#include "CGuiPane.hpp" namespace urde { CGuiPane::CGuiPane(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& vec) : CGuiWidget(parms), xf8_a(a), xfc_b(b), x108_vec(vec) { InitializeBuffers(); } CGuiPane* CGuiPane::Create(CGuiFrame* frame, CInputStream& in, bool flag) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag); float a = in.readFloatBig(); float b = in.readFloatBig(); zeus::CVector3f vec; vec.read(in); return new CGuiPane(parms, a, b, vec); } }