#ifndef __DNACOMMON_ITWEAKPLAYERGUN_HPP__ #define __DNACOMMON_ITWEAKPLAYERGUN_HPP__ #include "ITweak.hpp" #include "zeus/CAABox.hpp" namespace DataSpec { /* Same as CDamageInfo */ struct SShotParam : BigDNA { AT_DECL_DNA_YAML Value weaponType = -1; bool charged : 1; bool combo : 1; bool instaKill : 1; Value damage = 0.f; Value radiusDamage = 0.f; Value radius = 0.f; Value knockback = 0.f; bool noImmunity : 1; SShotParam() { charged = false; combo = false; instaKill = false; noImmunity = false; } }; struct SComboShotParam : SShotParam { AT_DECL_DNA_YAML SComboShotParam() { combo = true; } }; struct SChargedShotParam : SShotParam { AT_DECL_DNA_YAML SChargedShotParam() { charged = true; } }; struct SWeaponInfo : BigDNA { AT_DECL_DNA_YAML Value x0_coolDown = 0.1f; SShotParam x4_normal; SChargedShotParam x20_charged; }; struct ITweakPlayerGun : ITweak { AT_DECL_DNA_YAML virtual float GetUpLookAngle() const = 0; virtual float GetDownLookAngle() const = 0; virtual float GetVerticalSpread() const = 0; virtual float GetHorizontalSpread() const = 0; virtual float GetHighVerticalSpread() const = 0; virtual float GetHighHorizontalSpread() const = 0; virtual float GetLowVerticalSpread() const = 0; virtual float GetLowHorizontalSpread() const = 0; virtual float GetAimVerticalSpeed() const = 0; // x24 virtual float GetAimHorizontalSpeed() const = 0; // x28 virtual float GetBombFuseTime() const = 0; // x2c virtual float GetBombDropDelayTime() const = 0; // x30 virtual float GetHoloHoldTime() const = 0; // x34 virtual float GetGunTransformTime() const = 0; // x38 virtual float GetGunHolsterTime() const = 0; virtual float GetGunNotFiringTime() const = 0; virtual float GetFixedVerticalAim() const = 0; virtual float GetGunExtendDistance() const = 0; virtual const zeus::CVector3f& GetGunPosition() const = 0; virtual const zeus::CVector3f& GetGrapplingArmPosition() const = 0; virtual float GetRichochetDamage(atUint32) const = 0; virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0; virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0; virtual const SShotParam& GetBombInfo() const=0; virtual const SShotParam& GetPowerBombInfo() const=0; }; } #endif // __DNACOMMON_ITWEAKPLAYERGUN_HPP__