&) {} virtual void touchDown(const boo::STouchCoord&, uintptr_t) {} virtual void touchUp(const boo::STouchCoord&, uintptr_t) {} virtual void touchMove(const boo::STouchCoord&, uintptr_t) {} virtual void charKeyDown(unsigned long, boo::EModifierKey, bool) {} virtual void charKeyUp(unsigned long, boo::EModifierKey) {} virtual void specialKeyDown(boo::ESpecialKey, boo::EModifierKey, bool) {} virtual void specialKeyUp(boo::ESpecialKey, boo::EModifierKey) {} virtual void modKeyDown(boo::EModifierKey, bool) {} virtual void modKeyUp(boo::EModifierKey) {} virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub); virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub, const boo::SWindowRect& scissor) {resized(root, sub);} virtual void think() {} virtual void draw(boo::IGraphicsCommandQueue* gfxQ); }; template struct ViewChild { ViewPtrType m_view = ViewPtrType(); bool m_mouseIn = false; int m_mouseDown = 0; bool mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { if (!m_view) return false; if (m_view->subRect().coordInRect(coord)) { if ((m_mouseDown & 1 << int(button)) == 0) { m_view->mouseDown(coord, button, mod); m_mouseDown |= 1 << int(button); } return true; } return false; } void mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { if (!m_view) return; if ((m_mouseDown & 1 << int(button)) != 0) { m_view->mouseUp(coord, button, mod); m_mouseDown &= ~(1 << int(button)); } } void mouseMove(const boo::SWindowCoord& coord) { if (!m_view) return; if (m_view->subRect().coordInRect(coord)) { if (!m_mouseIn) { m_view->mouseEnter(coord); m_mouseIn = true; } m_view->mouseMove(coord); } else { if (m_mouseIn) { m_view->mouseLeave(coord); m_mouseIn = false; } } } void mouseEnter(const boo::SWindowCoord& coord) { if (!m_view) return; } void mouseLeave(const boo::SWindowCoord& coord) { if (!m_view) return; if (m_mouseIn) { m_view->mouseLeave(coord); m_mouseIn = false; } } void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll) { if (!m_view) return; if (m_mouseIn) m_view->scroll(coord, scroll); } }; } #endif // SPECTER_VIEW_HPP